Militant
<infobox>
<title source="title"><default>Militant</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Militant, formerly known as John, is an intermediate tower that costs Coin 800 to buy from the store, but can also be obtained by purchasing the Starter Bundle. It could also be obtained by a now expired code.
The Militant begins with low damage but it is supported by a fast firerate. It has long range, allowing it to cover large amounts of the track. Through upgrades its DPS, firerate, range increase greatly, but these upgrades are costly.
The Militant is considered an early to mid-game tower.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Militant's high DPS and low cost make it very viable to use early on during the game. It can also be very useful mid-game and in some weaker modes, late-game.
- Early on, you can place multiple Level 1 Militants, due to their high DPS, high range, flying detection and hidden detection.
- Later on during the game, they should be upgraded to Level 3 or 4.
- Later on during the game, the Commander can be very useful at increasing its DPS, making it quite useful late-game.
- Early on, you can place multiple Level 1 Militants, due to their high DPS, high range, flying detection and hidden detection.
- The Militant can be quite effective against hidden enemies like the Hidden Boss due to its cheap Hidden detection and decent DPS.
- Because the Militant gains flying detection at Level 1, it can be used in Hardcore to kill early-game Balloons or, if enough are placed down, deal with Flying enemies that appear in mid to late-game waves of Fallen and Pizza Party modes.
- You will need multiple Level 3-4 Militants to deal with the late-game Fallen and Pizza Party enemies due to their high health.
Trivia
[edit]- When John was first added to the game, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "swager21".
- It was the only tower that did not include the word "sans" in its upgrade description at the time of its release.
- This tower used to be redeemable with the now expired code: J0HNRBX.
- The Militant (when it was originally called John) had an ability called Gorilla Sounds which increased the damage of most towers within its range by 30%. This lasted 10 seconds and had a 30 second cooldown.
- During Hardcore Testing BETA, this ability was renamed to Enraging Shout.
- This ability could not increase the damage of the following towers:
- Any projectile-based towers: the Mortar, Rocketeer, Demoman, Freezer (splash damage only; its direct, non-explosive, damage can be increased), Paintballer and Holiday Archer.
- The Ace Pilot bombs, Commando missiles or Pursuit missiles, as they all count as projectiles.
- The Shredder when its Knife Throw ability was activated, as the knives it threw counted as a projectile.
- The Pyromancer's burn damage or the Swarmer's bee damage.
- The Pyromancer's normal damage could still be increased.
- The Enforcer.
- All units.
- This tower was originally dedicated to YouTuber JOHN ROBLOX.
- Before the addition of this tower, the Paintballer was considered John's tower.
- The Enraging Shout ability was based on various noises that he would make in his videos.
- The now removed Enraging Shout ability would play various sound effects, with some skins having their own specific sound effects.
- The regular Enraging Shout sound was voiced by YouTuber JOHN ROBLOX. There were four lines:
- "Oh you think you're hard, you think you're hard ya dumb old zombies, shred em, shred em, shred em, shred!"
- "Yeah! Yeah! Yeah!" with a scream at the end.
- Sounds resembling that of a gorilla, specifically one going "oo-oo-oo" repeatedly.
- "Yeah, get em, get em, get em, yeah, yeah, get em!"
- The Pumpkin skin for Militant had two sound effects, both of which are laughs.
- The Ace Pilot skin for Militant had one sound effect that was only used during Hardcore Testing, prior to that it did not play anything. The one line was:
- "kakugo surun yo"
- In English, it translates to "Ya better be prepared!".
- This is a reference to JOHN ROBLOX's video, zerotwo but in roblox, although the actual sound effect comes from the anime Macross Delta.
- "kakugo surun yo"
- The regular Enraging Shout sound was voiced by YouTuber JOHN ROBLOX. There were four lines:
- The Militant still uses John upgrade icons from Hardcore Testing BETA, even though its design has been drastically changed.
- The Militant was the only tower that used a reloading system, until the Cryomancer was released.
- The Militant's reloading system was removed in the Entity System Update.
- The Militant has the most category changes for a tower, as it has been moved from Starter to Intermediate and the other way around, as it changed a total of three times.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 16 June 2019 - BETA v1.1.0
- John added.
- 24 June 2019 - BETA v1.2.0
- Statistical changes:
- Base
- Range increased from 7 to 12.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Gorilla Noises Damage Buff increased from 20% to 50%.
- Gorilla Noises cost increased from free to CashScript error: No such module "Money"..
- Base
- Statistical changes:
- 1 July 2019 - BETA v1.3.2
- 19 July 2019 - BETA v1.6.0
- Code expired, unlock cost is now Coin 1,000.
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Statistical changes:
- Level 2
- Level 3
- Level 4
- Level 5
- Gorilla Noises Damage Buff decreased from 50% to 30%.
- Gorilla Noises cost decreased from CashScript error: No such module "Money". to free.
- Gorilla Noises cooldown decreased from 65s to 30s.
- Gorilla Noises now has rage particles that only last 5 seconds while the ability lasts 10 seconds.
- New skin: Ace Pilot
- Template:Bug John does not gain hidden detection on Level 2.
- 18 October 2019 - Release v1.1.0
- New skin: Pumpkin
- 9 November 2019 - Release v1.2.0
- Statistical changes:
- Level 3
- Damage increased from +1 to +2.
- Template:Bug This was not changed in the upgrade description.
