if you find kingpin a bad tower then you dont know how to play the game
mega super cold take
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🦃 It seeks revenge
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top path is his only good path
visible tell me in what way im breaking a rule here wether its thru dms or in this thread idc js tell me how- 1[hidden]
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top path sucks too bro
the eco is dogshit outside solos- 0
debatable
but its slander so i agree
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prime example of what im talking about
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how am i wrong
YOU struggled on night 1 and you're calling ME bad
WHO GAVE YOU YOUR WINNING LOADOUT
ME
IT WAS ME BRO- 1
but I didnt struggle on night 1 and I can tell you kingpin is good
- 0Edited 2 hours ago
lets debate blud
dean withers mode + holy kirk + holy mangos + holy argument is activated
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kingpin good tower cuz uh utility and good dps and stuff and can cover all 3 detections so pretty good decent mid game can do eco and late game w versatile tower s+
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utility but good dps idk bro
deals barely over 1.8k dps for the price of jugg
his units have glass hp and suck balls- 0
his dps most of the time exceeds 700, just like 4 lackeys alone add 200 dps and most of the time ur having 6-9 at max. The lackeys are amazing im telling u and bouncers completely counter aggro as seen in night 4. Also yeah his lackeys are fragile and have poo poo hp but they spawn so frequently and have a good enough range wheras you can always have 4-6 on the map at all times. have you seen lower level lackey stackeys from ONE kp bro its even better at max.
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dps only matters on boss waves and on boss waves there’s no lackeys because they’re dead
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"dps only matters on boss waves" feuhufe I thought you were better then this
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thats why accel is better
- 0Edited 1 hour ago
"exceeds 700" dude you need to depend on alot of factors for this, 4 lackeys is the MOST dps you're having at once, lackeys do not have uptime on themselves, they haev lower range meaning 80% of the time they will need to walk up to the front
and while sure that dps sounds good in theory
there's alot more factors to this
if and WHEN your units die, you're losing out on thousands of damage until your stack is built back (merc doesnt have this issue)
also lackeys and kingpin dont have overlapping detections, meaning the detection merchant somehow struggles on even providing cost efficient or even high end dps against detection oriented enemies, you're losing out on either lackey or kp dps when any enemy with a deteciton comes out.- 0
yes but hidden and flyings tend to have lower hp, with lackeys can kill off hiddens and kp can kill flyings. Also kingpin itself has really good dps and when accounting for lackeys it gets higher. Also no dude your underestimating how much you can stack up lackeys and how hard they are to fully kill off. I always find myself with 4-6 at once they stack up quick and one stack of 3 is 158 dps at max, most is 9 I think so thats like 550 dps + kingpins base 460 (which can be buffed up to like 700-900 most of the time)
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"tend to have lower hp" the hidden is argument is just wrong?? if anything hidden enemies are the tankiest of the 3 detection types and also that one that comes out the earliest and the most in the mid game of higher end modes
also what the fuck do you mean you're having 9 lackeys at once not only would you need them to instantly start attacking after they spawn, you would need all 3 unit queues to be synced
and even at max potential lackeys are reaching only 525 dps (58.33 * 3 is 175, 175 * 3 is 525)
also 460 dps with dj n commander is never reaching 900 let alone 800
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I don't care for the arguing but no direct jabs at others while doing so thanks
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direct jab is when calling out hipocrisy
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We can use the ancient ritual to scare him off. Necromancer, Necromancer, Necromancer
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yes - 0
Jokes on you, i dont know how to play the game regardless