Back to TDS Wiki Town Square
TDSimRoblox·

They are just so underwhelming

Cowboy:
level 0:
Cost: $550 -> $500
Total Cost: $550 -> $500
Spin Time: 2s -> 1.25s
DPS: 2.88
CE: 173.61
Income Per Second: 4.8
Income Effeciency: 2.67

Level 1:
Total Cost: $750 -> $700
Firerate: 0.9 -> 0.85
Spin Time: 1.25s -> 1s
DPS: 3.42
CE: 204.67
Income Per Second: 5.71
Income Effeciency: 2.67

Level 2:
Cost: $600 -> $800
Total Cost: $1,350 -> $1,500
Damage: 5 -> 6
Firerate: 0.9 -> 0.85
Spin Time: 1.25s -> 1s
Income: $50 -> $60
DPS: 6.85
CE: 218.97
Income Per Second: 11.42
Income Effeciency: 2.67

Level 3:
Total Cost: $3,350 -> $3,500
Firerate: 0.6 -> 0.5
Spin Time: 1s -> 0.8s
Income: $50 -> $60
Range: 17.5 -> 18.5
+Hidden Detection
DPS: 18.18
CE: 192.51
Income Per Second: 18.18
Income Effeciency: 2

Level 4:
Total Cost: $6,350 -> $6,500
Damage: 10 -> 15
Firerate: 0.35 -> 0.3
Spin Time: 1s -> 1.5s
Cash Shot: 12 -> 6
Income: $125 -> $100
Range: 20 -> 21
DPS: 30
CE: 216.67
Income Per Second: 33.33
Income Effeciency: 2.11

Level 5:
Total Cost: $14,127 -> $14,277
Damage: 24 -> 34
Firerate: 0.35 -> 0.3
Spin Time: 1s -> 1.35s
Cash Shot: 12 -> 6
Income: $185 -> $135
Range: 20 -> 21
DPS: 71.57
CE: 198.78
Income Per Second: 47.36
Income Effeciency: 1.66

Golden Cowboy:
Level 0:
Spin Time: 2s -> 1.75s
Cash Shot: 6 -> 12
Income: $35 -> $75
Range; 13 -> 14
DPS: 3.09
CE: 194.17
Income Per Second: 6.43
Income Effeciency: 3.08

Level 1:
Cost: $200 -> $450
Total Cost: $800 -> $1,050
Damage: 3 -> 4
Spin Time: 1.5s -> 1.35s
Cash Shot: 6 -> 12
Income: $35 -> $75
Range: 15 -> 16.5
DPS: 5
CE: 210
Income Per Second: 7.81
Income Effeciency: 2.56

Level 2:
Cost: $650 -> $950
Total Cost: $1,450 -> $2,000
Damage: 5 -> 7
Spin Time: 1.5s -> 1.35s
Cash Shot: 6 -> 12
Income: $60 -> $160
Range: 15 -> 16.5
DPS: 8.75
CE: 228.57
Income Per Second: 17.18
Income Effeciency: 2.90

Level 3:
Cost: $2,400 -> $3,200
Total Cost: $3,850 -> $5,200
Damage: 12 -> 14
Firerate: 0.6 -> 0.5
Spin Time: 1.25s -> 1s
Cash Shot: 6 -> 12
Income: $60 -> $160
Range: 17.5 -> 20
+Hidden Detection
DPS: 25.84
CE: 201.23
Income Per Second: 25.38
Income Effeciency: 1.95

"Stock Market" passive ability unlocked
Every Farm in range earns 20% extra cash and increases their Selling Cost from ~33.33% of their total cost to 100% until the final wave where it's reset back to ~33.33%. Doesn't stack

Level 4:
Cost: $4,250 -> $4.400
Total Cost: $8,100 -> $9600
Damage: 12 -> 18
Spin Time: 1.25s -> 1.75s
Income: $150 -> $220
Range: 20 -> 22
DPS: 42.77
CE: 224.45
Income Per Second: 43.56
Income Effeciency: 2.01

"Stock Market" passive abilility:
Every Farm now earns 30% extra cash instead of 20% and their Selling Cost is incresed from 100% to 150%, the final wave still reset Selling Cost to ~33.33%. Doesn't stack

Level 5:
Cost: $9,750 -> $12,750
Total Cost: $17,850 -> $22,350
Damage: 26 -> 44
Spin Time: 1s -> 1.5s
Income: $225 -> $325
Range: 20 -> 22
DPS: 110
CE: 203.18
Income Per Second: 67.7
Income Effeciency: 1.61

"Stock Market" passive ability:
Every Farm now earns 50% extra cash instead of 30% and their Selling Cost is increased from 150% to 200%, the final wave still reset Selling Cost to ~33.33%. Doesn't stack

Fan Ideas2 comments
0
  • 2
    Zanophane·

    Question,
    Does the stock market ability only apply to YOUR farms or does it apply to every farm? Because if it applies only to your farms, then what's the use? you're already running double eco which is useless.
    If it applies to every farm, golden cowboy would break the economy, ENTIRELY. Imagine in voidcore where eco is the most important thing of all time, and someone just places a level 3 g cowboy near your farms, wow look at that, you can snowball 20% faster, and the sell price increase is the cherry on top, because selling even ONE farm to 200% makes it so that a farm that sells at $3116, now sells at $18700, which by the way, is INSANE, also because you increased the selling cost above the placement cost, it would create an infinite money glitch because you could sell and replace a farm in the radius of cowboy, gaining double what you put into that farm.
    Cool idea, but the selling cost thing needs to be nerfed into the GROUND, and the extra cash from farms from g cowboy. maybe 25% at max would be better.

  • 1
    Tehm·

    Keep cowboy and gold cowboy dogshit forever thank god gold cowboy was my last golden tower my randoms used to be PLAGUED with the disease called cowboy. In the summer castle lands the enemies reported a pestilence called the gold cowboy. Weilding five other comrades and a fast firing revolver, gold cowboy would shoot tickle shots that tickled the enemies and did nothing more. Enemies also reported gold cowboy came with a built in ability called "Infatuation", where all 3 of your randoms would place 18 of them and take up the entire map despite the developers best efforts to compensate for that. Every frost minion on summer castle knew that when they saw an army of gold cowboys, they were safe. Frost invaders would leap into the air in triumph, crying angels would cry tears of divine bliss, even the frost spirit knew golden bumboy couldnt do anything. Alas! A smart random had joined the group of idiots and brung farm. The celebrations were over, despair was filled. Prime farm was about to decimate the enemies, and they were helpless as they watched them place hackers and start rapidly cloning merc bases and placing warlocks.
    Post Shock and Awe TDS: The Movie. Featuring gold cowboy

Log in or create an account to post, reply and vote.