Official Tower Defense Simulator Wiki
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Introduction

Hardcore mode is one of the regular modes, being the hardest mode in the game. It possesses mechanics unique to it, as well as having a new enemy debut every wave. This mode has the HP Locked modifier, locking the base health at 100.

Mechanics

Quests

Hardcore mode has a quest system. Completing quests within the game grants Charges, which are spent on many things. The difficulty of quests given, as well as their charge reward, is based on the level of the Megacore. As a bonus, completing quests will reward players with extra rewards at the end of the game. Quests can be ditched by spending charges.

Charges

Charges are obtained from completing quests. They are used on these enemies:

  • Megacore
  • New Star
  • Flaring Dwarf
  • Main Sequence Starblaster
  • Twin Magnetar

Uses for charges range from buffing towers and hindering enemies to triggering special abilities. For more information on these uses, visit the respective subpages.

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