v1.71.0
<infobox>
<title source="title1"><default>V1.71.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.71.0 is the one hundred and thirteenth update to be released in Tower Defense Simulator, on the 23rd of July 2025. It added the PVP gamemode, which includes multiple balance changes specific to that mode.
This update encompassed fifteen versions, the main v1.71.0 (released 23 July 2025) and fourteen minor updates, v1.71.1 (released 23 July 2025), v1.71.2 (released 23 July 2025), v1.71.3 (released 23 July 2025), v1.71.4 (released 23 July 2025), v1.71.4a (released 23 July 2025), v1.71.5 (released 24 July 2025), v1.71.5a (released 24 July 2025), v1.71.6 (released 24 July 2025), v1.71.7 (released 24 July 2025), v1.71.8 (released 28 July 2025), v1.71.9 (released 29 July 2025), v1.71.10 (released 29 July 2025), v1.71.11 (released 30 July 2025) and v1.71.12 (released 30 July 2025).
Additions
[edit]Skins
[edit]- Champion Accelerator
Enemies
[edit]Maps
[edit]- Warm Land (PVP)
- Judging Hall (PVP)
- Laser Stadium (PVP)
- Crash Course (PVP)
- Desert Oasis (PVP)
Consumables
[edit]- Airhorn (PVP)
- Energy Drink (PVP)
- Protein Shake (PVP)
- Graveyard (PVP)
- Lockdown Shutters (PVP)
- Slingshot (PVP)
Nametags
[edit]- Woodland Nametag
- Tan Camo Nametag
- Arctic Camo Nametag
- Team Fury Nametag
- Navy Camo Nametag
- Crimson Camo Nametag
Emotes
[edit]Stickers
[edit]Miscellaneous
[edit]Changes & Bugfixes
[edit]Towers
[edit]- Pursuit changed.
- Updated the Pursuit to detect enemies both outside its patrol range and attack range if the enemy is in an area the Pursuit's attack range can reach.
- Statistical changes:
- Base
- Range decreased from 7 to 8.
- Speed increased from 25 to 30.
- Repulsion radius increased from 3 to 6.
- Level 1
- Range increased from +0 to +1.
- Speed changed from 25 > 16 to 30 > 16.
- Level 3
- Missile targeting time of 3 added.
- Base
- Updated the Pursuit helicopter models to reduce its part count.
- Renamed Eggy Pursuit to Easter Pursuit.
- Fixed Easter Pursuit having a visible grey cube in the lobby.
- Warden rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Level 2
- Damage decreased from +10 to +8.
- Swingrate changed from Template:Tooltip to 0.625.
- Range increased from +0 to +1.
- Stun time changed from 1 > 2 to 0.65 > 1.25.
- Level 3
- Damage decreased from +22 to +19.
- Range decreased from +1 to +0.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +75 to +50.
- Range increased from +0 to +0.5.
- Swingrate changed from 0.725 to Template:Tooltip.
- Stun time changed from 2 > 2.5 to 1.25 > 1.75.
- Statistical changes:
- Trapper rebalanced for PVP mode only.
- Statistical changes:
- Base
- Spike firerate decreased from 5.275 to 4.525.
- Level 1
- Spike firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Landmine damage decreased from 50 to 45.
- Landmine firerate decreased from 5.008 to 4.508.
- Landmine explosion range decreased from 5 to 4.
- Level 3
- Landmine damage decreased from +30 to +25.
- Landmine firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Spike firerate changed from Template:Tooltip to Template:Tooltip.
- Landmine firerate changed from Template:Tooltip to Template:Tooltip.
- Landmine explosion range changed from 5 > 6 to 4 > 5.
- Bear trap firerate decreased from 3.525 to 2.775.
- Base
- Statistical changes:
- Turret rebalanced for PVP mode only.
- Placement limit increased from 3 to 5.
- Statistical changes:
- Base
- Level 1
- Firerate changed from 0.325 to Template:Tooltip.
- Range decreased from +5 to +4.5.
- Level 2
- Level 3
- Level 4
- Level 5
- Soldier rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.175 to Template:Tooltip.
- Range decreased from +2 to +0.
- Burst changed from 3 to 4 > 6.
- Cooldown changed from 1 to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +3.
- Range increased from +0 to +2.
- Burst changed from 4 > 5 to 6 > 8.
- Cooldown changed from Template:Tooltip to 0.3.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +4 to +5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Burst changed from 5 > 7 to 8 > 10.
- Cooldown changed from 0.8 to Template:Tooltip.
- Statistical changes:
- Sniper rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +18 to +0.
- Range decreased from +2.5 to +0.