- Damage increased from +1 to +2.
- Level 5
- Gorilla Noises now stacks with other Damage Buffs.
- Level 3
- Template:Bugfix John now gains hidden detection on Level 2.
- Statistical changes:
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Renamed from GORILLA SOUNDS to A Force to be Reckoned With.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.25 to Template:Tooltip.
- Ability particles updated and now last for 10 seconds.
- Statistical changes:
- 29 April 2020 - Release v1.10.0
- New skin: Hazmat
- 29 October 2020 - Overhaul v1.0.0
- Renamed from John to Militant.
- Unlock cost increased from Coin 1,000 to Coin 2,000.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Level 1
- Renamed from Laser Sight to Percise Aiming.
- Level 2
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to 0.43.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Improved Handling to Radio Support.
- Level 3
- Damage decreased from +2 to +0.
- Range decreased from +2 to +0.
- Firerate changed from 0.65 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Master Chef to Automatic.
- Level 4
- Range decreased from +3 to +0.
- Firerate changed from Template:Tooltip to 0.23.
- Damage increased from +0 to +2.
- Renamed from AUG A1 to Intense Training.
- Level 5
- Range decreased from +3 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Gorilla Noises ability removed.
- Renamed from A Force to be Reckoned With to Special Forces.
- 23 November 2020 - Overhaul v1.1.1
- New skin: Ghost
- 8 May 2021 - Overhaul v1.3.0
- Militant now has ammo, when it runs out of ammo or does not detect any enemies for a while it will start reloading.
- Statistical changes:
- Base
- Level 3
- Name changed from Automatic to Sharp Shooter.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage increased from +0 to +1.
- Ammo increased from +0 to +12.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Level 5 removed
- Statistics:
- Name: Special Forces
- Cost: CashScript error: No such module "Money".
- +2 Damage
- +2 Range
- Firerate: Template:Tooltip
- Statistics:
- 4 December 2021 - v1.0.0
- Statistical changes:
- Base
- Ammo increased from 18 to 20.
- Level 3
- Ammo decreased from +12 to +10.
- Reload Time changed from 2.5 to Template:Tooltip.
- Base
- Template:Bug When the Militant has its reload time decreased by the Commander, the Militant will not play any animation after its reloading animation is finished, but it still can attack enemies.
- Statistical changes:
- 13 February 2022 - v1.0.2
- New skin: Chocolatier.
- 12 March 2022 - v1.1.0
- Reloading mechanic removed.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Level 1
- Level 2
- Name changed from Radio Support to Bigger Rifle.
- Damage increased from +0 to +1.
- Firerate changed from 0.23 to Template:Tooltip.
- Range decreased from +1 to +0.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 3
- Name changed from Sharp Shooter to Upskill.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage increased from +1 to +2.
- Range increased from +0 to +2.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Name changed from Intense Training to Stealth Mercenary.
- Firerate changed from 0.155 to Template:Tooltip.
- Damage increased from +2 to +3.
- Range increased from +1 to +2.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 5 August 2022 - v1.3.1
- New skin: Beach
- 9 September 2022 - v1.3.2a
- New skin: John
- 30 September 2022 - v1.4.0
- New skin: Lumberjack
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- 23 January 2023 - v1.6.0j
- Pumpkin skin rarity changed from Common to Event.
- 14 February 2023 - v1.6.1
- Chocolatier skin rarity changed from Event to Uncommon.
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Uncommon.
- 21 December 2023 - v1.11.0
- 3 May 2024 - v1.20.0
- Statistical changes:
- Base
- Level 1
- Flying detection added.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +3 to +4.
- Firerate changed from Template:Tooltip to 0.175.
- Statistical changes:
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 11 September 2024 - v1.31.0
- New skin: Star Spartan
- 23 October 2024 - v1.37.0
- New skin: Wasteland
- 26 March 2025 - v1.58.0
- Statistical changes:
- Base
- Firerate decreased from 0.275 to 0.225.
- Range decreased from 14 to 13.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.258 to Template:Tooltip.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.2
- Level 3
- Level 4
- Base
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Easter
- 25 June 2025 - v1.68.0
- 9 July 2025 - v1.70.0
- New skin: Acheron
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip
- Range decreased from +3 to +2.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +1.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Cost decreased from Coin 650 to Coin 500.
- Category changed from Intermediate to Starter.
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.175 to Template:Tooltip.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +3.
- Firerate changed from Template:Tooltip to 0.125.
- Range increased from +2 to +3.
- 18 October 2025 - v1.77.0
- New skin: Undead
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.225.
- Range increased from +3 to +4.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.2 to Template:Tooltip.
- Name changed from Bigger Rifle to Field Ops.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +3.
- Firerate changed from Template:Tooltip to 0.175.
- Range decreased from +2 to +0.
- Name changed from Upskill to Guerilla Tactics.
- Level 4
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Category changed from Starter to Intermediate.
- Statistical changes (Regular):
- Base
- Range increased from 13 to 14.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.225 to Template:Tooltip.
- Range decreased from +4 to +3.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.175.
- Level 3
- Level 4
- Base
- 22 May 2026 - v1.91.0
- New skin: SuperFan
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Without Firerate Bug, firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
- Level 1
- Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.225 to 0.2.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +6 to +5.
- Base
- 17 July 2026 - v2.3.0
- New skin: Pirate
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |