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NoobsAreCoolAndCoolerThanCasual

33 posts

Hallow Gourd

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Overview The Hallow Gourd is an enemy that appears in the Haunted Harvest gamemode. It debuts on wave 10, serving as the first boss within the gamemode. It can prove a detriment to your unprepared defenses, and possesses the ability to stun nearby troops via its sword and enter an "Ethereal" phase. Due to its high health but below-average speed, towers with high firerate like the Minigunner or simply high-damaging towers like Ranger can deal with the Hallow Gourd effectively. Appearance The Hallow Gourd takes inspiration from the Hallow Guard, being an ethereal, humanoid pumpkin consisting primarily of a magmatic color scheme. It wears medium armor with metallic protrusions sticking through the collar area. It wields a flaming longsword…

Cucurbita Conglomerate

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Overview The Cucurbita Conglomerate is an enemy that appears in the Haunted Harvest gamemode. It debuts on wave 7, is an average enemy, but comes with the special ability to split and stun towers. It proves a major spike in difficulty, and while they aren't densely spammed they can still prove to be a threat towards your defenses. Additionally, the Pumpkids spawned by the Cucurbita Conglomerate will be granted 1 of 3 random attributes, meaning that the spawns may vary in difficulty. Because of this, stall and crowd control towers like the Cryomancer or Demoman prove to be effective counters to this enemy. Appearance The Cucurbita Conglomerate seems to be 3 purple humanoid pumpkins fused into 1, riddled with orange magmatic accents. There…

Pumpkid

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Description The Pumpkid is the first enemy that appears in Haunted Harvest. It is a feeble enemy with a unique gimmick; it can burrow in the ground and stay stationary whilst increasing in speed with the Pumpkin Pounce ability. It can also spawn in different variants from Sour to Rotten (Tankier or Faster). While it doesn't boast high health, it can ambush your base if left unnoticed. Appearance The Pumpkid is a small brownish-orange humanoid pumpkin. While it changes colors from green to red, Its limbs and torso are damaged and has multiple dark brown thorns growing out of them. Its torso also has a large hole in it with a molten artifact. It has a jack-o'-lantern for a head, with a glowing yellow interior and a happy expression. It makes…

Mystery

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Description The Mystery is an enemy that debuts on wave 16 of Golden Mode. It has average health and speed, seeming weak at first. However, it possesses a special ability called Roulette Spawn which will spawn a random enemy and grant them a random attribute. If the Mystery possesses an attribute like Bloated by default, the effect will be carried over to its spawn along with a random attribute. Appearance The Mystery is a green, translucent enemy made entirely of glass. It has an arched posture and a glowing "?" on its torso. It also shatters with green fragments upon death. Enemy Spawned Interestingly enough, the Mystery does not spawn more enemies besides the shown on the ability despite the proportional wave scaling. Stronger enemies…

Paintballer

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Description The Paintballer is a beginner splash damage tower with multiple abilities. At early levels, it acts as a single-target tower similar to the Scout. However, at level 2+, it gains splash damage every hit. It can ignore defense and gains a powerful ability called stain which can mark enemies and reveal hiddens for limited amounts of time. Along with this, the Paintballer gains extra explosions at level 4 which deals less damage with a smaller radius like the Mortar. The Paintballer excels in clearing crowds of weaker enemies effectively, but struggles against tankier threats. Due to this, the Paintballer is better oriented towards Early and Mid game. Upgrades Stats Table To see all the previous statistics of this tower, see the…

Blighted

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Description The Blight is an enemy that appears on wave 5 of Golden Mode. It boasts high health but moves at a below average speed, later accompanied by Heavies on wave 7 onwards. Appearance The Blight is a green, rusted, corroded enemy with dark grey skin. it has rusted chains strapped around it along with handcuffs. Additionally, it emits green particles when walking. Strategy The Blight isn't much of a threat, but since it can soak up lots of damage before going down, it can push back your defenses. This is especially prominent later on where Blighted enemies are frequently spammed. While not necessary, towers that can reduce defense like the Pyromancer can assist against this enemy. However, since explosive towers like the Rocketeer…

Golden (Enemy)

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

|-|Current = Description The Golden is an enemy that appears on wave 18 of Golden Mode. It has high hp and moves at an average speed along with defense, but possesses a unique ability in which it can grant the Glimmer attribute to nearby enemies upon death. Appearance The Golden is a normal humanoid zombie made purely of gold, with an ombre of gold to orange. With bulging veins with darker colors, the Golden enemy emits a shining effect when walking. Strategy Most towers can make quick work of the Golden. However, since this enemy becomes densely spammed later on, it is recommended to bring splash towers like the Rocketeer or Mortar. Along with this, splash damage towers can bypass the defense the Golden possesses. Due to the Goldens '…

Agent

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Description The Agent is an all-rounder tower with medium damage and average firerate. Given 2 abilities, the Agent acts as an economy tower who stores 20% of the enemies health as cash, allowing you to withdraw it with the Cash Out ability, whilst being able to sabotage enemies with the Jammer Sonar ability. Equipped with a silencer, the Agent has below average damage in earlier levels whilst getting better damage and firerate later on. Upgrades Abilities Stats Table To see all the previous statistics of this tower, see the (WOA) page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. {| class="wikitable" style="width:700px;" align="center" |- ! scope="col" style="padding: 5px;" align="center" |Level !…

Fallen Soul

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Description The Fallen Soul is an enemy that only appears in Hardcore mode. With its debut on wave 7, the Fallen Soul proves a major difficulty spike. With Below Average speed and high health, the Fallen Soul can be countered by tower such as the Minigunner or Shotgunner, assuming you have efficient farming. Appearance The Fallen Soul appears to be a knight about the same size as the Abnormal Boss. Its entire body has a dark, reflective complexion. It has black armor that has a purple gem at the front and skull shoulder-pads that have blue eyes with blue glowing accents, similar to most fallen enemies. Its helmet has black horns, and has a ghostlike bottom half. Threat Level With the Fallen Soul receiving a , it can be countered by most…

Fallen Titan

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

|-|Current = |-|Translated = |-|April Fools 2022 = Description The Fallen Titan is an enemy that only appears in Hardcore mode. For its debut, it has a high amount of health, presenting a major challenge. It also has shield health, meaning that you do not earn any money from the initial 2,000 health. Mainly used as a shield to protect enemies behind it, the Fallen Titan proves a major threat. Towers with high damage such as the Accelerator or Ranger are advised. Appearance Similar to its previous counterpart, the Fallen Titan has reflective black skin and wears dark purple armor with spikes protruding from the shoulder pads. It has dark blue veins, and cracks scattered across it with a large blue gem in the center. It also wears a helmet…