- Firerate changed from 3.508 to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +10 to +20.
- Range decreased from +10 to +5.
- Firerate changed from Template:Tooltip to 0.708.
- Statistical changes:
- Shotgunner rebalanced for PVP mode only.
- Statistical changes:
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 1.425.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Level 2
- Statistical changes:
- Scout rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Range increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.925.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Damage increased from +1 to +4.
- Range decreased from +2 to +1.
- Firerate changed from 0.825 to Template:Tooltip.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Range decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes:
- Ranger rebalanced for PVP mode only.
- Placement limit increased from 7 to 8.
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +60 to +35.
- Range Buff time increased from 20 to 120.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +160 to +75.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +750 to +125.
- Splash damage decreased from 150 to 25.
- Firerate changed Template:Tooltip to 2.025.
- Paintballer rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.625 to Template:Tooltip.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Level 5
- Statistical changes:
- Necromancer rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Sword Skeleton range increased from 7.5 to 8.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Skeleton Knight range increased from 7.5 to 8.
- Level 4
- Statistical changes:
- Mortar rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +3.
- Range increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Damage increased from +12 to +13.
- Range decreased from +4 to +3.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +31 to +32.
- Range increased from +3 to +5.
- Firerate changed from 3.025 to Template:Tooltip.
- Level 4
- Level 5
- Statistical changes:
- Minigunner rebalanced for PVP mode only.
- Placement limit of 12 added.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has Firerate Buffs.
- Range increased from +0 to +1.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +9.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +10 to +5.
- Firerate changed from 0.125 to Template:Tooltip.
- Range decreased from +2 to +1.
- Military Base rebalanced for PVP mode only.
- Militant rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip
- Range decreased from +3 to +2.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +1.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Statistical changes:
- Hunter rebalanced for PVP mode only.
- Placement limit decreased from 12 to 10.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.5.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +22 to +75.
- Firerate changed from Template:Tooltip to 1.525.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +84 to +125.
- Firerate changed from Template:Tooltip to 1.525.
- Range increased from +3 to +5.
- Hacker rebalanced for PVP mode only.
- Statistical changes:
- Level 3
- Clone cost decreased from 90% to 35%.
- Level 4
- Clone cost changed from 90% to 35% > 30%.
- Level 5B
- Clone cost changed from 90% > 65% to 30% > 25%.
- Level 3
- Statistical changes:
- Gatling Gun rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Level 2
- Damage increased from +4 to +7.
- Level 3
- Damage increased from +4 to +5.
- Level 4
- Damage increased from +9 to +10.
- Level 5
- Level 6
- Damage increased from +40 to +50.
- Statistical changes:
- Freezer rebalanced for PVP mode only.
- Statistical changes:
- Base
- Max Slowdown decreased from 50% to 30%.
- Level 1
- Max Slowdown changed from 50% > 60% to 30% > 40%.
- Slowdown per Shot changed from 10% > 15% to 10%.
- Level 2
- Slowdown per Shot changed from 15% > 20% to 10% > 20%.
- Level 3
- Max Slowdown changed from 60% > 75% to 40% > 60%.
- Slowdown per Shot changed from 20% > 25% to 20%.
- Burst Cooldown changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes:
- Engineer rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 3
- Damage increased from +6 to +10.
- Rifle Sentry firerate decreased from 0.325 to 0.225.
- Rifle Sentry scrap cost decreased from 36 to 32.
- Level 4
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +12 to +8.
- Max units increased from +0 to +1.
- Minigun Sentry damage increased from 5 to 6.
- Minigun Sentry firerate decreased from 0.183 to 0.175.
- Level 6
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Max units decreased from +1 to +0.
- War Machine Sentry damage increased from 8 to 10.
- War Machine Sentry firerate decreased from 0.15 to 0.125.
- Statistical changes:
- Demoman rebalanced for PVP mode only.
- Statistical changes:
- Base
- Firerate decreased from 2.625 to 1.775.
- Explosion range increased from 3.5 to 4.5.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +8 to +5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +32 to +20.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +1 to +2.
- Explosion range changed from 4 > 4.5 to 5.5.
- Base
- Statistical changes:
- Crook Boss rebalanced for PVP mode only.
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 3 to 5.
- Range increased from 12.5 to 14.
- Pistol Goon health increased from 15 to 25.
- Pistol Goon firerate decreased from 1.008 to 0.908.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +1.5 to +1.
- Tommy Goon 1 health increased from 100 to 125.
- Tommy Goon 1 damage increased from 4 to 5.
- Tommy Goon 1 firerate increased from 0.208 to 0.258.
- Tommy Goon 1 range increased from 17 to 17.5.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +12 to +8.
