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In the first and only pvp season i got general 3 and champion accel and it stinked. With the mini rework coming in 2027, heres how i'd fix pvp.

1. Eco Sending
Pvp's eco sending creates a meta entirely reliant on splash towers, eco sending has go straight up. Sending enemies no longer boosts or deducts your eco. yes it makes bringing an eco tower mandatory, but with my future changes it'll make sense.

2. Tower Slots
Boost it up to five. I see no reason why its still four, it creates little variety when it comes to pvp. Hell i could see six, but that'd be overdoing it. Considering without eco sending you would want an eco tower, this makes sense anyways.

3. Pvp Consumables
PVP consumables are boring and just directly buff enemies you send or subtract hp from your enemies base. Instead of this pvp consumables should focus on debuffing your enemies towers. This means a variety of consumables that forces the enemy to be extremely careful of what towers they use correspondant to the debuffs avaliable, and raises the skill floor significantly.

4. Sending
Similarly to TDX, you can buy enemies that you can send, and regardless of what arena your in, YOU can choose up to 10 enemies that are available as sends (since no eco sending, its just cash now). These could be avaliable for coins or gems, and create proper pvp progression outside of elo grinding. (for example, a pvp enemy loadout could be something such as fallen hazmats, fallen heros, etc)

5. Expanded Bans
With proper consumable and enemy send loadouts, at certain elo thresholds, it would make sense to have players ban those aswell.

6. Randomized Arenas & Maps
Fairly obvious, dont see any reason why certain pvp "arenas" should be locked behind elo thresholds when they dont have any higher or lower skill floor. As for maps, this is fairly obvious insight. This would be communicated before bans.

7. CANNOT preview enemy loadouts
You COULD take a glance at their most frequently used towers, bans, etc (aka expanded pvp profile), but enemy loadouts cannot be previewed so you dont just completely nullify them by mirror matching their loadout or just picking every consumable that counters their towers.

This should expand the skill floor of pvp significantly and make it an actually fun gamemode.

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