Give us good gameplay: ❌
Pour all your budget into cutscenes and skins and forget gameplay is a thing: ✅
Its time we admit the event sucks lets be honest. I dont care if the skins are good or we have a lot of new lore if the event itself has no memorable gameplay or heck just poor gameplay it is a FLOP. Solar requiems gameplay is ass. Throughout these three nights across easy and hard I havent felt challenged whatsoever. Night 1 was FAR to easy to the standards hexscape and null & void had set prior, and night 2 didn't do any better. Night 3 itself is also just far to easy, and im so disappointed with the maps they are genuinely awful. This events gameplay is so crap it made me realize just how much I do really miss solar eclipse. You can tell the budget went entirely towards cutscenes, writing, and skins instead of the gameplay itself, and what we got was just a grindfest update where you only play for the new battlepass and grind crates that are otherwise tons of robux. The cutscenes themselves ARENT EVEN GOOD. Sure the animations nice but the story telling is god awful (seriously we already learned all of this in lunar overture and null and void)
New enemies in night 2 excluding boss and minboss: 1-2 from what I could count
New enemies in night 3 following same rules: none
Hidden enemies sent out across all 3 nights on both easy and hard: zero
Yes tds give me a 7 day wait between all 4 parts when if it was hexscape or null and void the event wouldve quite literally finished up by now. We got night 4 of og solar eclipse 2 weeks after it released, and for lunar overture I think around the same time. Right now we are already two weeks deep and night 4 will take another week. Even after that the night will release DURING SCHOOL HOURS FOR MAJORITY OF THE PLAYERBASE I LOVE THIS PARADOXUM THIS HAS BEEN THE FIFTH UPDATE IN A ROW WHERE YOU HAVE COMPLETELY IGNORED ANY BASIC SENSE OF UPDATE TIMING, SOON TO BE SIXTH.
Anyways rant aside im just disappointed. ive been playing tds for five years this is the first time that ive ever played an event where the first attempt of a night felt BORING to me. The fact this was said to be as good as solar eclipse and was given high expectations to the devs is sad to me. Even if night 4 is the best gamemode to grace tds the leadup would have ruined any chance of solar requiem being a top 5 event. Im sad not enough people are calling this out because they are busy eating up their battlepass and robux crate slop. Scrap easy mode and stick to hard mode if your gonna discontinue towers such as hallow punk and snowballer from the easy modes of events.
Also the fact that they got to use four parts this time and couldnt make anything of it is saddening when the 3 part events go from 40-80k hp boss --> 400-500k --> however much hp can be stuffed in a health bar. In conclusion null and void mogs this event, solar eclipse mogs this event, hell maybe even lunar overture.
solar requiem is a flop
- 1
Tell me you just used snowballer in solos without telling me you just used snowballer in solos.
The story is actually pretty solid, I'm glad we actually get an understanding of penumbra's and umbra's relationship.
We've always had to wait a week in between; why complain now- 0
it genuinely never was 3 weeks for the event to fully conclude. From what I can remember null and void wrapped up around october 31st while releasing october 16th. Hexscape just finished up in a few days. and solar eclipse took like 2 weeks maybe? (Night 4 was before christmas day I can remember that its been nearly five years)
Also I lit dont care about the storytelling when the gameplay itself isnt good. Especially when the story is mostly just re-establishing stuff we already knew from lunar overture & null and void. Some love story isnt gonna sway me over when it could have easily been inferred from what we had already knew.
Im not even nostalgia blinded by solar eclipse null and void easily clears this- 2
We have more nights so it's going to take a bit longer, its still one week in between.
We literally new jack shit of the context around penumbra's and umbra's life before the god cube. All that happened was that umbra touched and next scene she was evil. We learn of penumbra's regret for his part when he sided with umbra. Its not oscar winning but I do sure as hell believe its solid.
Solar Eclipse night 1-3 weren't that good; it was mostly just ace spam with support
- 2
Ffs the event isnt even over. Why is everyone judging the event before its over.
- 0
because night 4 literally cant make up for the damage thats been done to this event no matter how good it is
- 1
Who even cares about the filler nights. Everyone calls LO a flop even though its was only night 3 flopped. On the contrary everyone loves NaV but hates night 2. So wait for the event to finish before jumping to conclusions
- 0
a bad finale will ruin all the amazing buildup. A bad buildup will ruin an amazing finale. Also n&v night 2 was fine bro n&v gets a pass cuz the gameplay on its own was good and it had curses (which shouldve returned idk why they didnt bother bringing any unique gimmick back)
- 3
Nobody genuinely cares about the first few nights, they only care about how the last night plays out. Thats the main course, the first few months are just buildup
- 0
Bad buildup isn't nearly as damaging as a bad finale. So far the entire event has been about penumbra's redemption, and it's communicated that well. Now we have to see what he does in night 4
- 0Edited 27 minutes ago
The finale ALWAYS matters the most compared to the other nights
- 0
Nights 1-3 in se kinda sucked, only night 4 was actually good.
- 0
i think it's fine to criticize solar requiem (i do absolutely agree that the gameplay is pretty stale this time around) but i feel like trying to act like this event is super mega unbalanced and too easy is just gonna be a good ol case of people whining like hell the second it's actually hard
the event is still very well made and high effort and while i won't deny its faults i would still call it better than that overrated balanced like shit hellscape. null & void is a fair comparison given that it was last year's halloween event but it feels like they're trying to cater more towards newer players this year, especially since balancing around the evos is just gonna result in the event not being fun at all whereas balancing without them in mind results in the evos utterly curbstomping (which they do). i'm just glad there isn't some super mega ultra cancerous bullshit for a midpoint this time (seriously, n&v night 2 was ridiculous and should never have gotten out of playtesting like that)- 0
night four NEEDS to be hard imo, this event is just to easy as is (genuinely can be done nst no effort needed even with night 3.
I dont care if beginners cant beat the event event towers are becoming permanent anyways and I dont want paradoxum to have a reason to make event towers trash (ahem every event tower during 2024)- 0
If you think this event is too easy, then just play in matchmaking.
- 0
tds matchmaking randoms are often more of a hindrance than anything lol
health scaling is also pretty severe this time around so i can see matchmaking being absolute hell to play (even more so than usual) - 0
Adding self imposed constraints doesnt make the gameplay any better
- 0
bold to assume most don't try and play in quad
- 0
lord save me if tds decides to balance events around people who are idiots at tds
- 0
hey that's what happened with null and void (literal forced quad in n3 unless you locked the fuck in to indescribable degrees)