- Range decreased from +1.5 to +1.
- Tommy Goon 2 health increased from 175 to 225.
- Tommy Goon 2 damage decreased from 10 to 8.
- Tommy Goon 2 range increased from 18 to 20.
- Base
- Statistical changes:
- Cowboy rebalanced for PVP mode only.
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 3 to 4.
- Firerate increased from 1.025 to 1.275.
- Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Spin time increased from 1.25 to 1.5.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +0.5.
- Spin time changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +2 to +1.5.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +3 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Income changed from CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Spin time changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +7 to +8.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Base
- Statistical changes:
- Brawler rebalanced for PVP mode only.
- Statistical changes:
- Base
- Damage increased from 6 to 10.
- Swingrate increased from 0.625 to 1.025.
- Level 1
- Damage decreasd from +3 to +0.
- Firerate changed from 0.625 to Template:Tooltip.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +3 to +2.
- Firerate changed from 0.625 to Template:Tooltip.
- Hidden detection removed.
- Level 3
- Level 4
- Level 5
- Base
- Statistical changes:
- Accelerator rebalanced for PVP mode only.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Statistical changes:
Enemies
[edit]- Normal PVP Test statistics changed for the PVP mode.
- Number sent decreased from 3-9 to 3-5.
- Quick PVP Test statistics changed for the PVP mode.
- Speedy PVP Test statistics changed for the PVP mode.
- Number sent decreased from 2-6 to 2-3.
- Slow PVP Test statistics changed for the PVP mode.
- Normal Boss PVP Test statistics changed for the PVP mode.
- Hidden PVP Test statistics changed for the PVP mode.
- Number sent decreased from 2-8 to 2-3 in Basic Arena.
- Number sent decreased from 2-7 to 2-3 in Molten Arena.
- Breaker2 PVP Test statistics changed for the PVP mode.
- Health increased from 80 to 100 in Fallen Arena.
- Number sent decreased from 2-7 to 2-3.
- Breaker PVP Test statistics changed for the PVP mode.
- Health increased from 40 to 50 in Fallen Arena.
- Necromancer PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-2 to 1.
- Hazmat PVP Test statistics changed for the PVP mode.
- Health increased from 125 to 150 in Basic Arena.
- Number sent decreased from 2-6 to 2-3.
- Slow Boss PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-2 to 1.
- Hidden Boss PVP Test statistics changed for the PVP mode.
- Health increased from 450 to 750 in Basic Arena.
- Health increased from 600 to 850 in Molten Arena.
- Number sent decreased from 1-2 to 1.
- No longer changes health to 600 when sent in Basic Arena.
- Enraged can no longer be sent like in the PVP Test mode as its send has been replaced by the Normal Boss the PVP mode.
- Speedy Boss PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-2 to 1.
- Elite Abnormal PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-5 to 1.
- Molten PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-7 to 1.
- Reaver PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-5 to 1.
- Molten Hazmat PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-5 to 1.
- Health now changes to 300 when sent.
- Molten Necromancer PVP Test statistics changed for the PVP mode.
- Spawn timer increased from 2.5 to 3.
- Number sent decreased from 1-3 to 1.
- Molten Golem PVP Test statistics changed for the PVP mode.
- Spawn timer increased from 3 to 4.
- Failed Experiment PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-2 to 1.
- Molten Titan PVP Test statistics changed for the PVP mode.
- Number sent decreased from 1-2 to 1.
- Abnormal PVP Test statistics changed for the PVP mode.
- Number sent decreased from 3-9 to 3-5.
- Heavy PVP Test statistics changed for the PVP mode.
- Number sent decreased from 3-8 to 2-3.
- Spawn timer increased from 1.2 to 1.6.
- Fallen Squire PVP Test statistics changed for the PVP mode.
- Health decreased from 300 to 275.
- Fallen Soul PVP Test statistics changed for the PVP mode.
- Fallen Giant PVP Test statistics changed for the PVP mode.
- Health decreased from 4,000 to 2,500.
- Fallen Necromancer PVP Test statistics changed for the PVP mode.
- Fallen Skeleton health is now mode based.
- Default health is still at 100, used by Badlands II and Sandbox mode.
- Health decreased from 100 to 60 in Fallen mode.
- Health is now set to 40 in Fallen Arena PVP.
- Possessed Armor health increased from 500 to 750 in Sandbox mode.
- Possessed Armor PVP Test statistics changed for the PVP mode.
- Health decreased from 500 to 450.
- Send cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Number sent decreased from 2-5 to 2-3.
- Economy bonus increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Fallen Hero PVP Test statistics changed for the PVP mode.
