Special Map: Spooky Town
Description
Spooky Town is a special map. The difficulty is always set to Fallen, and Fallen enemies are replaced with enemies unique to this map.
Modifiers
- HP locked at 180.
- Mutation
- Thinned Underworld Barrier: Summoned enemies gain shield HP equal to 200% of their maximum HP upon spawning.
Enemy Replacements
- Undead replaces Abnormal
- Skeleton replaces Quick
- Mummy replaces Heavy
- Tanky Undead replaces Abnormal Boss
- Ghost replaces Shadow
- Reaper replaces Dark Necromancer
- Demon replaces Fallen
- Troll replaces Giant Boss
- Wraith replaces Shadow Boss
- Witch replaces Glitch
- Vampire replaces Hazard
- Werewolf replaces Tank
- Voodoo Doll replaces Boomer
- Killer Clown replaces Templar
- Necromancer Boss replaces Summoner Boss
- Revenant replaces Error
- Cursed Head replaces Fallen Hero
- Jaxe replaces Fallen Guardian
- Hallowed King replaces Fallen King
Enemy Stats
| Enemy | Wave
Debut |
HP | Defense | Speed | Perks | Immunities | Abilities | Special |
|---|---|---|---|---|---|---|---|---|
| Undead | 1 | 8 | None | Average | None | None | None | None |
| Skeleton | 5 | 15 | None | Slightly Fast | None | None | None | None |
| Mummies | 7 | 50 | 1 | Slow | None | Poison | None | x2 Damage from fire |
| Tanky Undead | 10 | 500 | 8 | Below Average | None | Poison | 1: Stomp - Creates a small shockwave
that stuns towers and deals 25 damage to units. |
None |
| Ghost | 13 | 25 | 20 | Slightly Fast | Hidden, Ghost | Freeze, Poison | None | None |
| Reaper | 19 | 600 | None | Average | None | Freeze | 1: Back from the dead - The Reaper swings it's scythe from the ground upward and summons a random amount of Ghosts, Mummies, Skeletons, Undead, Demons, Vampires, and Bats depending on the wave. | None |
| Demon | 20 | 350 | 50 | Above Average | None | Burn | None | None |
| Troll | 22 | 4,000 | 20 | Below Average | None | None | 1: Regeneration: The Troll regains 2% of it's maximum HP every second. | None |
| Wraith | 24 | 1,150 | None | Fast | Hidden, Ghost | Burn, Freeze, Poison | 1: Blight Mist - A black translucent cloud of mist swirls around the Wraith for 5 seconds. Towers caught in the mist receive a firerate debuff of 80% and a damage debuff of 45%. For the duration, any enemy that moves within a certain radius of the Wraith is healed 4% of it's maximum HP for every 0.8 seconds it remains within the specific area. | |
| Witch | 26 | 400 | None | Very Fast | Flight | None | None | None |
| Vampire | 28 | 850 | 24 | Average
Slightly Fast (Misty Escape) |
None | None | 1: Bat Spawn - The Vampire summons 2-7 Bats.
2: Misty Escape - The Vampire turns into a cloud of mist and moves faster. While a cloud of mist, the Vampire is immune to collisions and explosion damage, and all damage dealt to it is capped at 20. The Vampire can only use this ability once, and it only uses this ability when at low health. When activating this ability, the Vampire has a brief period of full damage immunity. |
|
| Bat | N/A | 120 | None | Fast | Flight,
Hidden |
None | None | |
| Werewolf | 30 | 9,000 | None
30 (after activating Full Moon Carnage) |
Above Average,
Very Fast (Full Moon Carnage) |
None | None | 1: Full Moon Carnage - Upon reaching 2,500 HP, the Werewolf howls and speeds up significantly. The Werewolf gains a brief period where all damage dealt to it is capped at 5 while activating this ability. | None |
| Voodoo Doll | 34 | 6,000 | None | Slightly Above Average | None | None | 1: Explode - Upon death the Voodoo Doll explodes, stunning towers within a specific explosion radius. | |
| Killer Clown | 35 | 10,000 | 20 | Average | None | None | 1: Destroyer of Fun - The Clown tosses several whoopie cushions at your towers. The whoopie cushions explode, stunning towers in a specific radius.
2: Terrify - The Killer Clown shrieks and makes a creepy expression. Towers within a specific radius of it take a range penalty of 85% for 5 seconds and a damage penalty of 30% for the same duration. 3: Knife Storm - The Killer Clown hurls a barrage of knives in a line towards your towers, stunning each tower in the affected area. |
None |
| Revenant | 36 | 2,400 | None | Above Average,
Swift (Vengeful Resurrection) |
None | Energy | 1: Vengeful Resurrection - Upon being reduced to 0 HP, the Revenant regains 1,000 HP and speeds up significantly. The Revenant can only revive in this way once. | None |
| Cursed Head | 38 | 1,200
4,000 |
70 (shield),
15 (without shield) |
Above Average | Flight | Burn, Energy, Explosion (50%) | None | None |
| Jaxe | 39 | 40,000 | 50 | Below Average | None | Burn, Freeze, Poison | 1: Axe Throw - The Jaxe chucks it's axe in a straight line through several towers, stunning all towers that were hit by the axe. | |
| Hallowed King | 40 | 400,000 | None | Very Slow | None | Burn, Freeze, Energy, Poison | 1: Pumpkin Season - The Hallowed King yells, and holds it's scythe high. Numerous pumpkins fall from the sky. The pumpkins explode into ghastly-looking flames, stunning towers and dealing 1,000 damage to units.
2: The Reaping - The Hallowed King slams it's scythe on the ground, creating a small shockwave that stuns towers. For every tower stunned by this ability, the Hallowed King spawns a random non-boss enemy. 3: Spooky Time - The Hallowed King laughs, summoning a random amount of enemies. It cannot spawn Killer Clowns. |