Special Map: Frozen Village
Modifiers
- Enemies are immune to Freeze
- Enemies take 2x extra damage from the Pyromancer (unless an enemy is immune to burning)
- Enemies Beta (Breakers and Necromancers take on a wintry appearance)
- Regeneration: Enemies regain 3% of their maximum HP for every 2 seconds it does not take damage.
Fallen Enemy Replacements
- Frozen Corpse replaces Abnormal
- Snowman replaces Quick
- Ice replaces Heavy
- Packed Ice replaces Abnormal Boss
- Cold Mist replaces Shadow
- Necromancer (Enemies Beta) replaces Necromancer
- Winter Wolf replaces Fallen
- Yeti replaces Giant Boss
- Cold Wisp replaces Glitch
- Snowman replaces Hazard
- Subzero Brute replaces Tank
- Snow Golem replaces Boomer
- Blizzard Evoker replaces Templar
- Frost Summoner replaces Summoner Boss
- Winter Angel replaces Error
- ??? replaces Fallen Hero (give me some ideas)
- Blizzard Defender replaces Fallen Guardian
- Blizzard King replaces Fallen King
Enemy Stats
| Enemy | First Wave
Debut |
HP | Defense | Speed | Perks | Immunities | Abilities |
|---|---|---|---|---|---|---|---|
| Frozen Abnormal | 1 | 8
2 (Shield) |
None | Below Average | None | None | None |
| Frozen Quick | 5 | 6
2 (Shield) |
None | Fast | None | None | None |
| Ice | 7 | 40 | 7 | Below Average | None | None | None |
| Packed Ice | 10 | 200
150 (shield) |
25 | Slow (with shield)
Average (without shield) |
None | None | None |
| Cold Mist | 13 | 25 | None | Average | Hidden,
Ghost |
Explosion | None |
| Necromancer | 19 | 750 | None | Average | None | None | 1: Frost Summon -
Summons a random amount of enemies that were encountered before. |
| Frozen Skeleton | N/A | 105 | None | Above Average | None | None | None |
| Arctic Wolf | 20 | 300 | 20 | Above Average | None | Energy | None |
| Yeti | 22 | 5,000 | 5 | Below Average | None | None | 1: Claw - The Yeti swipes one of it's claws at a tower that is close enough, stunning it. |
| Mist Boss | 24 | 1,100 | 30 | Above Average | Hidden,
Ghost |
Explosion | None |
| Cold Wisp | 26 | 250
250 (shield) |
None | Very Fast | Ghost | Burn | None |
| Snowman | 28 | 980 | 16 | Average | None | Energy | 1: Regeneration - The Snowman regains 8% of it's maximum HP every 2 seconds.
2: Living Snow Mound - When the Snowman dies, it leaves behind a pile of snow that resides in the place where the Snowman died. Any enemy that moves through the snow pile is healed moderately. |
| Subzero Tank | 30 | 12,000 | None | Above Average | None | None | 1: Arctic Slam - The Ice Behemoth pounds the ground, creating a forward horizontal shockwave that stuns towers. |
| Snow Golem | 34 | 6,000 | None | Below Average | None | None | 1: Split - Upon death, the Snow Golem. spawns four Snow Minions. The Snow Golem explodes in the process, creating a large sphere of frost energy that stuns towers. |
| Snow Minion | N/A | 2,200 | None | Above Average | None | None | 1: Split - Upon death, the Snow Minion summons two Snowballs. The Snow Minion explodes in the process, stunning towers. |
| Snowball | N/A | 800 | None | Fast | None | None | None |
| Blizzard Evoker | 35 | 10,000
6,000 (shield) |
20% | Below Average | Energy, Burn | 1: Cold Shield - While the Blizzard Evoker has shield health remaining, all attacks deal a maximum of 5 damage to it.
2: Subzero Blast - A burst of frigid air shoots out from the Blizzard Evoker's hand, freezing towers for a period of time. 3: Ice Storm - Rains icicles on three different locations of the map (indiciated by blue circles), stunning towers in any of the three blue circles. 4: Protect - Spawns an incantation circle that centered on itself. Any enemies that are in the circle when it is initially created gain shield HP equal to 12% of their maximum HP. The Blizzard Evoker stands still while this ability is in effect. | |
| Frost Summoner | 36 | 30,000 | None | Slow | None | Burn | 1: Summon - Summons Mystery Bosses which can spawn Crystallized Ices, Snow Golems, Mega Frozens, Mist Bosses, Winter Angels, and Winter Witches. |
| Winter Angel | 36 | 3,000 | 30 | Slightly Fast | Flight | Burn, Poison | None |
| Blizzard Defenders | 40 | 24,000
10,000 (shield) |
100% (with shield),
40% (without shield) |
Slow | None | None | 1: Hammer - The Blizzard Defender slams it's frigid hammer at a tower close to it, stunning it for a period of time. |
| Blizzard King | 40 | 800,000 | None | Extremely Slow, Slightly Slow (Rage) | None | Burn, Energy, Poison | 1: Frost Shockwave - The Blizzard King slams the butt of it's staff on the ground, creating a wide icy shockwave that stuns towers.
2: Frost Energy - Conjures three cyan spheres that stun towers. 3: Rage - When the Blizzard King is reduced to 300,000 HP, it will speed up significantly and gain 150,000 shield HP. A snowstorm settles on the map, reducing the range of all towers by 60% and reducing the firerate of towers by 135%. Immediately after entering rage mode, six Winter Angels spawn at the end of the path. |