Description

Tower Battles Throwback (excuse my bad name, I just care about the stats) is a gamemode that uses Tower Battles wave structure (with some inspiration from Tower Battles Battlefront). It is much harder than Molten, Intermediate, or Fallen, but easier than Hardcore or Polluted Wastelands. The reason why this gamemode is harder than Fallen mode is because the survival gamemode of Tower Battles is much less beginner-friendly than the survival mode of Tower Defense Simulator.

Modifiers

  • Checkpoint waves - The first debut of any boss enemies gives the boss the Bloated attribute and spawning with a shield equivalent to 10% of the boss's max health. While the boss has that shield active, the boss has the Tank attribute (towers that deal 50 damage or higher bypass it).

Enemy Stat

Enemy Wave

Debut

HP Defense Speed Attributes Abilities Special
Normal 1 8 None Average None None None
Quick 3 5 None Fast None None None
Slow 5 35 None Below Average None None None
Boss1 8 300 None Slow None
  1. Stomp - Boss1 stomps. Creating a small shockwave that stuns towers
None
Ninja 10 24 None Slightly Fast Hidden None None
Mystery 13 20 None Above Average None
  1. Spawn - Upon death, Mystery spawns a random enemy that was encountered previously.
None
Necromancer 14 750 None Average None
  1. Summon - The Necromancer spawns 3-6 Summons.
None
Summon N/A 100 None Slightly Fast None None None
Super Slow 16 950 20% Above Average Energy None None
Boss2 17 6,000 15% Slow Boss, Lead (+35% damage reduction) None None
Lava 19 500 60% Average Burn Immunity, Freeze Immunity None Speeds up by +25% when taking fire damage.
Toxic 21 1,100 None Above Average Poison Immunity, Burn Immunity
  1. Explode - Upon death, the Toxic unleashes a blob of purple goo, stunning towers.
None
Hidden Boss 22 1,500 None Slightly Fast Hidden None +50% damage resistance against melee weapons and collisions
Lightning 24 240 None Very Fast Energy Immunity None +25% damage resistance against laser weapons
Slime 26 4,000 None Average Energy Immunity
  1. Split - On death, the slime explodes. All towers within a specific AOE have their firerates increased by 150%, their ranges decreased by 60%, and their damages decreased by 30%. The Slime spawns four Goos.
None
Goo N/A 800 None Fast None None None
Mystery 2 27 1,000 None Slightly Fast None
  1. RNG Spawn - On death, the Mystery 2 spawns a Slime, a Hidden Boss, a Boss 2, a Lightning, or a Lava.
None
Boss 3 29 3,500 None Slightly Fast Energy None None
Void Supporter 31 4,000 1,400 (Shield) 15%(Without shield)

60%(Shield)

Above Average Burn Immunity, Freeze Immunity , Poison Immunity, Melee Resistance (30%)
  1. Regeneration - The Void Supporter regains 3.5% of it's max health every 0.5 seconds. This ability only activates after Void Supporter loses it's shield
None
Boss 4 33 8,500 25% Average Freeze Immunity, Splash Damage Resistance (80%), Confusion Immunity,
  1. Rock Throw - The Boss 4 throws a rock at a group of towers, stunning them.
None
Planet3arth 35 40,000 30% Below Average Boss, Poison Immunity, Explosion Resistance (35%), Laser Resistance (50%)
  1. Missiles - Fires missiles at four different towers. The missile explode and stun all towers within an AOE.
  2. Flamethrower - Planet3arth sweeps a cone of fire across a group towers, stunning all towers that come in contact with the flames.
  3. Self-Destruct - Upon death, Planet3arth explodes, stunning all towers within a certain radius.
None
Necromancer Boss 37 16,500 None Slow Boss, Fire Immunity
  1. Summon - The Necromancer Boss summons a variable amount Fire Spirits
  2. Fireball - The Necromancer Boss launches a fireball at a group of towers, stunning them for a while.
None
Fire Spirit N/A 950 None Very Fast Fire Immunity, Freeze Immunity, Hidden, Collision Resistance (50%), Melee Resistance (50%), Splash Damage Resistance (65%) None None
Guardian 39 40,000 35% Slow Freeze Immunity, Poison Immunity
  1. Axe Swing - The Guardian swings it's axe at a tower, stunning it for a long period of time.
  2. Void Allegiance - As long as the Guardian is alive, the Void takes 25% less damage from all sources (maximum of 50%).
None
Void 40 600,000 None Very Slow, Slightly Slow (Rage) Boss
  1. Scream - Shortly after spawning, the Void will scream, stunning all towers on the map and dealing 20,000 damage to units.
  2. Summon - The Void summons 4 Spawns
  3. Stomp - The Void will stomp the ground, creating a large shockwave that stuns towers and deals 2,500 damage to units. Flying and cliff towers are immune to this.
  4. Punch - The Void punches the ground, creating a fissure that stuns all towers in a line.
  5. Rage - The When the Void reaches half health, it will use Scream. The Void's speed will speed up as denoted in the table. After using Rage, the Void will use it's abilities more often.
None
Spawn N/A 12,500 None Below Average None
  1. Stomp - The Spawn stomps, creating a small shockwave that stuns towers.
None
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