- Fallen Tank PVP Test statistics changed for the PVP mode.
- Fallen Shield health decreased from 10,000 to 8,000 in Fallen mode.
- Fallen Shield PVP Test statistics changed for the PVP mode.
- Now appears naturally.
- Health increased from 6,000 to 8,000.
- Wave unlocked increased from Wave 24 to Wave 25.
- Send cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Number sent increased from 2 to 2-3.
- Economy bonus increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Spawn timer increased from 4.5 to 7.
- Fallen Guardian's cash given is now move dependent.
- Fallen Guardian PVP Test statistics changed for the PVP mode.
- In v1.71.2:
- In v1.71.5:
- Fixed Brute using incorrect icons.
Consumables
[edit]- Energy Drink nerfed.
- Airhorn nerfed.
- Protein Shake nerfed.
- In v1.71.1:
- Fixed Graveyard being capable of summoning Normals at the exit if placed there by making it summon them from the entrance.
Nametags
[edit]- Fixed Beach Nametag having an incorrect appearance.
Stickers
[edit]- In v1.71.4a:
- Fixed Stay Cool, Molten Rage and LET'S GOOO not playing any sounds.
Emotes
[edit]- In v1.71.4a:
- Fixed Kudos, Victory's Kiss and Ascended not playing any sounds.
Miscellaneous
[edit]- Triumphing matches will now sometimes have a button appear that plays an ad for Coin 50 when pressed.
- Updated lobby.
- Sprint movement speed increased.
- Moved Codes to the top right corner.
- "PLAY SURVIVAL" button is now just "PLAY".
- Fixed rejoin prompt not appearing all the time.
- In v1.71.2:
- Fixed teleport to lobby not working when used in the PVP mode.
- Fixed blue team ban indicators using a placeholder image of a cat with sunglasses.
- In v1.71.3:
- Fixed second page of the emote wheel breaking the game.
- In v1.71.4:
- Fixed win and loss being incorrectly displayed for the PVP mode.
- In v1.71.5:
- Updated PVP mode to give out more reasonable ELO values.
- Logbooks now can be dropped in PVP mode.
- PVP Season menu updated.
- Now displays what arena each rank is in.
- Current ELO is now displayed
- Changed ELO requirements for certain ranks:
- Private II maximum ELO decreased from 399 to 349.
- Private III maximum ELO decreased from 599 to 499.
- Sergeant I maximum ELO decreased from 799 to 699.
- Sergeant II maximum ELO decreased from 999 to 899.
- Sergeant III maximum ELO decreased from 1,199 to 1,099.
- General I maximum ELO increased from 2,599 to 2,699.
- General I maximum ELO increased from 2,799 to 2,999.
- Badges for first win, first ranked win and defeating Champion Templar are now meant to be obtainable from the PVP mode.
- Fixed win bonus not being applied in PVP mode.
- Fixed blue team ban indicators not having any icon.
- Fixed losing ELO when winning and gaining ELO when losing.
- In v1.71.5a:
- In v1.71.6:
- Fixed 2v2 PVP not giving ELO.
- In v1.71.7:
- ELO gain is now capped at 60.
- Fixed leaderboards displaying incorrect ranks.
- Fixed Molten Arena's Wave 31 only spawning in one enemy.
- In v1.71.8:
- Fixed Champion Templar badge being given out on just a triumph instead of when it is defeated.
- Fixed ranked win badge not being given out.
- In v1.71.9:
- Doubled ELO gain rates.
- ELO gained from winning is now equal to the ELO lost from losing.
- ELO cap increased to 75.
- In v1.71.10:
- Fixed triumph screen displaying incorrect ELO.
- In v1.71.11:
- Leaving during map vote now gives players a penalty.
- In v1.71.12:
- Version number changed from v1.71.11 to v1.71.12.
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Official Update Log
[edit]NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.
v1.71.0
[edit]⚔️ Head-to-Head Battles: Compete solo in intense 1v1 duels or team up for thrilling 2v2 showdowns—four players, two lanes, zero mercy.
🎯 Skill-Based Matchmaking: Battle opponents with similar ELO scores for consistently balanced and exciting matches.
🔄 Dual-Focus Gameplay: Master defense and offense simultaneously—construct powerful towers while strategically sending units to sabotage your opponent.
♟️ Dynamic Strategy: Choose your approach carefully—fortify your defenses or relentlessly pressure your enemy. Adapt your tactics to claim victory!
