Top path useless bottom path best tower
Kingpin:
Level 0:
Damage: 24 -> 42
Firerate: 1.1 -> 2
Level 1:
Damage: 24 -> 50
Firerate: 0.85 -> 1.8
Level 2:
Damage: 7 -> 70
Firerate: 0.14 -> 1.65
Level 3:
Damage: 12 -> 140
Firerate: 0.14 -> 1.65
Level 4A:
Cost: $7,250 -> $7,000
Damage: 160 -> 180
Range: 20 -> 25
Reward Percetage: 60% -> 80%
Reward Cap: $10,000 -> $20,000
Bounty Cooldown: 120s -> 100s
Bounty Initial Cooldown: 40s -> 25s
Hidden Detection added
Level 5A:
Cost: $16,500 -> $16,000
Damage: 295 -> 325
Range: 20 -> 25
Reward Percetage: 80% -> 90%
Reward Cap: $25,000 -> $50,000
Bounty Cooldown: 120s -> 100s
Bounty Initial Cooldown: 40s -> 25s
Level 6A:
Cost: $38,500 -> $40,000
Damage: 225 -> 250
Range: 21.5 -> 27
Reward Cap: $50,000 -> $99,999
Bounty Cooldown: 120s -> 100s
Bounty Initial Cooldown: 40s -> 25s
Level 4B:
Cost: $14,000 -> $15,000
Damage: 17 -> 16
Level 5B:
Cost: $32,500 -> $40,000
Damage: 34 -> 35
Level 6B:
Cost: $64,000 -> $75,000
Damage: 46 -> 50
Lackey:
Level 0-2:
Health: 45 -> 40
Firerate: 0.22 -> 0.25
Level 3-4A:
Health: 45 -> 50
Firerate: 0.22 -> 0.25
Level 5A/4B:
Damage: 5 -> 4
Firerate: 0.2 -> 0.22
Level 6A/5B:
Health: 200 -> 150
Damage: 6 -> 5
Firerate: 0.16 -> 0.2
Level 6B:
Health: 300 -> 250
Damage: 7 -> 6
Firerate: 0.12 -> 0.15
Money Runner:
Level 0-2:
Cash on Death: $200 -> $500
Spawn Time: 40s -> 35s
Level 3-6B:
Cash on Death: $200 -> $700
Spawn Time: 30s -> 25s
Level 4A:
Cash on Death: $450 -> $1,000
Spawn Time: 30s -> 20s
Level 5A:
Cash on Death: $600 -> $1,500
Spawn Time: 27.5s -> 15s
Level 6A:
Cash on Death: $850 -> $2,500
Spawn Time: 25s -> 10s
Bouncer:
Level 4B:
Damage: 25 -> 20
Lifespan: 75s -> 50s
Level 5B:
Damage: 35 -> 30
Lifespan: 75s -> 50s
Level 6B:
Lifespan: 75s -> 50s
Contractor:
Level 6B:
Health: 400 -> 500
Damage: 170 -> 200
Lifespan: 75s -> 90s
Kingpin rebalance
Back to TDS Wiki Town SquareEdit history
- 0
so what youre saying is you giving the uzi at level 3 a 1.65 second firerate
- 0
Ah yes, make him extremely op as if he isn't already...
- 0
also daring to give kingpin any buffs at all is just crazy
- 0
The bottom path changes don't actually really change anything (Level 6B might actually be a bit better with the Contractor buff) and Top Path is deservedly miles better
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