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Usually, paintball guns aren't really useful in the apocalypse but apparently this one is! An all-rounder splash tower with the ability to deal moderate damage. Stain enemies at later levels, which can reveal hiddens!
―Store Description

Description

The Paintballer is a beginner splash damage tower with multiple abilities. At early levels, it acts as a single-target tower similar to the Scout. However, at level 2+, it gains splash damage every hit. It can ignore defense and gains a powerful ability called stain which can mark enemies and reveal hiddens for limited amounts of time.

Along with this, the Paintballer gains extra explosions at level 4 which deals less damage with a smaller radius like the Mortar. The Paintballer excels in clearing crowds of weaker enemies effectively, but struggles against tankier threats.

Due to this, the Paintballer is better oriented towards Early and Mid game.

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+1 Range Range

+1 Damage Damage


Sell Price changes to Cash$183

Advanced Equipment
Level 2 • Cost: Advanced Equipment - Cash$600

+2 Damage Damage

0 > 3 Explosion Range Explosion

1.408 > 1.308 Firerate Firerate

+Hidden Detection Hidden Detection

+Lead Penetration Lead Penetration

+Stain Passive

Sell Price changes to Cash$383

Safety Gear
Level 3 • Cost: Safety Gear - Cash$1,000

3 > 4 Explosion Range Explosion

+3 Range Range

Stain Duration 5 > 7s Damage

Sell Price changes to Cash$717

RGB Mercenary
Level 4 • Cost: RGB Mercenary - Cash$4,800

+2 Range Range

+10 Damage Damage

4 > 4.5 Explosion Range Explosion Range

0 > 2 Burst Damage

1.308 > 0.208 Firerate Firerate

0 > 1.308 Cooldown Firerate

Stain Duration 7 > 10s

+ Paint Shrapnel

Sell Price changes to Cash$2,317

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Splash Damage[2] Firerate Burst Cooldown Range Explosion Range DPS[3] Shrapnel Count Shrapnel Damage Shrapnel Explosion Range Stain Duration
0 Cash$300 2 N/A 1.408 N/A 11 N/A 1.42 N/A N/A N/A N/A
1 Cash$550 3 N/A 1.408 N/A 12 N/A 2.13 N/A N/A N/A N/A
2 Cash$1,150 N/A 5 1.308 N/A 12 3 3.82 N/A N/A N/A 5s
3 Cash$2,150 N/A 5 1.308 N/A 15 4 3.82 N/A N/A N/A 7s
4 Cash$6,950 N/A 15 0.208 1.308 17 4.5 23.35 3 6 2.25 10s

Stain

Stain is a passive the Paintballer gains at level 2+. When hitting enemies, they will be indicated by a blue color (random colors at max level). While this only reveals hidden enemies for a brief moment, this can prove quite effective.

Paint Shrapnel

Paint Shrapnel is a passive the Paintballer gains at max level. When hitting enemies, the projectile will additionally split into 3 smaller projectiles, each dealing half the damage and half the radius compared to the primary projectile similar to that of the Mortar.

While this isn't particularly useful, it can squeeze in additional damage and apply Stain.

Paintballer's base level design.
Ditto, but with idle animation.
Paintballer's level 1 design.
Paintballer's level 3 design.
Paintballer's design at level 4. Max level fires in bursts of 2 due to the double-barrel weapon.
Paintballer's level 2 design.

Ranking and Strategy

Paintballer is a viable tower, receiving a solid 7/10. handling crowds of enemies very well whilst at a reasonable price, the Paintballer is one of the best options for early game. Here are a few strategies to use it optimally:

  • Due to it's lack of splash at early levels, use it with that taken into account. It can clear early waves efficiently like this.
    • It's also worth considering placements since the Paintballer lacks range.
  • While it can handle crowds of enemies like Breakers effectively, the Paintballer struggles immensely against high hp targets like the Abnormal Boss.
    • Because of this, Paintballer should be used sparingly.
  • The Paintballer proves effective against Hidden enemies due to its Stain ability.
    • Towers that lack hidden detection like the Ranger or Brawler can heavily benefit from this.
      • However, since this effect is brief, it can be somewhat inconsistent.
        • Do note that hidden enemies can only be marked once. This does not stack, so when the effect wears off they cannot be marked again.
  • Along with this, due to Paintballer possessing all detections, it can be used for Hardcore.
    • However, towers with such detections usually preform better than the Paintballer in this niche such as the Golden Soldier.
  • The Paintballer also has a placement limit of 15, so it should never be your main source of damage.

Trivia

  • When the game was in Alpha, the Paintballer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Paintballer was added before the John (now called the Militant) and was formerly "JOHN ROBLOX's" tower until the John was released.
    • He himself considered this a weak tower.
    • This used to be redeemable with the code JOHNROBLOX, making it the first ever tower that could have been redeemable by a code.
  • The Paintballer is the cheapest tower to unlock in the game.
  • The Paintballer is also one of the most mocked towers in the tower defense simulator community because it is not a very strong tower only for beginner players such as people who prefer to use scout and soldier instead of the paintballer.
  • At max level, the Paintballer's projectiles will randomize in color.
    • Interestingly enough, these do not provide buffs. Along with this, colors like black or white are impossible to appear.

Update History

For previous cosmetic variations, see the gallery page.

NiL!1!

Notes

  1. ↑ At level 2+, the splash radius from paintballer's attacks can also indirectly hit flying enemies.
  2. ↑ Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  3. ↑ DPS assumes only one enemy is hit and receives full splash damage.


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