❤️ Medic Rework
💥 Turret Refresh
⚔️ PVP Clans & Quests
...keep an eye on our socials for more info! 📢
- Updated emote wheel to show emote icons and previews on hover
- Added more elevators to the lobby and moved spawns over to the elevators
- Added logic to spawn back to the pvp area
- All the statues have been removed
- Updated Pursuit model to reduce part count
- Renamed Eggy Pursuit's name to Easter Pursuit to make it consistent with Easter Ace Pilot
- Lvl 0 Cost: 1000 > 800
- Lvl 1 Cost: 400 > 350
- Lvl 4 Cost: 15000 > 17500
- Lvl 0 Range: 5 > 6
- Lvl 2 Range: 6 > 7
- Lvl 4 Range: 7 > 7.5
- Lvl 0 Cooldown: 0.55s > 0.6s
- Lvl 1 Cooldown: 0.55s > 0.6s
- Lvl 2 Cooldown: 0.75s > 0.6s
- Lvl 3 Cooldown: 0.75s > 0.6s
- Lvl 4 Cooldown: 0.75s > 0.5s
- Lvl 0 Stun Length: 1s > 0.65s
- Lvl 1 Stun Length: 1s > 0.65s
- Lvl 2 Stun Length: 2s > 1.25s
- Lvl 3 Stun Length: 2s > 1.25s
- Lvl 4 Stun Length: 2.5 > 1.75s
- Lvl 2 Damage: 18 > 16
- Lvl 3 Damage: 40 > 35
- Lvl 4 Damage: 115 > 85
- Lvl 0 Cost: 6000 > 4000
- Lvl 2 Cost: 4250 > 2750
- Lvl 3 Cost: 12000 > 9000
- Lvl 4 Cost: 26000 > 20000
- Lvl 5 Cost: 56250 > 42500
- Lvl 0 Cooldown: 0.3 > 0.35
- Lvl 0 Range: 15 > 16.5
- Lvl 1 Range: 20 > 21
- Lvl 2 Range: 20 > 21
- Lvl 3 Range: 22 > 23
- Lvl 4 Range: 24 > 24.5
- Lvl 5 Range: 26 > 26.5
- Lvl 0 Cost: 350 > 450
- Lvl 1 Cost: 100 > 200
- Lvl 2 Cost: 400 > 800
- Lvl 3 Cost: 1500 > 3000
- Lvl 4 Cost: 4750 > 8000
- Lvl 0 Range: 13 > 17
- Lvl 1 Range: 15 > 17
- Lvl 2 Range: 16 > 19
- Lvl 3 Range: 16 > 21
- Lvl 4 Range: 18 > 21
- Lvl 0 Burst Size: 3 > 4
- Lvl 1 Burst Size: 3 > 6
- Lvl 2 Burst Size: 4 > 6
- Lvl 3 Burst Size: 5 > 8
- Lvl 4 Burst Size: 7 > 10
- Lvl 0 Burst Cooldown: 1 > 0.4
- Lvl 1 Burst Cooldown: 1 > 0.3
- Lvl 2 Burst Cooldown: 1 > 0.3
- Lvl 3 Burst Cooldown: 0.8 > 0.3
- Lvl 4 Burst Cooldown: 0.8 > 0.2
- Lvl 3 Damage: 4 > 5
- Lvl 4 Damage: 8 > 10
- Lvl 1 Cooldown: 0.15 > 0.12
- Lvl 2 Cooldown: 0.15 > 0.12
- Lvl 3 Cooldown: 0.15 > 0.12
- Lvl 4 Cooldown: 0.125 > 0.1
- Lvl 0 Cost: 300 > 500
- Lvl 1 Cost: 150 > 350
- Lvl 2 Cost: 500 > 1500
- Lvl 3 Cost: 1500 > 2750
- Lvl 4 Cost: 4000 > 5500
- Lvl 0 Cooldown: 4 > 2.5
- Lvl 1 Cooldown: 3.5 > 1.5
- Lvl 2 Cooldown: 3.5 > 1.5
- Lvl 3 Cooldown: 3.5 > 0.7
- Lvl 4 Cooldown: 2 > 0.7
- Lvl 0 Range: 27.5 > 25
- Lvl 1 Range: 27.5 > 25
- Lvl 2 Range: 32.5 > 30
- Lvl 3 Range: 35 > 30
- Lvl 4 Range: 45 > 35
- Lvl 0 Damage: 4 > 8
- Lvl 1 Damage: 6 > 8
