are blogs for ideas?
blog
if someone else has a similar idea just know that i didnt steal that idea, its just my own
Event idea: Golden Revenge
Gold Titan is back! While he was away, he trained up more minions for himself, and now he wants revenge against the Creator for removing his gamemode, even being willing to team up with the towers to defeat him!
In this event, one person is able to summon enemies like in PVP, being an introduction to PVP.
The other 3 people play normally. The PVP summoner person needs to be ingame to start the game.
Farms dont work, as usual.
At the last wave, the Creator spawns and Gold Titan is summoned automatically as a unit.
After beating the event, the players unlock Golden Mode, which is the same as pre-hardcore Golden Mode but with new enemies.
Enemies
Masked
Replaces Shadow in Golden
HP: 6
Shield HP: 9
Speed: Slightly Fast
Defense: 10%
Immunities: Hidden
Ability: Unmask - Once all shield HP is gone, the Masked loses its mask and loses its hidden immunity, but speed changes to Fast.
Miner Necromancer
Replaces Dark Necromancer in Golden
HP: 325
Speed: Slow
Defense: 10%
Immunities: None
Ability: Mine - The Miner Necromancer uses its pickaxe to mine the ground, bringing up Abnormals, Quicks, Heavies and Masked.
Thunderstormer
(ik this is very random and doesnt spawn mysteries but i like it personally)
Replaces Summoner Boss in Golden
HP: 5500
Speed: Average
Defense: None
Immunities: Energy
Ability: Lightning Summon - The Thunderstormer raises its lightning rod staff, summoning lightning to strike the staff, spawning Bolts, Shocks, Charges, Glitches (rarely), Speedy Bosses (rarely) and Errors (very rarely).
Golden Templar
golden mini but templar so its actually stronger (99% chance someone already had this idea beforehand)
Basically replaces Templar in Golden
HP: 9000
Shield HP: 3000
Speed: Slow
Defense: 35%
Immunities: Energy, Explosion (debatable)
Ability: Golden Minigun - Essentially the same as Templar's ability but stuns for longer.
ok thats mostly what i wanted to put out BUT i have other zombie ideas, especially for polluted wasteland
Mega-malgamation
Replaces Tank in Polluted Wastelands
HP: 9000
Speed: Slightly Fast
Defense: None
Immunities: Poison
Abilities:
- Nuclear Barrel Toss - Essentially Tank's old ability but has Boomer stun particles
- Regeneration - Literally just Amalgamation's healing ability
Hazard Boss
Replaces Hazard in Golden Polluted Wastelands
HP: 800
Shield HP: 400
Speed: Fast
Defense: 25%
Immunities: Explosion, Burn, Poison
Abilities: None
Nuclear
Replaces Fallen in Polluted Wastelands
HP: 480
Speed: Very Fast
Defense: None
Immunities: Burn, Freeze, Energy, Poison
Abilities: None
Virus
Replaces Glitch in Polluted Wastelands
HP: 999
Speed: Extremely Swift
Defense: None
Immunities: Energy, Poison
Abilities: None
Short-Circuit
i thought circuits werent as intimidating in hardcore soooooooo
Spawns somewhere in hardcore idk where
HP: 10000
Speed: Very Fast
Defense: None
Immunities: Energy
Ability: Speed Zap - Whenever it uses this ability, all enemies surrounding it have their speed given to the Short-Circuit, making only the Short-Circuit speed up. The speed cap for Short-Circuit is the speed of the Imposter.
Soul Salvager
once again idk where in hardcore this thing goes
HP: 18000
Speed: Above Average
Defense: None
Immunities: Hidden, Ghost, Freeze
Ability: Soul Salvage - Whenever it uses this ability, all enemies around it gain a halo above their head. When those enemies die, they spawn a Soul.
Erupter
thought lavas needed something more special
again, somewhere in hardcore
HP: 7000
Speed: Below Average
Defense: None
Immunities: Burn, Freeze
Abilities:
- Erupt - Upon death, the Erupter erupts, stunning towers nearby and spawning 3-5 Lavas and 4-6 Moltens.
- Regeneration - Amalgamation and Lava's thing.
Can spawn from Mystery Bosses.
ok these enemies i have no idea where to put so they might as well be admin command only or hidden wave enemies (with hp buff)
Fallen DJ
HP: 5000
Speed: Above Average
Defense: None
Immunities: None
Ability: Sound Blaster - The Fallen DJ constantly blasts music from its boombox, constantly stunning towers very close to it.
Undead Engineer
HP: 4000
Speed: Below Average
Defense: 20%
Immunities: Energy
Abilities:
- Sentry Construct - The Undead Engineer stops and builds a Zombie Sentry on the path, acting like a non-moving enemy. It occasionally shoots at towers to stun them. It has 1000 HP and 30% Defense. If hit by Electroshocker, it becomes unable to shoot forever.
- (this ability is veryyyy weird but idc) Templar Armour - The Undead Engineer constructs its own Templar armour and minigun and becomes a Templar upon defeat.
(last one) Carrier
HP: 6000
Speed: Fast
Defense: 5%
Immunities: None
Ability: Carry - When the Carrier uses this ability, it picks up a small, decently powerful enemy and carries it on its back. Its speed changes to Very Fast and all towers target the Carrier before the carried enemy. When the Carrier dies, it yeets the carried enemy forward, further into the path. If the carried enemy dies before the Carrier, the Carrier will pick up another enemy. It cannot pick up Flying, Hidden, and Ghost enemies.
man this took so long idk why i did this