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Diduck·

Smoothie server:

7,000 coins

Placement limit: 2

Placement cost: 700

Function:

Enemies killed it it's radius become smoothie mix and once its meter is full it makes a smoothie that gives buffs to towers when you select them

Smoothies early level buffs:

5% damage

5% speed

5% range

Max level:

7.5% damage

10% speed

15% Range

It can have up to 5 smoothies at all levels.

At early levels 30 enemies= 1 smoothie

At max 5 enemies= 1 smoothie

Smoothies can be better and last longer based on enemies attributes: example: if an enemy has 1 attribute like bloated the smoothie can last longer and based on the attribute certain buffs are better.

Bloated: makes damage buff better

Nimble: makes firerate buff better

Corpse: makes range buff better

Health Regen: adds a 5% defense melt per shot and max is 7.5% (op for stuff like jugg)

Boss: adds a 1.1x boss damage

Attribute based Times

No attributes: 15 seconds

1 attribute: 20 seconds

2 attributes: 25 seconds

3 attributes: 30 seconds

4 attributes: 32.5 seconds

5 attributes: 35 seconds

5 is max

The buffs of attributes are based on the composition of most enemies

So if most enemies had bloated the bloated buff is applied

You can select which towers get the smoothie


Second

Portable HQ

Dj Evo

Cost

7,000 gems

10,000 coins

Placement limit: 1

Placement cost: 8,000

Placement spot: cliff

Function:

A support that buffs a lot of stats based on the in range towers proximity.

With damaging capabilities


This tower can buff based on how close towers are to it


It has 5 range rings

1. Range buff

50 range

40 optimal buff (range rings have to areas, one which gives a simple buff and the second which is smaller but better buff)

Lvl 0 buff:

2%

O: 5%

Lvl 3 buff:

4%

O: 7.5%

Lvl 5 buff:

6%

O: 10%

2. Cost buff:

40 range

Optimal buff: 30 range

Lvl 2 buff (gets added by that level): 5%

O: 7.5%

Lvl 3 buff:

7.5%

O: 10%

3. Firerate buff:

30 range

Optimal buff: 25 range

Lvl 1 buff:

5%

O: 7.5%

Lvl 3 buff:

10%

O: 15% but optimal gets reduced to 15 range

4. Damage Buff:

20 Range

Optimal Buff: 15 Range

Lvl 3 buff:

5%

O: 10%

Lvl 5 buff:

10%

O: 20% (optimal gets reduced to 10 range)

Stun buff:

10 Range

Optimal buff: 5 range

Lvl 5 buff:

No stun

O: 50% debuff reduction


Ability:

Punishment: if timed properly this ability punishes an enemy after stunning a tower taking out all its defense. (Not for bosses)(Prioritizes first enemy)

If you use it without an enemy stunning your towers in range get stunned for 1 second

Cool down: 20s


Tower Downside:

This tower is a cliff tower that can be stunned and if it is stunned all towers in range get a 5% firerate debuff

Luckily the HQ can't get stunned if the agent is alive

Agent:


He is an offensive little unit that lives in the HQ and he has a sound wave gun to stun enemies


Lvl 0:

Flying

Cooldown: 8 seconds

Stun: 1s

Range 50

HP: 200 (if killed enters the Hq and comes back 20 seconds later)

Lvl 2:

Flying and hidden

Cooldown: 7.5s

Stun: 1.5s

Range: 50

HP:200

Lvl 3:

Flying and hidden

Cooldown: 7.5s

Stun: 3s

Range: 50

HP: 300

Lvl 4:

Flying and Hidden

Cooldown: 6s

Stun: 3s

Range: 50

HP: 500

Lvl 5:

Flying,lead,hidden

Cooldown: 5s

Burst: 2

CD between bursts: 0.25s

Stun: 3s

Range:50

HP: 1,000

Cost:

Lvl 1: 1,234$

Correct coding

Lvl 2: 6,767$

Dead internet Theory

Btw here unlocks hidden detection

Lvl 3: 32,000$

32karats

Lvl 4: 100,006$

Hidden void mining

Btw here unlocks ability

Lvl 5: 3,210,061$ (half if over 20 max lvl towers in range)

Lead detection

Ability better (now punishment for towers is 0.7s and cool down 10s)








Edited 15:51, 14 September 2026
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