User blog:GodzillaTDS777/Golden Mode Rework

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<infobox>

 <title source="title1"><default>User blog:GodzillaTDS777/Golden Mode Rework</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
Warning

This page is extremely unfinished, as it is missing several wave structures, enemy statistics, and dialogue.

"For a challenging experience for people who are good at the game"
―-Gamemode Description

Description

[edit]

Golden Mode is a gamemode that was originally removed on the 29th of October 2020, but was readded in August 19th 2026.

It is harder than Molten Mode, but Easier than Fallen Mode. Winning it gives 1100 Coins and 210 EXP. It is a remake of the long removed Golden Mode.

Enemies in the gamemode can either have lead or no explosion

Enemies

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Abnormal

wave 1

Quick

wave 2

Heavy

wave 6

Golden Walker

wave 8

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Breaker

N/A

Breaker2

Wave 10

Golden

Wave 11

Golden Sneak

attributes: Hidden

Wave 12

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Chained Boss

Wave 16

Breaker3

Wave 17

Golden Necromancer (placeholder image)

Wave 19

Golden Small

N/A

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24 Karat

Wave 20

Golden Abomination

Wave 24

Elite Golden

Attributes: Lead

Wave 25

IDK SOME RANDOM FILLER ENEMY

Wave 32

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Golden Colossus

wave 33 1 total

Gold Guard

wave 37

2 total

Gold Titan

wave 38

1 total

Wave Structure

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The waves in this mode follow these timings.
Waves Wave timer Skip Time
1 - 7 1:00 0:20
8 N/A
9 - 15 2:00 0:30
38 N/A
Wave Structure
Wave Dialogue Enemies on Wave
1
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Commander, I've spotted a few enemies, according to V's research, they're part of an ancient civilization known as the golden zombies, I need you to try and take them down. 4x Abnormal
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Yes Ma'am, I'll Make sure to get rid of them
2 - 3x abnormal 2x quick
3 - 5x quick 3x abnormal
4 - 3x quick 3x abnormal 3x quick
5 - 8x abnormal 2x quick
6
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I see some bigger enemies incoming! 1x abnormal 3x quick 4x heavy
7 - 6x heavy
8
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We've got the first golden enemies inbound! They seem to be immune to explosions. 3x heavy 1x Golden Walker (boss)
9 - 12x Heavy
10 - 1x Golden Walker 6x Abnormal 2x breaker2
11
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Looks like there's some more golden enemies, they're throwing more of themselves at us! 5x heavy 3x golden
12
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Looks like there's some hidden enemies incoming. Make sure none slip by 3x golden 5x Golden Sneak
13 - 8x heavy 2x Golden Walker (bloated)
14 - 6x Golden 4x Golden Sneak (nimble)
15 - 3x golden 1x Golden Walker (bloated & nimble)
16
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There's a Chained Boss ahead! Commander, don't let it slip by! 10x abnormal (nimble) 7x quick (nimble and bloated) 5x heavy (bloated) 3x golden 2x Golden Walker (bloated) 1x Chained Boss (boss)
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Got it! I won't let that thing get past us!
17
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V. What do we know about these creatures? 5x breaker2 3x breaker3 2x Chained Boss
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From what I know, they first originated in a few million years ago. They lived in advanced societies, just like normal people. Years later, they began building a statue, which would become the body of the Gold Titan.
18
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After the god cube was destroyed, a golden had managed to find a shard inside of the Gilded Path which is where the Goldens originate from, they planted it inside of the statues head, bringing it to life.
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After the Titan was brought to life, they had moved to the Stained Temple, which is where they live in modern day
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This then brought many other statues which were also built by the goldens to life.
19
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Theres a Golden Necromancer imbound!
20
21
22
23
24
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What even is that thing!? 3x Golden (nimble and bloated) 5x Gold Walker

6x Chained boss 4x 24 Karat 1x Golden Abomination

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Whatever it is, I don't like the look of it, I can tell we are getting into some dangerous territory
25
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Elite Goldens are running down the field, take them down!
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They're immune to bullets! Our guns won't do anything to them!
26
27
28
29
30
31
32
33
34
35
36
37
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There's a Gold Guard incoming! x3 24karat 1x gold guard
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This can only mean that the Gold Titan is nearby, they will protect the Titan at all costs.
38
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Theres The Gold Titan! 9x abnormal (bloated and nimble) 6x quick (nimble) 3x heavy (bloated and nimble) 5x Golden 1x gold walker (bloated) 5x chained boss 3x 24karat 2x Gold Guard 1x Gold Titan
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Commander, take him down quickly, we cant let it destroy the remaining cities. Also, watch those laser attacks, they can slice through buildings with ease.
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Lets give it everything we got!
[edit]

Size Comparisons

Story (might change)

[edit]

The Goldens were an ancient civilization created by Two X inside of Gilded Path after Lord Exo was sealed away. They were capable of creating advanced societies, just like regular people. Chained bosses were monsters that were previously trapped during a war, however, they managed to break free. The Golden Abominations are shards of gold brought to life from the presence of the God Cube Fragment. Eventually millions of years later, the Goldens began working on a statue that would eventually become the vessel of the Gold Titan. Eventually, after the Umbra shattered the God Cube, a Golden managed to find one of the shards. They then brought this back to the Gilded Path, and used it to bring the Gold Titan to life. Afterwards, they moved to the Stained Temple, which is where they lived up until modern day.

Enemy Stats

[edit]

<infobox>

 <title source="title1"><default>User blog:GodzillaTDS777/Golden Mode Rework</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingExtremely Slow (0.3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingExtremely Slow (0.3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
"We've got the first golden enemies inbound! They seem to be immune to explosions."
―-Professor V on wave 8








<infobox>

 <title source="title1"><default>User blog:GodzillaTDS777/Golden Mode Rework</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingAverage (3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>Error creating thumbnail: File missingAverage (3) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>

Trivia

[edit]
  • Originally this was going to introduce flying enemies.
    • However, it was changed to include lead enemies instead.
      • Furthermore, the Gold Titan was originally going to have an ability where it flew for 5 seconds. When the ability happened for the first time it was going to trigger a piece of dialogue of commander saying "wait, it can fly now!?"
        • However this was scrapped due to it being unbalanced and not making much sense in the lore, as the Gold Titan is canonically 50 meters tall, so it wouldn't make any sense for it to fly.
  • The Chained Boss, Golden Small, and Golden Abomination are all based off of the creatures seen in Gilded Path.

Update History

[edit]
  • August 19th 2026 - Golden Mode Added
  • August 20th 2026 -
    • Hidden Removed, replaced with Golden Sneak
    • Swapped out images for gifs for the Dialogue
    • Added Chained Boss
    • Way more changes that I cant list