Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,731
articles

blog


if someone else has a similar idea just know that i didnt steal that idea, its just my own


Event idea: Golden Revenge

Gold Titan is back! While he was away, he trained up more minions for himself, and now he wants revenge against the Creator for removing his gamemode, even being willing to team up with the towers to defeat him!

In this event, one person is able to summon enemies like in PVP, being an introduction to PVP.

The other 3 people play normally. The PVP summoner person needs to be ingame to start the game.

Farms dont work, as usual.

At the last wave, the Creator spawns and Gold Titan is summoned automatically as a unit.

After beating the event, the players unlock Golden Mode, which is the same as pre-hardcore Golden Mode but with new enemies.

Enemies

Masked

Replaces Shadow in Golden

HP: 6

Shield HP: 9

Speed: Slightly Fast

Defense: 10%

Immunities: Hidden

Ability: Unmask - Once all shield HP is gone, the Masked loses its mask and loses its hidden immunity, but speed changes to Fast.

Miner Necromancer

Replaces Dark Necromancer in Golden

HP: 325

Speed: Slow

Defense: 10%

Immunities: None

Ability: Mine - The Miner Necromancer uses its pickaxe to mine the ground, bringing up Abnormals, Quicks, Heavies and Masked.

Thunderstormer

(ik this is very random and doesnt spawn mysteries but i like it personally)

Replaces Summoner Boss in Golden

HP: 5500

Speed: Average

Defense: None

Immunities: Energy

Ability: Lightning Summon - The Thunderstormer raises its lightning rod staff, summoning lightning to strike the staff, spawning Bolts, Shocks, Charges, Glitches (rarely), Speedy Bosses (rarely) and Errors (very rarely).

Golden Templar

golden mini but templar so its actually stronger (99% chance someone already had this idea beforehand)

Basically replaces Templar in Golden

HP: 9000

Shield HP: 3000

Speed: Slow

Defense: 35%

Immunities: Energy, Explosion (debatable)

Ability: Golden Minigun - Essentially the same as Templar's ability but stuns for longer.

ok thats mostly what i wanted to put out BUT i have other zombie ideas, especially for polluted wasteland

Mega-malgamation

Replaces Tank in Polluted Wastelands

HP: 9000

Speed: Slightly Fast

Defense: None

Immunities: Poison

Abilities:

  • Nuclear Barrel Toss - Essentially Tank's old ability but has Boomer stun particles
  • Regeneration - Literally just Amalgamation's healing ability

Hazard Boss

Replaces Hazard in Golden Polluted Wastelands

HP: 800

Shield HP: 400

Speed: Fast

Defense: 25%

Immunities: Explosion, Burn, Poison

Abilities: None

Nuclear

Replaces Fallen in Polluted Wastelands

HP: 480

Speed: Very Fast

Defense: None

Immunities: Burn, Freeze, Energy, Poison

Abilities: None

Virus

Replaces Glitch in Polluted Wastelands

HP: 999

Speed: Extremely Swift

Defense: None

Immunities: Energy, Poison

Abilities: None

Short-Circuit

i thought circuits werent as intimidating in hardcore soooooooo

Spawns somewhere in hardcore idk where

HP: 10000

Speed: Very Fast

Defense: None

Immunities: Energy

Ability: Speed Zap - Whenever it uses this ability, all enemies surrounding it have their speed given to the Short-Circuit, making only the Short-Circuit speed up. The speed cap for Short-Circuit is the speed of the Imposter.

Soul Salvager

once again idk where in hardcore this thing goes

HP: 18000

Speed: Above Average

Defense: None

Immunities: Hidden, Ghost, Freeze

Ability: Soul Salvage - Whenever it uses this ability, all enemies around it gain a halo above their head. When those enemies die, they spawn a Soul.

Erupter

thought lavas needed something more special

again, somewhere in hardcore

HP: 7000

Speed: Below Average

Defense: None

Immunities: Burn, Freeze

Abilities:

  • Erupt - Upon death, the Erupter erupts, stunning towers nearby and spawning 3-5 Lavas and 4-6 Moltens.
  • Regeneration - Amalgamation and Lava's thing.

Can spawn from Mystery Bosses.

ok these enemies i have no idea where to put so they might as well be admin command only or hidden wave enemies (with hp buff)

Fallen DJ

HP: 5000

Speed: Above Average

Defense: None

Immunities: None

Ability: Sound Blaster - The Fallen DJ constantly blasts music from its boombox, constantly stunning towers very close to it.

Undead Engineer

HP: 4000

Speed: Below Average

Defense: 20%

Immunities: Energy

Abilities:

  • Sentry Construct - The Undead Engineer stops and builds a Zombie Sentry on the path, acting like a non-moving enemy. It occasionally shoots at towers to stun them. It has 1000 HP and 30% Defense. If hit by Electroshocker, it becomes unable to shoot forever.
  • (this ability is veryyyy weird but idc) Templar Armour - The Undead Engineer constructs its own Templar armour and minigun and becomes a Templar upon defeat.

(last one) Carrier

HP: 6000

Speed: Fast

Defense: 5%

Immunities: None

Ability: Carry - When the Carrier uses this ability, it picks up a small, decently powerful enemy and carries it on its back. Its speed changes to Very Fast and all towers target the Carrier before the carried enemy. When the Carrier dies, it yeets the carried enemy forward, further into the path. If the carried enemy dies before the Carrier, the Carrier will pick up another enemy. It cannot pick up Flying, Hidden, and Ghost enemies.



man this took so long idk why i did this

Log in or create an account to post, reply and vote.

No threads yet. Start one!