1. Juggernaut: Far easier to manage one tower then five, especially with its high range. Only downsides are its CE, and placement footprint which are mitigated by the usage of supports (which you should be using anyways), on both paths juggernaut provides some amazing perks (on top path good CE and debuff resistance and on bottom extra damage towards bosses), while providing flying dps on top and lead dps on bottom. Not to mention juggernaut just performs really well when used with hacker and can achieve the most dps on bosses possible.
2. Kingpin: Good base DPS, good CE and midgame, top path is nice for some eco if the gamemodes enemies arent bugged out, and lackey stacks are easy to obtain and dont die to easily. Only downside is no hidden outside of his units, but thats really only an issue in frost, most other modes hidden enemies arent high enough HP to really concern kp since his lackeys can clean them up.
3. Enforcer: Amazing CE, and amazing utility on both paths, I dont need to say much, it has good stuns, real good dps, either swat vans or tower repositioning, and slight crowd control, its what you want in a tower, only downside is a smaller then usual range.
4. Accelerator: Its just pure DPS, nice but the targeting really hinders it, and in most situations gets outclassed
These are like the four main dps towers in TDS atm im not ranking the rest
Ranking DPS Towers
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- 1Edited 1 hour ago
Jugg over accel, enforcer and kingpin is brutal.
Specially over kingpin - 1
Isnt enforce more sub?
- 1
Yeah but covers alot of areas and functions giving something like a "Support-Dps"
It depends of other dps but in exchange the other dps towers get kinda boosted by him
- 2
Genuinely, when is Accelerator outclassed? He has the best cost efficiency and DPS of any DPS tower
- 1
mfw bro didnt read the balance changes for accelerator

- 0
Good list, sadly 1 user will slander it.
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