Smoothie server:
7,000 coins
Placement limit: 2
Placement cost: 700
Function:
Enemies killed it it's radius become smoothie mix and once its meter is full it makes a smoothie that gives buffs to towers when you select them
Smoothies early level buffs:
5% damage
5% speed
5% range
Max level:
7.5% damage
10% speed
15% Range
It can have up to 5 smoothies at all levels.
At early levels 30 enemies= 1 smoothie
At max 5 enemies= 1 smoothie
Smoothies can be better and last longer based on enemies attributes: example: if an enemy has 1 attribute like bloated the smoothie can last longer and based on the attribute certain buffs are better.
Bloated: makes damage buff better
Nimble: makes firerate buff better
Corpse: makes range buff better
Health Regen: adds a 5% defense melt per shot and max is 7.5% (op for stuff like jugg)
Boss: adds a 1.1x boss damage
Attribute based Times
No attributes: 15 seconds
1 attribute: 20 seconds
2 attributes: 25 seconds
3 attributes: 30 seconds
4 attributes: 32.5 seconds
5 attributes: 35 seconds
5 is max
The buffs of attributes are based on the composition of most enemies
So if most enemies had bloated the bloated buff is applied
You can select which towers get the smoothie
Second
Portable HQ
Dj Evo
Cost
7,000 gems
10,000 coins
Placement limit: 1
Placement cost: 8,000
Placement spot: cliff
Function:
A support that buffs a lot of stats based on the in range towers proximity.
With damaging capabilities
This tower can buff based on how close towers are to it
It has 5 range rings
1. Range buff
50 range
40 optimal buff (range rings have to areas, one which gives a simple buff and the second which is smaller but better buff)
Lvl 0 buff:
2%
O: 5%
Lvl 3 buff:
4%
O: 7.5%
Lvl 5 buff:
6%
O: 10%
2. Cost buff:
40 range
Optimal buff: 30 range
Lvl 2 buff (gets added by that level): 5%
O: 7.5%
Lvl 3 buff:
7.5%
O: 10%
3. Firerate buff:
30 range
Optimal buff: 25 range
Lvl 1 buff:
5%
O: 7.5%
Lvl 3 buff:
10%
O: 15% but optimal gets reduced to 15 range
4. Damage Buff:
20 Range
Optimal Buff: 15 Range
Lvl 3 buff:
5%
O: 10%
Lvl 5 buff:
10%
O: 20% (optimal gets reduced to 10 range)
Stun buff:
10 Range
Optimal buff: 5 range
Lvl 5 buff:
No stun
O: 50% debuff reduction
Ability:
Punishment: if timed properly this ability punishes an enemy after stunning a tower taking out all its defense. (Not for bosses)(Prioritizes first enemy)
If you use it without an enemy stunning your towers in range get stunned for 1 second
Cool down: 20s
Tower Downside:
This tower is a cliff tower that can be stunned and if it is stunned all towers in range get a 5% firerate debuff
Luckily the HQ can't get stunned if the agent is alive
Agent:
He is an offensive little unit that lives in the HQ and he has a sound wave gun to stun enemies
Lvl 0:
Flying
Cooldown: 8 seconds
Stun: 1s
Range 50
HP: 200 (if killed enters the Hq and comes back 20 seconds later)
Lvl 2:
Flying and hidden
Cooldown: 7.5s
Stun: 1.5s
Range: 50
HP:200
Lvl 3:
Flying and hidden
Cooldown: 7.5s
Stun: 3s
Range: 50
HP: 300
Lvl 4:
Flying and Hidden
Cooldown: 6s
Stun: 3s
Range: 50
HP: 500
Lvl 5:
Flying,lead,hidden
Cooldown: 5s
Burst: 2
CD between bursts: 0.25s
Stun: 3s
Range:50
HP: 1,000
Cost:
Lvl 1: 1,234$
Correct coding
Lvl 2: 6,767$
Dead internet Theory
Btw here unlocks hidden detection
Lvl 3: 32,000$
32karats
Lvl 4: 100,006$
Hidden void mining
Btw here unlocks ability
Lvl 5: 3,210,061$ (half if over 20 max lvl towers in range)
Lead detection
Ability better (now punishment for towers is 0.7s and cool down 10s)