Description

Spooky Town is a special map. The difficulty is always set to Fallen, and Fallen enemies are replaced with enemies unique to this map.

Modifiers

  • HP locked at 180.
  • Mutation
  • Thinned Underworld Barrier: Summoned enemies gain shield HP equal to 200% of their maximum HP upon spawning.

Enemy Replacements

  • Undead replaces Abnormal
  • Skeleton replaces Quick
  • Mummy replaces Heavy
  • Tanky Undead replaces Abnormal Boss
  • Ghost replaces Shadow
  • Reaper replaces Dark Necromancer
  • Demon replaces Fallen
  • Troll replaces Giant Boss
  • Wraith replaces Shadow Boss
  • Witch replaces Glitch
  • Vampire replaces Hazard
  • Werewolf replaces Tank
  • Voodoo Doll replaces Boomer
  • Killer Clown replaces Templar
  • Necromancer Boss replaces Summoner Boss
  • Revenant replaces Error
  • Cursed Head replaces Fallen Hero
  • Jaxe replaces Fallen Guardian
  • Hallowed King replaces Fallen King

Enemy Stats

Enemy Wave

Debut

HP Defense Speed Perks Immunities Abilities Special
Undead 1 8 None Average None None None None
Skeleton 5 15 None Slightly Fast None None None None
Mummies 7 50 1 Slow None Poison None x2 Damage from fire
Tanky Undead 10 500 8 Below Average None Poison 1: Stomp - Creates a small shockwave

that stuns towers and deals 25 damage to units.

None
Ghost 13 25 20 Slightly Fast Hidden, Ghost Freeze, Poison None None
Reaper 19 600 None Average None Freeze 1: Back from the dead - The Reaper swings it's scythe from the ground upward and summons a random amount of Ghosts, Mummies, Skeletons, Undead, Demons, Vampires, and Bats depending on the wave. None
Demon 20 350 50 Above Average None Burn None None
Troll 22 4,000 20 Below Average None None 1: Regeneration: The Troll regains 2% of it's maximum HP every second. None
Wraith 24 1,150 None Fast Hidden, Ghost Burn, Freeze, Poison 1: Blight Mist - A black translucent cloud of mist swirls around the Wraith for 5 seconds. Towers caught in the mist receive a firerate debuff of 80% and a damage debuff of 45%. For the duration, any enemy that moves within a certain radius of the Wraith is healed 4% of it's maximum HP for every 0.8 seconds it remains within the specific area.
Witch 26 400 None Very Fast Flight None None None
Vampire 28 850 24 Average

Slightly Fast (Misty Escape)

None None 1: Bat Spawn - The Vampire summons 2-7 Bats.

2: Misty Escape - The Vampire turns into a cloud of mist and moves faster. While a cloud of mist, the Vampire is immune to collisions and explosion damage, and all damage dealt to it is capped at 20. The Vampire can only use this ability once, and it only uses this ability when at low health. When activating this ability, the Vampire has a brief period of full damage immunity.
3: Fangs - The Vampire bites a tower, reducing that tower's firerate by 200% and it's damage by 60%. The Vampire heals +15% of it's HP when using this ability.

Bat N/A 120 None Fast Flight,

Hidden

None None
Werewolf 30 9,000 None

30 (after activating Full Moon Carnage)

Above Average,

Very Fast (Full Moon Carnage)

None None 1: Full Moon Carnage - Upon reaching 2,500 HP, the Werewolf howls and speeds up significantly. The Werewolf gains a brief period where all damage dealt to it is capped at 5 while activating this ability. None
Voodoo Doll 34 6,000 None Slightly Above Average None None 1: Explode - Upon death the Voodoo Doll explodes, stunning towers within a specific explosion radius.
Killer Clown 35 10,000 20 Average None None 1: Destroyer of Fun - The Clown tosses several whoopie cushions at your towers. The whoopie cushions explode, stunning towers in a specific radius.

2: Terrify - The Killer Clown shrieks and makes a creepy expression. Towers within a specific radius of it take a range penalty of 85% for 5 seconds and a damage penalty of 30% for the same duration.

3: Knife Storm - The Killer Clown hurls a barrage of knives in a line towards your towers, stunning each tower in the affected area.

None
Revenant 36 2,400 None Above Average,

Swift (Vengeful Resurrection)

None Energy 1: Vengeful Resurrection - Upon being reduced to 0 HP, the Revenant regains 1,000 HP and speeds up significantly. The Revenant can only revive in this way once. None
Cursed Head 38 1,200

4,000

70 (shield),

15 (without shield)

Above Average Flight Burn, Energy, Explosion (50%) None None
Jaxe 39 40,000 50 Below Average None Burn, Freeze, Poison 1: Axe Throw - The Jaxe chucks it's axe in a straight line through several towers, stunning all towers that were hit by the axe.
Hallowed King 40 400,000 None Very Slow None Burn, Freeze, Energy, Poison 1: Pumpkin Season - The Hallowed King yells, and holds it's scythe high. Numerous pumpkins fall from the sky. The pumpkins explode into ghastly-looking flames, stunning towers and dealing 1,000 damage to units.

2: The Reaping - The Hallowed King slams it's scythe on the ground, creating a small shockwave that stuns towers. For every tower stunned by this ability, the Hallowed King spawns a random non-boss enemy.

3: Spooky Time - The Hallowed King laughs, summoning a random amount of enemies. It cannot spawn Killer Clowns.

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