Comparing DPS values of FTech at various levels pre vs post update, the numbers show that it received a ~22% to ~28% DPS buff depending on level and how many towers are within its range. This includes both firework explosions and burn DOT.
Sample DPS Numbers (max level, assumes only 1 tower buffed)
Tower Firing Interval || Current max FTech DPS || Previous Max FTech DPS || Percent increase
0.05 s-----------------------------89.44--------------------------71.72--------------------24.71%
0.10 s -----------------------------63.36--------------------------50.39--------------------25.74%
0.125 s-----------------------------58.15--------------------------46.12--------------------26.08%
0.15 s-----------------------------54.68--------------------------43.28--------------------26.34%
0.20 s-----------------------------50.35--------------------------39.74--------------------26.70%
0.30 s-----------------------------46.03--------------------------36.20--------------------27.15%
0.40 s-----------------------------43.88------------------------- 34.45--------------------27.37%
0.50 s-----------------------------42.61-------------------------- 33.41-------------------- 27.54%
0.75 s-----------------------------40.95 -------------------------- 32.05--------------------27.77%
1.00 s-----------------------------40.17-------------------------- 31.41--------------------27.89%
Combined with the nerf of no longer providing Flying or Lead detection, it's clear that this was intended to make this a more of a DPS-oriented tower. The increased detection duration (providing only Hidden detection now) makes it actually worthwhile to use with things like Ranger and Mortar, despite neither of those benefiting much or at all from the firework buff. This makes a neat trade-off where you can either use it to increase your total DPS output by placing it near fast firing towers (eg GMini) to get more fireworks out or place it near towers that lack hidden detection.
Firework Technician DPS: Solar Requiem Night 4 Buff [30 OCT 2026]
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