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Description

Gilded Path is a special map along with Polluted Wastelands. It uses the same wave structure as Intermediate Mode, but with enemies replaced with Golden variants. The final boss and several enemies of this gamemode are reworked versions of enemies from Golden Mode.

Enemies

Enemy Wave Debut HP Defense Speed Attributes Immunities Abilities
Normal 1 5 None Average None None None
Speedy 4 6 None Fast None None None
Miner 5 25 20 Below Average None None None
Golden Ore 8 500 None Below Average None Freeze 1: Gold Drop - On drop gives $800 divided among each player evenly.
Soul 10 15 None Fast Hidden, Ghost Freeze, Burn, Explosion None
Breaker2 12 30 None Slightly Fast None None 1: Break - On death, spawns a Breaker
Breaker N/A 15 40 Fast None None None
Necromancer 14 750 None Average None None 1: Summon - The Necromancer summons a variable amount of Skeletons, Breaker2s, and Souls
Golden 15 350 50 Average Brittle (+4), Fire Vulneability (x1.5) Explosion, Freeze None
Golden Behemoth 17 4,500 40 Average Boss, Bloated, Brittle (+5), Fire Vulneability (x1.5) None 1: Split - On death, the Golden Behemoth spawns two Golden Crystals
Golden Crystals N/A
Soul Boss 20 1,000 None Above Average Ghost Explosion, Freeze, Burn, Poison, Melee (50%) None
Charge 21 90 None Swift None Explosion None
Mega Shock 23 2,100 None Fast None Burn, Energy 1: Discharge - The Mega Shock launches several jolts of electricity at several different towers, stunning them.

2: Invigorating Shock - The Mega Shock charges a random enemy in close proximity to it with electricity. That enemy speeds up by 20% for 3-9 seconds.

Breaker4 24 150 35% Average None None 1: Break - Upon death, the Breaker spawns three Breaker3
Breaker3 N/A 75 20% Above Average None Explosion 1: Break - Upon death, the Breaker3 spawns a Breaker2
Controlled 26 3,000 None Below Average None None 1: Shrike Death - Upon death, spawns a Shrike Crystal
Shrike Crystal N/A 250 None Immobile Tank Freeze Immunity, Energy Immunity, Poison Immunity 1: Explode - Upon death, or after 9 seconds elapse, the Shrike Crystal expands and explodes, stunning all towers within range.
Witch Doctor 26 5,000 None Below Average None Poison 1: Heal - The Witch Doctor generates a healing aura. The aura lasts for 8 seconds, and heals any enemies in range for 7.5% HP per second.
Dominmancer 27 7,000 15% Average None Burn, Freeze 1: Summon - The Dominmancer summons a random amount of Breaker4s, Breaker3s, Charges, Soul Bosses, Golden Ores, and 24-Karats
24-Karat N/A 1,600 50% Above Average Fire Vulnerability (x1.5), Brittle (+4), Laser Weapon Resistance (+35%) Explosion, Freeze None
Angel 28 1,800 75% Slightly Fast Ghost, Flying Freeze, Splash Damage, Burn None
Golden Guardians 29 9,000 40% Slow None Freeze, Energy, Explosion 1: Impale - The Guardian stabs a tower with it's trident, stunning it
Golden Titan 30 175,000 None Very Slow, Below Average (Rage) None Freeze, Energy, Explosion (60%) 1: Gold Sword - Slams it's broadsword on the ground, petrifying towers in a line with golden crystals.

2: Sword Slash - Swings it's sword in a 220-degree arc, stunning towers.

3: Summon - The Golden Titan yells and summons Golden Heros, Goldens, 24-Karats, and Charges.

4: Gold Shield - The Golden Titan equips a shield and slows down significantly. For 14-25 seconds, all damage dealt to the Golden Titan excluding collision damage and explosion damage is capped at 4.

5: Gold Rain - The Golden Titan raises it's sword high and yells. Golden fists rain from the sky, stunning any of the towers that were hit by a fist.

6: Rage - When the Golden Titan is reduced to 50,000 HP, it will perform a Gold Sword attack immediately, regardless of the cooldown. The Golden Titan will speed up significantly and the cooldowns of it's attacks are reduced after activating Rage.

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