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v1.0.1! v1.0.2! v1.0.3! AbandonedCityViewV2.png Category:Blog posts
v1.0.1! v1.0.2! v1.0.3! AbandonedCityViewV2.png Category:Blog posts
{| class="fandom-table" |+ !Image !Tower !Buffed or Nerfed? !Changes !Date |- | |Paintballer |Buffed | Cost increased from $650 to $1,000. Splash damage increased from 0 to 1. Firerate increased from 0.7 to 1.05. Explosion range increased from 0 to 2. Cost increased from $650 to $1,000. Splash damage increased from 0 to 1. Firerate increased from 0.7 to 1.05. Explosion range increased from 0 to 2. Cost increased from $150 to $200. Range decreased from +1 to +0. Direct damage increased from +0 to +1. Fireate changed from 0.7 > 0.55 to 1.05. Explosion range increased from 0 to 2 > 4. Cost increased from $1,000 to $1,650. Direct damage decreased from +1 to +0. Firerate changed from 0.55 to 1.05 > 0.85. Cost increased from $3,000 to $3,500.…
Easy Mode Normal How most zombies start off as before gaining mutations, these green fellas are very disposable and come in high quantities as they are the normalest the zombie army has for soldiers, they might be weak but a swarm can shred anything if enough time is given. Speedy A faster yet weaker version of the normal zombie, these guys are usually trained by a speedy boss to be very fast yet they forget to take care of their health and in result have less health which causes their blue skin to appear. Slow A slow yet beefier version of a normal zombie, these guys are trained to be as healthy as possible to take more bullets but in result makes them slower though their legs are very buff due to training, they are usually sent in as…
January 2024 Content Creators Update (v1.12.0) 📹Added Content Creator Skins Corso Crook Boss Eggrypted Commander Wikia Engineer Propellars Ranger Sweaking Minigunner Elite Accelerator Issac Warden 🛒Updated Daily Skins Content Creator Skins have been added to the daily skin rotation! Skins will appear in the daily rotation for the next 30 days! Expect more skins to be added alongside Content Creators! 🔧Improvements Towers are now changed from using viewport to using icons Towers are now streamed into the client Units are now streamed into the client Enemies are now streaming on demand into the client Client FPS should be higher and more stable Client memory usage should be lower by ~1gb Duplicate textures have been removed We are continuing…