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A beginner support tower, useful for weakening enemies.

https://static.wikia.nocookie.net/tower-defense-sim/images/7/7c/DHBunnyPaintballer0.png

Rework

{
  "master": {
    "Paintballer - Onett4smash": {
      "Default": {
        "Upgrades": [
          {
            "Image": 3280081327,
            "Stats": {
              "Extras": [
                "Explosion Radius: 1.5 → 2"
              ],
              "Attributes": {
                "ExplosionRadius": 2,
                "Paint": "1%",
                "Ability": "N/A",
                "Passive": "N/A",
                "Boosted Cooldown": "0.45s",
                "Boosted Paint": "2%"
              },
              "Detections": {
                "Flying": false
              },
              "Cooldown": 1.8,
              "Range": 14,
              "Damage": 0,
              "Limit": 5
            },
            "Title": "Quick Reactions",
            "Cost": 100
          },
          {
            "Image": 3319083300,
            "Stats": {
              "Extras": [],
              "Attributes": {
                "ExplosionRadius": 2,
                "Paint": "1%",
                "Ability": "N/A",
                "Passive": "N/A",
                "Boosted Cooldown": "0.375s",
                "Boosted Paint": "2%"
              },
              "Detections": {
                "Flying": false,
                "Hidden": true
              },
              "Cooldown": 1.5,
              "Range": 15,
              "Damage": 0,
              "Limit": 5
            },
            "Title": "Shoulder Pads",
            "Cost": 400
          },
          {
            "Image": 3280082028,
            "Stats": {
              "Extras": [
                "Explosion Radius: 2 → 2.5",
                "Paint: 1% → 2%"
              ],
              "Attributes": {
                "ExplosionRadius": 2.5,
                "Paint": "2%",
                "Ability": "N/A",
                "Passive": "N/A",
                "Boosted Cooldown": "0.375s",
                "Boosted Paint": "4%"
              },
              "Detections": {
                "Flying": false,
                "Hidden": true
              },
              "Cooldown": 1.5,
              "Range": 17,
              "Damage": 0,
              "Limit": 5
            },
            "Title": "Sticky Paint",
            "Cost": 1500
          },
          {
            "Image": 3319084508,
            "Stats": {
              "Extras": [
                "Paint: 2% → 3%"
              ],
              "Attributes": {
                "ExplosionRadius": 2.5,
                "Paint": "3%",
                "Ability": "N/A",
                "Passive": "N/A",
                "Boosted Cooldown": "0.375s",
                "Boosted Paint": "6%"
              },
              "Detections": {
                "Flying": false,
                "Hidden": false
              },
              "Cooldown": 1.5,
              "Range": 19,
              "Damage": 0,
              "Limit": 5
            },
            "Title": "Protective Vest",
            "Cost": 3000
          },
          {
            "Image": 3319085582,
            "Stats": {
              "Extras": [
                "Explosion Radius: 2.5 → 0",
                "[Collapsible:Paintball Commander Passive]Instead of attacking, the Paintball Commander passively grants \\c#0492C2\\3%\\c\\ paint to \\c#FFFF9F\\all enemies\\c\\ within range. The Paintball Commander's range is \\c#FF5C5C\\reduced\\c\\ to \\c#0492C2\\15\\c\\.",
                "[Collapsible1:Marked-For-Death Ability]The Paintball Commander selects an enemy to be \\c#FF5C5C\\marked\\c\\. The \\c#FF5C5C\\marked\\c\\ enemy will attract the \\c#FF5C5C\\Aggro\\c\\ of all Paintballers for \\c#0492C2\\10\\c\\ seconds. During this time, all Paintballers gain a \\c#FFFF9F\\quadrupled\\c\\ firerate and \\c#FFFF9F\\double\\c\\ paint applied. If the \\c#FF5C5C\\marked\\c\\ enemy is defeated during this time, all Paintballers default to their regular targeting. Has a cooldown of \\c#0492C2\\40\\c\\ seconds."
              ],
              "Attributes": {
                "ExplosionRadius": 0,
                "Paint": "3%",
                "Ability": "Marked-For-Death",
                "Passive": "Paintball Commander",
                "Boosted Cooldown": "0s",
                "Boosted Paint": "6%"
              },
              "Detections": {
                "Flying": false,
                "Hidden": false
              },
              "Cooldown": 0,
              "Range": 15,
              "Damage": 0,
              "Limit": 5
            },
            "Title": "Paintball Commander",
            "Cost": 15000
          }
        ],
        "Defaults": {
          "Detections": {
            "Flying": false,
            "Hidden": false,
            "Lead": false
          },
          "Attributes": {
            "ExplosionRadius": 1.5,
            "Paint": "1%",
            "Ability": "N/A",
            "Passive": "N/A",
            "Boosted Cooldown": "0.5s",
            "Boosted Paint": "2%"
          },
          "Price": 200,
          "Range": 12,
          "Cooldown": 2,
          "Damage": 0,
          "Abilities": [
            {
              "Name": "Marked-For-Death",
              "Icon": "https://static.wikia.nocookie.net/tower-defense-sim/images/6/6b/TowrDefenceSimulater.png",
              "Level": 5,
              "Cooldown": 40,
              "Cost": "",
              "Description": "The Paintball Commander selects an enemy to be marked. The marked enemy will attract the Aggro of all Paintballers for 5 seconds. During this time, all Paintballers gain a quadrupled firerate and double paint applied. Has a cooldown of 40 seconds."
            }
          ],
          "Limit": 5,
          "Note": "Paint inflicted on an enemy grants it a damage vulnerability scaling with paint%. For example, an enemy with 15% paint takes 15% more damage from all sources.\nPast 20% paint, paint degrades, degrading faster with higher paint%.\n\nPaintballers will not target enemies at 20% paint or higher unless the enemy is marked by the Marked-For-Death ability, or any other Aggro-altering abilities.\n\nDo note that at Level 5, the Paintballer's functionality changes drastically. On top of gaining Marked-For-Death, its passive paint inflicted is overall more effective against hordes, but worse against singular enemies, and will benefit less from Marked-For-Death itself due to the quadrupled firerate not taking effect on the passive. Due to this, Level 4 and 5 Paintballers can be seen as sidegrades, and how many of each should be gotten varies based on the situation."
        },
        "CalculationSystem": "Pyromancer"
      }
    }
  },
  "slave": {}
}
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