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VultureSniper

41 posts

New Molten Enemy: Volcanic Knight

by VultureSniper · · 0 comments

Description The Volcanic Knight is a miniboss enemy that appears on Molten and Hardcore mode. It is a support enemy that stuns towers with it's fiery sword. When it's health got below a certain number, the Volcanic Knight would speed up significantly and unleash a wave of fire around it. Because of the Volcanic Knight's molten nature, it's immune to burn damage and the freeze effect. Strategy High-DPS late-game towers such as the Minigunner, Ranger, Pursuit, Accelerator, and Engineer are recommended to defeat this. The Pursuit and the Ranger can be especially helpful as they can't get stunned. Note that the Ranger can still get stunned if placed on a cliff close to the path. This only applies to the Volcanic Knight's Combustion ability.…

Golden Shotgunner

by VultureSniper · · 0 comments

Description Compared to it's non-golden counterpart, the Shotgunner, the Golden Shotgunner has better firerate, damage, and range at all levels, as a trade-off for increased upgrade and placement cost. {| class="fandom-table" |+ !Level !Upgrade Cost !Total Price !Upgrade Name !Damage !Firerate !Range !Pierce !DPS |- |0 |$600 |$600 |N/A |3x8 |2.5 |8 |2 |9.6 |- |1 |$250 |$850 |Epic Wallbang |4x8 |2.5 |9 |3 |12.8 |- |2 |$1800 |$2650 |Pump Action |6x8 |1.8 |11 |3 |26.67 |- |3 |$7500 |$10150 |Golden Flechette |12x8 |1.4 |12 |5 |68.57 |- |4 |$24000 |$34150 |Auto-Shotgun |6x12 |0.33 |14 |5 |218.18 |} Category:Blog posts

Tower Categorization

by VultureSniper · · 0 comments

Tower Categorization {| class="fandom-table" |+ ! Tower Role ! Definition ! Example Towers |- |Early Game |Towers that are cheap but fairly weak, these towers are used to kick off the game and defend against lesser enemies while you save up for better towers. The usefulness of these towers falls off quickly. |Scout, Sniper, Paintballer, Soldier, Archer |- |Mid Game |Mid Game is defined as in between waves 15 and 30. Towers that specialize in mid-game have upgrade prices and attack stats in between those of late-game towers and early-game towers. Many mid-game towers can be placed in early-game after a few waves or some farming, but they will retain their value throughout the majority of the match. Mid-game towers usually have the best…

Event Tower for Heatwave Event: Scorcher

by VultureSniper · · 0 comments

Description: The Scorcher is a ground tower that deals damage in ticks. It shoots a continous beam of fire that incinerates enemies slowly. The Scorcher is unique because of it's damage buildup system. For every tick the Scorcher deals damage to a particular enemy, the damage the Scorcher will deal to that specific enemy will increase by 1 until the Scorcher's damage is 3 times the original damage. This makes the Scorcher extremely powerful against heavy bosses, but weak against hordes of low-health enemies. Additionally, faster enemies may outrun the Scorcher's damage buildup, preventing the Scorcher from dealing it's full capacity of firepower against that enemy. As a result, really fast enemies like Glitches are another drawback of this…

New Golden Tower: Golden Sniper

by VultureSniper · · 0 comments

Description: In comparison to it's normal counterpart; the Sniper, the Golden Sniper has more range, more damage, and a faster firerate. As a trade-off, the Golden Sniper is more expensive to upgrade. Upgrades: Category:Blog posts

Tower Idea: Brawler

by VultureSniper · · 0 comments

Description: The Brawler is a melee tower that can be purchased from the regular shop for 2000 gold coins. It deals really high DPS for it's cheap price, which is balanced out by the Brawler's extremely short range. Because of it's short range and low cost to place and upgrade, the Brawler is considered an early to mid-game tower. It also has potential as a support tower at Level 3+, thanks to a special kick attack that can knock back enemies. Stats Table: {| class="mw-collapsible fandom-table" |+ !Level !Upgrade Name !Upgrade Cost !Total Cost !Normal Damage !Kick Damage !Normal Firerate !Kick Firerate !Normal Range !Kick Range !DPS |- |0 |N/A |$250 |$250 |2 |N/A |0.6 |N/A |5 |N/A |3.33 |- |1 |Tough Knuckles |$200 |$450 |3 |N/A |0.6 |N/A…

Tower Idea: Juggernaut

by VultureSniper · · 0 comments

Description: The Juggernaut is a tower that can be purchased from the shop for 7,500 coins. You need to be at least Level 25 to buy this tower. The Juggernaut wields an LMG to attack enemies, and at higher levels it gains an ability to boost the damage of itself and all other attack towers within it's range. This is designed as a replacement for the John tower. {| class="fandom-table" |+ !Level !Upgrade Name !Upgrade Cost !Total Price !Damage !Firerate !Range !Special !DPS |- |0 |N/A |$1500 |$1500 |2 |0.408 |12 | |4.9 |- |1 |Armor-Piercing Rounds |$400 |$1900 |4 |0.408 |12 | |9.8 |- |2 |Better Handling |$1850 |$3750 |5 |0.328 |15 | +Hidden Detection |15.24 |- |3 |Stronger Equipment |$4500 |$8750 |8 |0.258 |16 | +25% damage buff to all…

Custom Event: Hell Raid

by VultureSniper · · 0 comments

Note: I'm only going to be mentioning the waves where a new enemy is introduced. Any waves in between are just "break waves" to prepare for stronger enemies and consist of larger numbers of previously encountered enemies. Wave 1: Skeleton (25 HP, Below Average) Wave 3: Infernal Skeleton (60 HP, Below Average, Burn and Freeze Immunity) Wave 5: Scorched Soul (160 HP, Slow, Freeze Immunity) Wave 6: Wraith (70 HP, Above Average, Burn and Freeze Immunity, Ghost, Hidden) Wave 8: Raging Soul (180 HP, Very Fast, Burn Immunity). Ability: Embodiment of Torture - when the raging soul is reduced to 50 hp or less, it gains 60 points of shield, and increases it's speed by 20%. Wave 10: Barbed Demon (3400 HP, Slow, Burn Immunity). Ability: Claw - Slashes…