User blog:Academyjr64/Tower Efficiency Chart

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Efficiency Value: A number determining how efficient a unit is based on its final cost and statistics. Higher numbered units are more economic. Note that this value does not take into account extra effects such as splash damage.

The EV formula is DPS ÷ (C/100) * Rn * 15

  • DPS is Damage per Second.
  • C is the Total Cost.
  • RN is Range.

Attack Value: A number determining the efficacy of a unit based on their attack power and efficiency. Higher numbered units are meant for higher waves. This value will not be used because it's not that good.

Attack Power: A number determining how much damage a unit can dish out to an enemy moving in a straight line provided they shoot ASAP... before losing sight of it.

The ATP formula is DPS * Rn

Units with high Efficiency and Attack Power are probably the most powerful. Probably.

On a side note, support units are exempt from being featured on this table for obvious reasons.

Note: Don't use this piece of trash, ever.

Level Cost DPS EV% ATP
0 $250 1 54.0% 9.0
1 $350 1 47.1% 11.0
2 $550 1 35.5% 13.0
3 $1,050 3.07 61.4% 33.8
4 $2,050 6 31.5% 84.0
5 $3,550 8 50.7% 120.0

Note: Spamming Level 3 soldiers is the way to go, at least early game.

Level Cost DPS EV% ATP
0 $375 1.88 60.0% 15.0
1 $475 1.88 53.3% 16.9
2 $775 3.87 82.4% 42.6
3 $2,275 11.76 93.0% 141.1
4 $5,375 19.3 75.4% 270.2
5 $10,875 32 70.6% 512.0

Note: Theoretically reliable for the early game, but will clearly not last into the late game.

Level Cost DPS EV% ATP
0 $300 1.25 91.6% 11.5
1 $425 1.25 114.7% 32.5
2 $775 1.25 132.4% 37.5
3 $2,275 2.29 46.7% 70.8
4 $4,725 5.53 63.2% 199.2
5 $8,975 12 84.2% 504.0

Note: Becomes increasingly more inefficient as it gains more upgrades.

Level Cost DPS EV% ATP EV%(x3) ATP(x3)
0 $400 4 90.0% 24.0 135.0% 36.0
1 $600 4 80.0% 32.0 120.0% 48.0
2 $1,100 6 81.8% 60.0 109.1% 100.0
3 $2,750 7.5 40.9% 75.0 63.6% 125.0
4 $6,250 15 36.0% 150.0 48.8% 250.0
5 $11,250 36 48.0% 360.0 60.2% 520.0

Note: Suffers from horrible inefficiency against single targets until the fifth level.

Level Cost DPS EV% ATP EV%(x3) ATP(x3)
0 $550 1.85 35.3% 13.0 58.7% 21.5
1 $750 1.85 33.3% 16.7 53.4% 27.7
2 $1,250 3.08 36.9% 30.7 59.1% 49.2
3 $2,600 5.54 38.4% 66.5 63.9% 110.8
4 $6,100 14.67 44.7% 190.7 78.1% 317.7
5 $12,600 52.17 87.0% 730.4 144.9% 1,217.4

Note: Not meant to shoot enemies.

Level Cost DPS EV% ATP
0 $575 2.5 78.2% 30.0
1 $1,025 2.5 51.2% 35.0
2 $2,425 5 43.3% 70.0
3 $5,675 6.67 28.2% 106.7
4 $11,875 20 48.0% 380.0
5 $21,875 30 45.2% 660.0

Note: Those SWAT vans of his won't be doing many favors with his low attack power.

Level Cost DPS EV% ATP
0 $600 3.2 40.0% 16.0
1 $950 4 31.6% 20.0
2 $1,450 4 29.0% 28.0
3 $2,950 12.5 44.5% 87.5
4 $7,150 22.5 37.8% 180.0
5 $15,900 56.67 48.1% 510.0

Note: Spamming Level 2 Minigunners is extremely efficient. Not that there's anything wrong with levelling them up further...

Level Cost DPS EV% ATP
0 $2,000 6.67 60.0% 80.0
1 $2,250 6.67 62.2% 93.3
2 $2,775 13.33 108.1% 200.0
3 $4,775 16.67 78.5% 250.0
4 $10,275 30.77 71.9% 492.3
5 $18,775 61.54 83.6% 1,046.2

Note: Not particularly efficient against single targets until the third level.

Level Cost DPS EV% ATP EV%(x3) ATP(x3)
0 $650 1.5 51.9% 22.5 86.5% 37.5
1 $1,150 2 41.7% 32.0 69.6% 53.3
2 $2,350 3.6 41.4% 64.8 68.9% 108.0
3 $5,350 13 69.3% 247.0 114.5% 408.5
4 $12,550 32.33 73.4% 614.3 121.9% 1,019.7
5 $27,550 70 87.7% 1,610.0 146.1% 2,683.3

Note: ATP is based on the sentry reaching maximum firerate, and the target surviving.

  • (Dmg/(Rel*.8))+((DPS*2)*Rn-5)*1.033
Level Cost DPS EV% DPS+ EV%+ ATP
0 $650 1.43 26.3% 2.857 52.7% 17.8
1 $1,150 4.29 55.9% 8.571 111.8% 71.0
2 $2,350 10 70.2% 20 140.4% 159.7
3 $4,550 17.5 69.2% 35 138.5% 362.5
4 $9,050 40 86.2% 80 172.4% 911.1
5 $18,300 60 73.8% 120 147.5% 1,614.6

Note: Literal garbage against single targets.

Level Cost DPS EV% ATP EV%(x3) ATP(x3)
0 $2,000 5 33.8% 60.0 N/A N/A
1 $2,550 7.5 60.0% 112.5 N/A N/A
2 $4,050 15 94.4% 255.0 N/A N/A
3 $11,550 17.5 43.2% 332.5 N/A N/A
4 $21,550 39.25 51.9% 745.8 86.3% 1,239.8
5 $46,550 65 50.3% 1,560 85.4% 2,600.0

Note: Second number applies to the Crooks. ATP for Crooks is not be accurate, as they can be easily killed by enemies.

Level Cost DPS EV% ATP
0 $450 1.54 + N/A 45.6% + N/A 13.9 + N/A
1 $850 3.07 + N/A 48.7% + N/A 27.6 + N/A
2 $1,500 6 + N/A 66.0% + N/A 66.0 + N/A
3 $3,500 14.5 + N/A 80.8% + N/A 188.5 + N/A
4 $8,000 18.1 + 10 47.5% + 24.4% 253.4 + 130.0
5 $16,500 46.6 + 50 72.3% + 68.2% 475.6 + 750.0

Note: Extremely damn powerful.

Level Cost DPS EV% ATP
0 $4,000 12 54.0% 100.0
1 $4,500 12 48.0% 120.0
2 $6,500 26 78.0% 338.0
3 $11,500 34.667 67.8% 520.0
4 $24,000 65 69.0% 1105.0
5 $44,000 125 81.0% 2375.0

Note: Loses efficiency at the third level. Upgrade him again quickly!

Level Cost DPS EV% ATP
0 $650 2.424 50.4% 21.8
1 $1,000 2.424 72.0% 29.1
2 $1,525 5 59.0% 60.0
3 $2,875 10 30.8% 140
4 $7,125 27.7 81.6% 387.7
5 $14,625 60 86.2% 840.0

Note: The Gladiator is literal garbage. Not even his cleave attacks can save him.

Level Cost DPS EV% ATP EV%(x3) ATP(x3)
0 $450 1.538 30.8% 9.2 92.3% 27.7
1 $700 2.308 29.7% 13.9 89.0% 41.5
2 $1,250 2.308 19.4% 16.2 58.2% 48.5
3 $2,500 4 16.8% 28.0 50.4% 84.0
4 $5,500 7.778 14.9% 54.4 44.5% 163.3
5 $11,700 33.333 29.9% 233.3 89.7% 700.0

Notes: Suffers from horrible inefficiency until the third level, and even then isn't that spectacular.

Level Cost DPS EV% ATP
0 $1,800 4 26.7% 28.0
1 $2,150 6 41.9% 60.0
2 $2,850 6.46 40.8% 77.5
3 $4,850 15.07 60.6% 195.9
4 $12,350 39.23 71.5% 588.5
5 $32,650 130.77 114.2% 2,484.3