- Lvl 2 Damage: 12 > 20
- Lvl 3 Damage: 30 > 20
- Lvl 2 Cost: 950 > 1000
- Lvl 3 Cost: 2500 > 2750
- Lvl 4 Cost: 6500 > 7000
- Lvl 2 Cooldown: 1.2 > 1.4
- Lvl 0 Cost: 150 > 300
- Lvl 1 Cost: 50 > 100
- Lvl 2 Cost: 200 > 650
- Lvl 3 Cost: 950 > 1600
- Lvl 4 Cost: 2500 > 3250
- Lvl 0 Damage: 1 > 3
- Lvl 1 Damage: 1 > 4
- Lvl 2 Damage: 2 > 8
- Lvl 3 Damage: 6 > 12
- Lvl 4 Damage: 8 > 16
- Lvl 0 Cooldown: 1.1 > 0.9
- Lvl 1 Cooldown: 0.8 > 0.9
- Lvl 2 Cooldown: 0.8 > 0.75
- Lvl 3 Cooldown: 0.7 > 0.5
- Lvl 4 Cooldown: 0.35 > 0.3
- Lvl 0 Range: 12 > 14
- Lvl 1 Range: 12 > 15
- Lvl 2 Range: 14 > 16
- Lvl 3 Range: 14 > 18
- Lvl 4 Range: 16 > 18
- Limit: 7 > 8
- Range Buff Duration: 20s > 120s
- Explosion Damage 150 > 25
- Lvl 0 Cost: 4500 > 3000
- Lvl 1 Cost: 1500 > 650
- Lvl 2 Cost: 4500 > 3250
- Lvl 3 Cost: 13500 > 10000
- Lvl 4 Cost: 30000 > 20000
- Lvl 0 Damage: 80 > 40
- Lvl 1 Damage: 80 > 40
- Lvl 2 Damage: 140 > 75
- Lvl 3 Damage: 300 > 150
- Lvl 4 Damage: 1050 > 275
- Lvl 0 Cooldown: 4.5 > 3
- Lvl 1 Cooldown: 3.5 > 2.5
- Lvl 2 Cooldown: 3.5 > 2.5
- Lvl 3 Cooldown: 3.25 > 2
- Lvl 4 Cooldown: 7 > 2
- Lvl 0 Cost: 400 > 200
- Lvl 1 Cost: 200 > 125
- Lvl 2 Cost: 675 > 500
- Lvl 3 Cost: 1000 > 800
- Lvl 4 Cost: 2250 > 1500
- Lvl 5 Cost: 4000 > 3000
- Lvl 0 Range: 7 > 9
- Lvl 1 Range: 8 > 9.5
- Lvl 2 Range: 8 > 9.5
- Lvl 3 Range: 8 > 9.5
- Lvl 4 Range: 9 > 11
- Lvl 5 Range: 10 > 13
- Lvl 3 Damage: 6 > 8
- Lvl 4 Damage: 10 > 12
- Lvl 5 Damage: 15 > 18
- Lvl 2 Cooldown: 1.6 > 1.3
- Lvl 0 Cost: 1650 > 1100
- Lvl 1 Cost: 1150 > 750
- Lvl 2 Cost: 3950 > 1750
- Lvl 3 Cost: 11320 > 7500
- Lvl 4 Cost: 44000 > 30000
- Lvl 0 Cost: 900 > 1000
- Lvl 1 Cost: 325 > 400
- Lvl 3 Cost: 3250 > 3000
- Lvl 4 Cost: 12000 > 10000
- Lvl 5 Cost: 25000 > 20000
- Lvl 0 Cooldown: 4 > 3.75
- Lvl 1 Cooldown: 3 > 3.25
- Lvl 2 Cooldown: 3 > 3.25
- Lvl 1 Damage: 12 > 15
- Lvl 2 Damage: 24 > 28
- Lvl 3 Damage: 55 > 60
- Lvl 1 Range: 20 > 22
- Lvl 2 Range: 24 > 25
- Lvl 3 Range: 27 > 30
- Lvl 4 Range: 27 > 32
- Lvl 5 Range: 30 > 35
- Limit: 12
- Lvl 0 Cost: 1850 > 2550
- Lvl 1 Cost: 400 > 850
- Lvl 2 Cost: 1500 > 1550
- Lvl 3 Cost: 7000 > 8500
- Lvl 4 Cost: 17500 > 18750
- Lvl 0 Damage: 2 > 3
- Lvl 1 Damage: 2 > 4
- Lvl 2 Damage: 3 > 6
- Lvl 3 Damage: 7 > 15
- Lvl 4 Damage: 17 > 24
- Lvl 0 Cooldown: 0.15 > 0.18
- Lvl 1 Cooldown: 0.12 > 0.17
- Lvl 2 Cooldown: 0.12 > 0.17
- Lvl 3 Cooldown: 0.1 > 0.15
- Lvl 0 Range: 15 > 16
