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Percent Defense (the stat shown on the enemy) is very confusing, mostly due to it being listed as a percent. As a percent, it implies that it is the percent of damage resisted (DR) even though this isn't the case. In every case outside of TDS (including IRL and other games), this is how it works. If Defense (stat) wasn't shown in-game as a percent, then that would be more intuitive since just a number doesn't imply anything besides higher number = higher DR.

Removing the "%" from the in-game Defense stat would also make differentiating between melting Percentage Defense (the stat) vs melting Total Defense (percent of the stat) much easier. In the Pyromancer and DJ vs Vindicator example, the Pyro would be described as melting Defense by 50 and the DJ would reduce it by 25% of the original Defense stat.


As a minor note, this would also make the wiki clearer and more concise.

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