Tower Idea: Submachine Gunner
Description
The Submachine Gunner is a ground tower that costs 1,000 coins in the shop. The Submachine Gunner is unique because it has a limited amount of ammo per magazine. The amount of ammo is indicated by an ammo bar in the Submachine Gunner upgrade UI. When the Submachine Gunner's ammo bar is exhausted, the Submachine Gunner will be forced to pause for a few seconds to reload it's gun, regaining it's lost ammo in the process. This mechanic functions the same way as one of the older versions of Militant.
The Submachine Gunner is considered an early to mid-game tower, because of it's low damage and range. The Submachine Gunner has a high firerate for what it costs, but the tower's DPS is significantly limited by it's ammo feature. This tower is basically a direct upgrade from the Soldier.
Upgrades
| Level 1 - Improved Handling ($200) |
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+2 Range 0.168 --> 0.138 Firerate 2.4 --> 2.1 Reload Time |
| Level 2 - Optics ($400) |
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+1 Range +1 Damage +Hidden Detection |
| Level 3 - Stronger Equipment ($1600) |
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+2 Damage 0.138 --> 0.114 +14 Ammo +1 Range |
| Level 4 - Super Soldier ($4500) |
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+2 Range 0.114 --> 0.078 Firerate +1 Damage +15 Ammo 1.9 --> 1.5 Reload Time |
Stats Table
| Level | Upgrade Price | Total Cost | Damage | Firerate | Range | Ammo | Reload
Time |
DPS |
|---|---|---|---|---|---|---|---|---|
| 0 | N/A | $450 | 1 | 0.208 | 10 | 18 | 2.4 | 2.93 |
| 1 | $200 | $650 | 1 | 0.178 | 12 | 18 | 2.1 | 3.21 |
| 2 | $400 | $1050 | 2 | 0.178 | 13 | 18 | 2.1 | 6.42 |
| 3 | $1600 | $2650 | 4 | 0.138 | 14 | 27 | 2.1 | 19.23 |
| 4 | $5400 | $8050 | 5 | 0.068 | 16 | 42 | 1.85 | 43.60 |