- Lvl 1 Range: 15 > 17
- Lvl 2 Range: 18 > 18.5
- Lvl 3 Range: 18 > 19
- Lvl 0 Spawn Time: 45s > 40s
- Lvl 1 Spawn Time: 30s > 25s
- Lvl 0 Humvee Health 50 > 60
- Lvl 2 Humvee Health 80 > 100
- Lvl 0 Cost: 700 > 1600
- Lvl 1 Cost: 200 > 700
- Lvl 2 Cost: 900 > 1000
- Lvl 3 Cost: 2750 > 3500
- Lvl 4 Cost: 9000 > 10000
- Lvl 0 Damage: 1 > 2
- Lvl 1 Damage: 1 > 2
- Lvl 2 Damage: 2 > 3
- Lvl 4 Damage: 12 > 10
- Lvl 1 Cooldown: 0.18 > 0.15
- Lvl 2 Cooldown: 0.18 > 0.15
- Lvl 3 Cooldown: 0.15 > 0.1
- Lvl 4 Cooldown: 0.15 > 0.1
- Lvl 0 Range: 13 > 16
- Lvl 1 Range: 16 > 18
- Lvl 2 Range: 16 > 18
- Lvl 3 Range: 18 > 20
- Lvl 4 Range: 21 > 20
- Limit: 12 > 10
- Lvl 0 Cost: 750 > 1750
- Lvl 1 Cost: 200 > 650
- Lvl 2 Cost: 800 > 2000
- Lvl 3 Cost: 3250 > 8000
- Lvl 4 Cost: 9400 > 16500
- Lvl 0 Damage: 8 > 20
- Lvl 1 Damage: 8 > 20
- Lvl 2 Damage: 14 > 35
- Lvl 3 Damage: 36 > 100
- Lvl 4 Damage: 120 > 225
- Lvl 0 Cooldown: 2.25 > 2
- Lvl 1 Cooldown: 1.75 > 1.5
- Lvl 2 Cooldown: 1.75 > 1.5
- Lvl 3 Cooldown: 1.6 > 1.5
- Lvl 4 Cooldown: 2 > 1.5
- Lvl 0 Range: 18 > 20
- Lvl 1 Range: 18 > 22.5
- Lvl 2 Range: 22 > 25
- Lvl 4 Range: 28 > 30
- Lvl 3 Clone Cost: 90% > 35%
- Lvl 4 Clone Cost: 90% > 30%
- Lvl 5A Clone Cost: 90% > 30%
- Lvl 5B Clone Cost: 65% > 25%
- Levels 0 - 3 Wind-down Time: 3.2s > 2s
- Levels 4 - 6 Wind-down Time: 2s > 3.2s
- Lvl 0 Cost: 5250 > 4500
- Lvl 1 Cost: 3000 > 2500
- Lvl 5 Cost: 50000 > 42000
- Lvl 2 Damage: 12 > 15
- Lvl 3 Damage: 16 > 20
- Lvl 4 Damage: 25 > 30
- Lvl 5 Damage: 45 > 50
- Lvl 6 Damage: 85 > 100
- Lvl 0 Max Slow: 50% > 30%
- Lvl 1 Max Slow: 60% > 40%
- Lvl 1 Slow on Hit: 15% > 10%
- Lvl 3 Max Slow: 75% > 60%
- Lvl 3 Slow on Hit: 25% > 20%
- Lvl 3 Burst Cooldown: 0.75 > 0.8
- Limit: 6 > 5
- Lvl 0 Cost: 750 > 700
- Lvl 4 Cost: 3000 > 2600
- Lvl 5 Cost: 12500 > 11500
- Lvl 6 Cost: 35000 > 27500
- Lvl 3 Damage: 12 > 16
- Lvl 4 Damage: 18 > 22
- Lvl 4 Range: 18 > 20
- Lvl 5 Range: 18 > 20
- Lvl 6 Range: 20 > 22
- Lvl 0 -2 Sentry Damage: 1 > 2
- Lvl 3 Sentry Scrap Cost: 36 > 32
- Lvl 3 Sentry Cooldown: 0.3 > 0.2
- Lvl 4 Sentry Cooldown: 0.16 > 0.15
- Lvl 4 Sentry Damage: 5 > 6
- Lvl 5 Sentry Cooldown: 0.12 > 0.1
- Lvl 5 Sentry Damage: 8 > 10
- Lvl 2 Cost: 475 > 500
- Lvl 3 Cost: 1650 > 1500
- Lvl 4 Cost: 6250 > 6000
- Lvl 0 Explosion Radius: 3.5 > 4.5
- Lvl 1 Explosion Radius: 3.5 > 4.5
- Lvl 2 Explosion Radius: 4 > 5.5
- Lvl 3 Explosion Radius: 4 > 5.5
- Lvl 4 Explosion Radius: 4 > 5.5
