Back to TDS Wiki Town Square
SXattach·

I know nights from one through three have been extraordinarily easy, but I have come up with a plausible theory regarding night four: there could be a slight chance that—perhaps the devs are collecting our struggle and despair of the previous nights, so that they can pour—AND SMEAR all those hidden emotions DIRECTLY onto the next night. I KNOW LORD EXO, following the revival of the umbra, I know that dispatcher's mortal body has been extremely close to lord exo; therefore, she may have consumed a GENEROUS amount of the power source of exo

therefore, instead of 1,000,000 as the umbra's HP, rather, it's more like multiplied by three or five, possibly bringing the umbra's health to a whopping 3,000,000 - 5,000,000 health. I know it; THERE IS a specific reason why the events matchmaking was four, rather than the default amount of three (exception of the final act).

why? unlike the narratorium, where you could eaily beat it by a simple 3 player strategy exploit the completely broken economy and mix specific tower groups to people listed like boss dps, support, and early game/crowd control, night 4 is likely to have—and spawn ALOT of enemies, due to multiple defense lanes therefore that fourth player is essential, cause if my 3 to 5 million HP theory comes right, it mathematically demands just to ATLEAST meet the dps checks—once high end players finally do beat it, it leaves the people who were unable to beat it, creating the same dilemma again—just like the previous events, you cant win at all during matchmaking at all unless you strike it rich.

i will bet on everyone this shit is gonna be harder than the final act; strats BETTER need that extra person; it is simply awaiting our absolute demise. or that is, the bet on the final event would be absolute dogshit; that is, I swear, if I see that same fucking snowballer again who practically just solos all the nights (from nights 1-3) with just one or a few towers, maybe even itself, and they proceed to do the same for the fourth night

General5 comments
2
  • 1
    Sugnoma·

    The three nights are only easy because you guys use evo and exclusive towers

    • 4
      Zanophane·

      the humble scout (non golden) + sniper combo for night 1 hard mode, demoman (non golden) + soldier (non golden) combo on night 2 hard mode, and then the rocketeer, hunter, crook boss (non golden), dj, commander combo for night 3 hard mode:

      • 1
        Sugnoma·

        That's not even too easy. Night 1 is obviously for beginners so it's cakewalk. Night 2 and 3 aren't, you still have to get used to the wave structures and have some game awareness. The boss usually walks past 70% of the path if you do nst and have decent microing skills. They do require braincells buddy

        • 1
          Zanophane·

          ah you mean actual TECHNICAL difficulty and not what most TDS players go by "difficult", in which, fair.

  • 3

    THE FUCK IS HE TALKING ABOUT.webp

Log in or create an account to post, reply and vote.