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Krystaliced·

Captura de pantalla 2026-11-03 135026.png
My original post was deleted for some reason, no clue why, maybe they dont liked the way I called these dudes "chuds". Anyways treat this as a life or death situation because I dont have the feels to do another gem grind

Edited 1 hour ago
General5 comments
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    PathfinderYanboblox22·

    buy operator or jugg first (operator will accelerate your grinding by alot)
    kignpin save for last cuz you will never really need him in progression
    enforcer is very versatile and not a bad option, just the least damage oriented out of the 3 others

    • 1
      IFeelSoSubjective!·

      but kingpin has the coolest hat

      • 0
        PathfinderYanboblox22·

        he could be dressed like fucking charlemagne and he would still be a solo hc merchant with no niche outside of his top path
        he has the least levels out of any end-game evo tower (operator has 2 gimmicks, kingpin has.. none)
        he is interchangeable with his unevolved version in alot of uses
        he is insanely cost inefficient for a mid game tower (which i'd understand if he had huge dps like jugg but no)
        he lacks the most common detection and is balanced around a stage in the game where detection checks scale the highest
        he is insanely dependant on his units to be worht the price tag, and only one of said units do good dps (money runner is a pretty good unit i cant even lie)
        use gcrook for late game flying
        use accel for late game lead
        use engi for versatility
        use farm or gcowboy for eco

        Edited 1 hour ago
  • 0
    • juggernaut is mr i hate bosses

    • kingpin is mr i hate everything

    • enforcer's good but frankly you won't get much practical use out of him, everyone else is better

    • operator curbstomps early-mid every time (unless leads) and still holds up insanely well lategame

    just pick whatever you want man

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      PathfinderYanboblox22·

      jugg is an insane dps tower only being outclassed by accel (still outperforming him against bosses)
      kingpin is really only dominant on his top path for economy, his bottom path is only useful for when you need the most dps possible, so you just switch his top path for bottom path (still a minor dps increase effectively)
      enforcer is very good, a cost efficiency demon on both paths, above average crowd control, and insane utility early on, so if his dps is lacking, his stalling and tower repositioning isnt.
      operator is an all roudner that only gets outclassed by engineer, makes the early-mid game of most modes a joke (only struggling on lead enemies but thats where goatgineer comes in) and is the only early game oriented tower thats able to scale into the late gmae decently well

      (im super right ur super wrong)

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