- Lvl 0 Cooldown: 2.6 > 1.75
- Lvl 1 Cooldown: 2.25 > 1.5
- Lvl 2 Cooldown: 2.25 > 1.5
- Lvl 3 Cooldown: 1.75 > 1.35
- Lvl 4 Cooldown: 1.5 > 1.0
- Lvl 3 Damage: 18 > 15
- Lvl 4 Damage: 50 > 35
- Lvl 4 Range: 15 > 16
- Lvl 0 Cost: 600 > 700
- Lvl 1 Cost: 300 > 525
- Lvl 2 Cost: 900 > 1100
- Lvl 3 Cost: 4250 > 5000
- Lvl 4 Cost: 20000 > 15250
- Lvl 0 Damage: 3 > 5
- Lvl 1 Damage: 4 > 6
- Lvl 2 Damage: 6 > 10
- Lvl 3 Damage: 6 > 10
- Lvl 0 Range: 12.5 > 14
- Lvl 1 Range: 12.5 > 14
- Lvl 2 Range: 14 > 15
- Lvl 3 Range: 15 > 16.5
- Lvl 4 Range: 16.5 > 17.5
- Pistol Crook Health: 15 > 25
- Pistol Crook Cooldown: 1 > 0.9
- Tommy Crook Health: 100 > 125
- Tommy Crook Cooldown: 0.2 > 0.25
- Tommy Crook Damage: 4 > 5
- Tommy Crook Range: 17 > 17.5
- Upgraded Tommy Crook Health: 175 > 225
- Upgraded Tommy Crook Damage: 10 > 8
- Upgraded Tommy Crook Range: 18 > 20
- Lvl 0 Cost: 500 > 550
- Lvl 1 Cost: 150 > 200
- Lvl 2 Cost: 550 > 500
- Lvl 3 Cost: 1500 > 2000
- Lvl 4 Cost: 3000 > 3825
- Lvl 5 Cost: 5250 > 7500
- Lvl 0 Damage: 3 > 4
- Lvl 1 Damage: 3 > 4
- Lvl 2 Damage: 5 > 6
- Lvl 3 Damage: 8 > 10
- Lvl 4 Damage: 8 > 10
- Lvl 5 Damage: 15 > 18
- Lvl 0 Income: 30 > 45
- Lvl 1 Income: 30 > 45
- Lvl 2 Income: 50 > 55
- Lvl 3 Income: 50 > 65
- Lvl 4 Income: 100 > 125
- Lvl 5 Income: 200 > 225
- Lvl 0 Spin Duration: 1.5s > 1.25s
- Lvl 1 Spin Duration: 1.25s > 1s
- Lvl 2 Spin Duration: 1.25s > 1s
- Lvl 3 Spin Duration: 1s > 0.75s
- Lvl 4 Spin Duration: 1s > 0.75s
- Lvl 5 Spin Duration: 1s > 0.75s
- Lvl 0 Cooldown: 1s > 1.25s
- Lvl 1 Cooldown: 0.75s > 1s
- Lvl 2 Cooldown: 0.75s > 1s
- Lvl 3 Cooldown: 0.5s > 0.6s
- Lvl 4 Cooldown: 0.25s > 0.3s
- Lvl 5 Cooldown: 0.25s > 0.3s
- Lvl 2 Cost: 850 > 950
- Lvl 3 Cost: 2000 > 2250
- Lvl 4 Cost: 5000 > 6000
- Lvl 5 Cost: 12500 > 12000
- Lvl 0 Damage: 6 > 10
- Lvl 1 Damage: 9 > 10
- Lvl 5 Damage: 85 > 75
- Lvl 0 Cooldown: 0.6 > 1
- Lvl 1 Cooldown: 0.6 > 0.75
- Lvl 3 Ground Smash Damage: 0 > 20
- Lvl 4 Ground Smash Damage: 100 > 50
- Lvl 5 Ground Smash Damage: 200 > 100
- Lvl 4 Final Hit Damage: 80 > 70
- Lvl 5 Final Hit Damage: 170 > 150
- Lvl 0 Cost: 4500 > 3000
- Lvl 1 Cost: 1000 > 750
- Lvl 2 Cost: 2500 > 2125
- Lvl 3 Cost: 4750 > 3250
- Lvl 4 Cost: 11250 > 8250
- Lvl 5 Cost: 36000 > 30000
- Laser Cooldown: 2.5s > 2s
- Lvl 3 Damage: 40 > 35
- Lvl 4 Damage: 40 > 35
- Lvl 5 Damage: 100 > 90
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |