User blog:Academyjr64/Tower Efficiency Chart
Efficiency Value: A number determining how efficient a unit is based on its final cost and statistics. Higher numbered units are more economic. Note that this value does not take into account extra effects such as splash damage.
The EV formula is DPS ÷ (C/100) * Rn * 15
- DPS is Damage per Second.
- C is the Total Cost.
- RN is Range.
Attack Value: A number determining the efficacy of a unit based on their attack power and efficiency. Higher numbered units are meant for higher waves. This value will not be used because it's not that good.
Attack Power: A number determining how much damage a unit can dish out to an enemy moving in a straight line provided they shoot ASAP... before losing sight of it.
The ATP formula is DPS * Rn
Units with high Efficiency and Attack Power are probably the most powerful. Probably.
On a side note, support units are exempt from being featured on this table for obvious reasons.
Note: Don't use this piece of trash, ever.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $250 | 1 | 54.0% | 9.0 |
| 1 | $350 | 1 | 47.1% | 11.0 |
| 2 | $550 | 1 | 35.5% | 13.0 |
| 3 | $1,050 | 3.07 | 61.4% | 33.8 |
| 4 | $2,050 | 6 | 31.5% | 84.0 |
| 5 | $3,550 | 8 | 50.7% | 120.0 |
Note: Spamming Level 3 soldiers is the way to go, at least early game.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $375 | 1.88 | 60.0% | 15.0 |
| 1 | $475 | 1.88 | 53.3% | 16.9 |
| 2 | $775 | 3.87 | 82.4% | 42.6 |
| 3 | $2,275 | 11.76 | 93.0% | 141.1 |
| 4 | $5,375 | 19.3 | 75.4% | 270.2 |
| 5 | $10,875 | 32 | 70.6% | 512.0 |
Note: Theoretically reliable for the early game, but will clearly not last into the late game.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $300 | 1.25 | 91.6% | 11.5 |
| 1 | $425 | 1.25 | 114.7% | 32.5 |
| 2 | $775 | 1.25 | 132.4% | 37.5 |
| 3 | $2,275 | 2.29 | 46.7% | 70.8 |
| 4 | $4,725 | 5.53 | 63.2% | 199.2 |
| 5 | $8,975 | 12 | 84.2% | 504.0 |
Note: Becomes increasingly more inefficient as it gains more upgrades.
| Level | Cost | DPS | EV% | ATP | EV%(x3) | ATP(x3) |
|---|---|---|---|---|---|---|
| 0 | $400 | 4 | 90.0% | 24.0 | 135.0% | 36.0 |
| 1 | $600 | 4 | 80.0% | 32.0 | 120.0% | 48.0 |
| 2 | $1,100 | 6 | 81.8% | 60.0 | 109.1% | 100.0 |
| 3 | $2,750 | 7.5 | 40.9% | 75.0 | 63.6% | 125.0 |
| 4 | $6,250 | 15 | 36.0% | 150.0 | 48.8% | 250.0 |
| 5 | $11,250 | 36 | 48.0% | 360.0 | 60.2% | 520.0 |
Note: Suffers from horrible inefficiency against single targets until the fifth level.
| Level | Cost | DPS | EV% | ATP | EV%(x3) | ATP(x3) |
|---|---|---|---|---|---|---|
| 0 | $550 | 1.85 | 35.3% | 13.0 | 58.7% | 21.5 |
| 1 | $750 | 1.85 | 33.3% | 16.7 | 53.4% | 27.7 |
| 2 | $1,250 | 3.08 | 36.9% | 30.7 | 59.1% | 49.2 |
| 3 | $2,600 | 5.54 | 38.4% | 66.5 | 63.9% | 110.8 |
| 4 | $6,100 | 14.67 | 44.7% | 190.7 | 78.1% | 317.7 |
| 5 | $12,600 | 52.17 | 87.0% | 730.4 | 144.9% | 1,217.4 |
Note: Not meant to shoot enemies.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $575 | 2.5 | 78.2% | 30.0 |
| 1 | $1,025 | 2.5 | 51.2% | 35.0 |
| 2 | $2,425 | 5 | 43.3% | 70.0 |
| 3 | $5,675 | 6.67 | 28.2% | 106.7 |
| 4 | $11,875 | 20 | 48.0% | 380.0 |
| 5 | $21,875 | 30 | 45.2% | 660.0 |
Note: Those SWAT vans of his won't be doing many favors with his low attack power.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $600 | 3.2 | 40.0% | 16.0 |
| 1 | $950 | 4 | 31.6% | 20.0 |
| 2 | $1,450 | 4 | 29.0% | 28.0 |
| 3 | $2,950 | 12.5 | 44.5% | 87.5 |
| 4 | $7,150 | 22.5 | 37.8% | 180.0 |
| 5 | $15,900 | 56.67 | 48.1% | 510.0 |
Note: Spamming Level 2 Minigunners is extremely efficient. Not that there's anything wrong with levelling them up further...
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $2,000 | 6.67 | 60.0% | 80.0 |
| 1 | $2,250 | 6.67 | 62.2% | 93.3 |
| 2 | $2,775 | 13.33 | 108.1% | 200.0 |
| 3 | $4,775 | 16.67 | 78.5% | 250.0 |
| 4 | $10,275 | 30.77 | 71.9% | 492.3 |
| 5 | $18,775 | 61.54 | 83.6% | 1,046.2 |
Note: Not particularly efficient against single targets until the third level.
| Level | Cost | DPS | EV% | ATP | EV%(x3) | ATP(x3) |
|---|---|---|---|---|---|---|
| 0 | $650 | 1.5 | 51.9% | 22.5 | 86.5% | 37.5 |
| 1 | $1,150 | 2 | 41.7% | 32.0 | 69.6% | 53.3 |
| 2 | $2,350 | 3.6 | 41.4% | 64.8 | 68.9% | 108.0 |
| 3 | $5,350 | 13 | 69.3% | 247.0 | 114.5% | 408.5 |
| 4 | $12,550 | 32.33 | 73.4% | 614.3 | 121.9% | 1,019.7 |
| 5 | $27,550 | 70 | 87.7% | 1,610.0 | 146.1% | 2,683.3 |
Note: ATP is based on the sentry reaching maximum firerate, and the target surviving.
- (Dmg/(Rel*.8))+((DPS*2)*Rn-5)*1.033
| Level | Cost | DPS | EV% | DPS+ | EV%+ | ATP |
|---|---|---|---|---|---|---|
| 0 | $650 | 1.43 | 26.3% | 2.857 | 52.7% | 17.8 |
| 1 | $1,150 | 4.29 | 55.9% | 8.571 | 111.8% | 71.0 |
| 2 | $2,350 | 10 | 70.2% | 20 | 140.4% | 159.7 |
| 3 | $4,550 | 17.5 | 69.2% | 35 | 138.5% | 362.5 |
| 4 | $9,050 | 40 | 86.2% | 80 | 172.4% | 911.1 |
| 5 | $18,300 | 60 | 73.8% | 120 | 147.5% | 1,614.6 |
Note: Literal garbage against single targets.
| Level | Cost | DPS | EV% | ATP | EV%(x3) | ATP(x3) |
|---|---|---|---|---|---|---|
| 0 | $2,000 | 5 | 33.8% | 60.0 | N/A | N/A |
| 1 | $2,550 | 7.5 | 60.0% | 112.5 | N/A | N/A |
| 2 | $4,050 | 15 | 94.4% | 255.0 | N/A | N/A |
| 3 | $11,550 | 17.5 | 43.2% | 332.5 | N/A | N/A |
| 4 | $21,550 | 39.25 | 51.9% | 745.8 | 86.3% | 1,239.8 |
| 5 | $46,550 | 65 | 50.3% | 1,560 | 85.4% | 2,600.0 |
Note: Second number applies to the Crooks. ATP for Crooks is not be accurate, as they can be easily killed by enemies.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $450 | 1.54 + N/A | 45.6% + N/A | 13.9 + N/A |
| 1 | $850 | 3.07 + N/A | 48.7% + N/A | 27.6 + N/A |
| 2 | $1,500 | 6 + N/A | 66.0% + N/A | 66.0 + N/A |
| 3 | $3,500 | 14.5 + N/A | 80.8% + N/A | 188.5 + N/A |
| 4 | $8,000 | 18.1 + 10 | 47.5% + 24.4% | 253.4 + 130.0 |
| 5 | $16,500 | 46.6 + 50 | 72.3% + 68.2% | 475.6 + 750.0 |
Note: Extremely damn powerful.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $4,000 | 12 | 54.0% | 100.0 |
| 1 | $4,500 | 12 | 48.0% | 120.0 |
| 2 | $6,500 | 26 | 78.0% | 338.0 |
| 3 | $11,500 | 34.667 | 67.8% | 520.0 |
| 4 | $24,000 | 65 | 69.0% | 1105.0 |
| 5 | $44,000 | 125 | 81.0% | 2375.0 |
Note: Loses efficiency at the third level. Upgrade him again quickly!
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $650 | 2.424 | 50.4% | 21.8 |
| 1 | $1,000 | 2.424 | 72.0% | 29.1 |
| 2 | $1,525 | 5 | 59.0% | 60.0 |
| 3 | $2,875 | 10 | 30.8% | 140 |
| 4 | $7,125 | 27.7 | 81.6% | 387.7 |
| 5 | $14,625 | 60 | 86.2% | 840.0 |
Note: The Gladiator is literal garbage. Not even his cleave attacks can save him.
| Level | Cost | DPS | EV% | ATP | EV%(x3) | ATP(x3) |
|---|---|---|---|---|---|---|
| 0 | $450 | 1.538 | 30.8% | 9.2 | 92.3% | 27.7 |
| 1 | $700 | 2.308 | 29.7% | 13.9 | 89.0% | 41.5 |
| 2 | $1,250 | 2.308 | 19.4% | 16.2 | 58.2% | 48.5 |
| 3 | $2,500 | 4 | 16.8% | 28.0 | 50.4% | 84.0 |
| 4 | $5,500 | 7.778 | 14.9% | 54.4 | 44.5% | 163.3 |
| 5 | $11,700 | 33.333 | 29.9% | 233.3 | 89.7% | 700.0 |
Notes: Suffers from horrible inefficiency until the third level, and even then isn't that spectacular.
| Level | Cost | DPS | EV% | ATP |
|---|---|---|---|---|
| 0 | $1,800 | 4 | 26.7% | 28.0 |
| 1 | $2,150 | 6 | 41.9% | 60.0 |
| 2 | $2,850 | 6.46 | 40.8% | 77.5 |
| 3 | $4,850 | 15.07 | 60.6% | 195.9 |
| 4 | $12,350 | 39.23 | 71.5% | 588.5 |
| 5 | $32,650 | 130.77 | 114.2% | 2,484.3 |