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Counter swarms of zombies with swarms of bees! Won Spring 2020.
―Inventory Description
OH NO THE BEES!
―Former Inventory Description

Description

This rework aims to make Swarmer a decent crowd controller however gets better when there is multiple of them. This still is a WIP.

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$300

2 > 1.75 Firerate Tick

5 > 8 Firerate Tick

Improve Handling
Level 2 • Cost: Improve Handling - Cash$400

1.75 > .5 Firerate Tick

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash$483

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,400

+2 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$950

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash$2,283

Ability

Beehive Grenade
Level 5 • 25s Cooldown

Throws a grenade that deals 25 splash damage. Applies 5% slowness on hit.

Creates a puddle of honey under the enemy that is hit, applying 10% slowness on enemies if walked over and a max of 30% slowness.

Stats Table

Level Damage Bee Damage[1] Firerate Max Slowdown[2] Slowdown per Hit[2] Slowdown Time[2] Range Tick Sting Time Max Hits Total Elapsed Damage[3] DPS[4]
0 5 N/A 2 15% 5% 2 8 N/A N/A 1 N/A 2.5
1 8 N/A 1.75 15% 5% 2 8 N/A N/A 1 N/A 4.57
2 8 N/A .75 20% 7.5% 3 8 N/A N/A 1 N/A 10.7
3 3 2 0.5 N/A N/A N/A 12.5 1.5 4 3 10.7 21.3
4 3 2 0.5 N/A N/A N/A 12.5 1 4 7 16 32
5 3 4 0.5 30% 10% 5 16 .5 4 12 32 64
  1. ↑ Bee damage stacks with other Swarmers by 50%. Ex: (Swarmer 1) 4 Bee damage + (Swarmer 2) (4÷2)
  2. ↑ 2.0 2.1 2.2 Level 0-2 on hit gives the Sticky effect, which slow downs the enemy on hit. Level 5 grants the Beehive Grenade ability which creates a Sticky puddle.
  3. ↑ Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
  4. ↑ DPS assumes that only one enemy is currently being stung. (Level 0-2) Damage ÷ Fire rate
    (Level 3+) DPS is calculated by Bee Damage ÷ Tick Length.
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