Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles
Back to TDS Wiki Town Square
Tehm·

(As a note, if you are in a duo or larger and are not running the four support towers below, you are playing the game wrong these four supports are mandatory the moment you enter multiplayer. the usual duo loadout composition should be early game tower that performs in mid and late, farm, two supports, and dps, and for the other player same thing or bring a dedicated mid game. instead im ranking this based off their overall impact and partly their performance in solo). Theres gonna be a bias to solo since I want to let people know to STOP USING DJ SOLO.

1. Hacker: The best tower in all of tds, and by default the best support. its not a conventional support but I can convince you why its good. First it has noticeable aoe slowdown (though not as dedicated as toxic gunner, or other freeze towers). The difference is hackers slowdown is not freeze or poison, meaning no enemy in the game has an immunity to it. But ok this is just one perk, of many. Enemies hacker targets also gives you extra cash upon death, and that alone is already EXTREMELY good, and makes an already good support tower make you turn a PROFIT after placing it down, especially in solo and duo. Economy is the best type of support in the game (when your good at it ahem cowboy), and hacker can benefit you in that regard. Lastly is tower cloning, its expensive yeah but in lower player counts, you can multiply your dps FAR MORE then with any other support tower across multiple towers by cloning something such as juggernaut or kingpin. Whether you think accelerator or juggernaut is better we live in a day and age where juggernaut is the most prevalent dps, and juggernaut BENEFITS HEAVILY from hacker. You only have to clone one juggernaut (because you can only get one) and get insane value as is. Hacker cloning is just good for any other tower such as dj, or if your really sweaty medic.

2. Medic: Most underrated support tower in the game lets be honest with ourselves. Again we live in a juggernaut meta and day and age where you are rarely gonna max out your placement limit due to towers and their placement cap. This is good for medic since with 4, you can only shield 20 towers (and since the meta favors having less towers in exchange for more of a punch, win win). levels 0-2 are cheap and substantial, 15% firerate buff on 3 towers for around 1.3k-1.5k cash doesnt sound good, but with how early you can get that, it is very substantial. Theres also uber charges (at max, 40% damage buff every 40-50'ish seconds and lasts for 10-15? Dont know exact numbers), which is just a good ability. Damage buffs are more reliable then firerate buffs due to how roblox itself works (watch the SuperZee vid im not explaining how the rof bug works it still exists today and is substantial), and in a juggernaut meta where less towers for more damage is better, you can chain ubercharges on 1-2 juggernauts. Once you get past 3 it just becomes flat out inconvenient but still maintaining 40% damage buff on all times on your best dps is insane.

3. Commander: Fairly simple, goes from 10% firerate boost, to 15%, to 25% (and once you get your commander chain, 25% at all times), then 30 something and then 40. Has a larger amount of towers it can buff then medic (since hes only bound to his range, which can most definitely fit 20+ towers), so why am I ranking it lower? Well the rof bug (again watch the superzee vid)
If it didn't exist commander would be number two easily, no contest, but since it exists once you get past 0.12 second firerate, your theoretical dps gets rounded to something much lower (which is catastrophic for accelerator, kingpin, and juggernaut). Also the fact that uberchaining is simply better then commander chaining because the uber itself is better (even if you can only do it on so many towers). A lot of you will say commander deserves number one (which is still more valid then dj in solo)

4. DJ: Now don't get me wrong, he is a good support and has numerous perks (drop the beat for either slowdown or eco), discount, damage, or range buffs, etc. Problem is all the three supports above just have better buffs, even with dj's damage buff (which is only 20%, but I think they nerfed it to 15% let me know), unless you know how to properly clone dj with hacker to get both the range and damage, theres essentially zero point in taking dj in solo over the three supports above when their buffs just give so much more value.

Overall hacker comfortably first, in multiplayer dj, medic, and commander are all essentially tied, and in solo my list would follow something like this. Again hackers the best tower in the game cant convince me otherwise

General8 comments
0
  • 0
    Namtro20 1·

    What about saboteur?

    Edited 1 hour ago
    • 0
      Tehm·

      its not one of the four main supports hence why I didnt include it

  • 0
    PathfinderYanboblox22·

    hacker isnt even the best tower in the game bro (amazing one nonetheless)
    CUZ
    she's the potential woman of the support class
    she depends very heavily on synergy to be at full potential while still giving some good overal support
    top path is good but falls off against single targets
    bottom path can only shine when u have boatloads of money or if you're using low placement towers (meaning she's trivial in solo runs usually)
    medic while also providing single tower support, she can still shield them and prove the single highest dps increase on a singular tower for a pretty cheap price, and can be kept permanently if not for a huge uptime
    commander is consistent and can buff EVERY tower's dps by 40%
    DJ is insanely versatile, having stalling, defense melting and sub-eco potential
    while still providing a little of everything and being the best and/or only source of 2 buffs
    you can increase your attacking time alot with purp track
    you can save tens if not HUNDREDS of thousands from green track, while still having a decent paycheck every 40 or so seconds
    red track is still a decent extra dps option because buffing every tower's damage by 20% is insane (even if it's inconsistent compared to commander due to damage rounding)

    Edited 54 minutes ago
    • 0
      Tehm·

      aint try to disagree with the list itself #TierlistDat 👀

      • 0
        PathfinderYanboblox22·

        dj is objectively the best support
        commander is 2nd
        hacker is 3rd
        medic is 4th

        • 0
          Diduck·

          Kinda agree with this.
          Hacker is 1 with a real proper loadouts.
          but 2 in most "meta" loadouts that don't involve jugg, kingpin, or debuffers/support.
          but in most time commander is the most appropiate loadout for spammable loadouts like g soldier, g mini, or brawler.
          in practically all loadouts dj works for everything

  • 1
    Community LeaderMono·

    how the hell are we playing the game wrong

    is bro playing tds 2

  • 0
    Human DynamoAdachi·
Log in or create an account to post, reply and vote.