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Academyjr64

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New Tower Efficiency Chart

by Academyjr64 · · 0 comments

DPS = Dmg * (1 / FR) Damage per second. How much damage a unit can delivery in a single second. ATP = DPS * Rn Attack Power. How much death a unit can inflict to an enemy moving in a straight line at normal speed before moving out of range. EV% = ATP / Cost * 1000 Efficiency Value. Determines how efficient a unit is based on its cost and statistics. Unless indicated otherwise, this value does not take splash damage into account. Units with high ATP and EV are very powerful. Support units will not be displayed on this table for obvious reasons. Aerial units will not be displayed on this table for having an unorthodox attack method. Scout {| class="article-table" ! style="width:50px" | Level ! style="width:100px" | Cost ! style="width:50px"…

Tower Efficiency Chart

by Academyjr64 · · 0 comments

Efficiency Value: A number determining how efficient a unit is based on its final cost and statistics. Higher numbered units are more economic. Note that this value does not take into account extra effects such as splash damage. The EV formula is DPS ÷ (C/100) * Rn * 15 DPS is Damage per Second. C is the Total Cost. RN is Range. Attack Value: A number determining the efficacy of a unit based on their attack power and efficiency. Higher numbered units are meant for higher waves. This value will not be used because it's not that good. Attack Power: A number determining how much damage a unit can dish out to an enemy moving in a straight line provided they shoot ASAP... before losing sight of it. The ATP formula is DPS * Rn Units with high…