Slash at enemies and cause heavy bleeding. Bleed damage is based on the enemy’s current health. Bleeding enemies can be forced to rupture, spreading the damage across the field.

https://static.wikia.nocookie.net/tower-defense-sim/images/5/56/IconI.png

Rework

{
  "master": {
    "Slasher - Onett4smash": {
      "Default": {
        "Upgrades": [
          {
            "Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/6/69/SlasherReworkUpgrade1.png/revision/latest?cb=20241023195751",
            "Stats": {
              "Extras": [],
              "Attributes": {
                "MaxStack": 20,
                "BleedDamage": "0.1%",
                "Max Bleed Damage": "2%",
                "Bleed Tick": "3s",
                "Ability": "N/A"
              },
              "Detections": {
                "Flying": false,
                "Hidden": true,
                "Lead": false
              },
              "Cooldown": 0.4,
              "Range": 7,
              "Damage": 6,
              "Limit": 3
            },
            "Title": "Bloodthirsty Eyes",
            "Cost": 1000
          },
          {
            "Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/5/5e/SlasherReworkUpgrade2.png/revision/latest?cb=20241023195805",
            "Stats": {
              "Extras": [
                "Max Bleed Stack: 20 → 30",
                "Max Bleed Damage: 2% → 3%"
              ],
              "Attributes": {
                "MaxStack": 30,
                "BleedDamage": "0.1%",
                "Max Bleed Damage": "3%",
                "Bleed Tick": "3s",
                "Ability": "N/A"
              },
              "Detections": {
                "Flying": false,
                "Hidden": true,
                "Lead": false
              },
              "Cooldown": 0.3,
              "Range": 8,
              "Damage": 10,
              "Limit": 3
            },
            "Title": "Precise Cuts",
            "Cost": 2500
          },
          {
            "Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/3/3c/SlasherReworkUpgrade3.png/revision/latest?cb=20241023195819",
            "Stats": {
              "Extras": [
                "Bleed Damage: 0.1% → 0.5%",
                "Max Bleed Stack: 30 → 10",
                "Max Bleed Damage: 3% → 5%",
                "[Collapsible:Thousand Cuts Ability]On activation, cause \\c#FFFF9F\\all\\c\\ bleeding enemies to \\c#FF5C5C\\rupture\\c\\, dealing their total elapsed damage from bleed in an explosion of \\c#0492C2\\4\\c\\ radius, damage ignoring the original enemy. \\c#FF5C5C\\Removes\\c\\ bleed from all enemies. Has a global cooldown of \\c#0492C2\\20\\c\\ seconds."
              ],
              "Attributes": {
                "MaxStack": 10,
                "BleedDamage": "0.5%",
                "Max Bleed Damage": "5%",
                "Bleed Tick": "3s",
                "Ability": "Thousand Cuts"
              },
              "Detections": {
                "Flying": false,
                "Hidden": true,
                "Lead": false
              },
              "Cooldown": 1,
              "Range": 8,
              "Damage": 50,
              "Limit": 3
            },
            "Title": "Vessel Rupture",
            "Cost": 5000
          },
          {
            "Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/2/23/SlasherReworkUpgrade4.png/revision/latest?cb=20241023195928",
            "Stats": {
              "Extras": [
                "Bleed Damage: 0.5% → 0.7%",
                "Max Bleed Damage: 5% → 7%"
              ],
              "Attributes": {
                "MaxStack": 10,
                "BleedDamage": "0.7%",
                "Max Bleed Damage": "7%",
                "Bleed Tick": "3s",
                "Ability": "Thousand Cuts"
              },
              "Detections": {
                "Flying": false,
                "Hidden": true,
                "Lead": false
              },
              "Cooldown": 1.2,
              "Range": 8,
              "Damage": 150,
              "Limit": 3
            },
            "Title": "Phantom's Blade",
            "Cost": 12500
          },
          {
            "Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/c/c7/SpringTimeShredderPI.png",
            "Stats": {
              "Extras": [
                "Bleed Damage: 0.7% → 1%",
                "Max Bleed Damage: 7% → 10%"
              ],
              "Attributes": {
                "MaxStack": 10,
                "BleedDamage": "1%",
                "Max Bleed Damage": "10%",
                "Bleed Tick": "3s",
                "Ability": "Thousand Cuts"
              },
              "Detections": {
                "Flying": false,
                "Hidden": true,
                "Lead": false
              },
              "Cooldown": 1.5,
              "Range": 9,
              "Damage": 300,
              "Limit": 3
            },
            "Title": "Deadly Shock",
            "Cost": 35000
          }
        ],
        "Defaults": {
          "Detections": {
            "Flying": false,
            "Hidden": false,
            "Lead": false
          },
          "Attributes": {
            "MaxStack": 20,
            "BleedDamage": "0.1%",
            "Max Bleed Damage": "2%",
            "Bleed Tick": "3s",
            "Ability": "N/A"
          },
          "Price": 1500,
          "Range": 6,
          "Cooldown": 0.5,
          "Damage": 4,
          "Limit": 3,
          "Abilities": [
            {
              "Name": "Thousand Cuts",
              "Icon": "https://static.wikia.nocookie.net/tower-defense-sim/images/3/38/SSlasher2.png",
              "Level": 3,
              "Cooldown": 20,
              "Cost": "",
              "Description": "On activation, cause all bleeding enemies to rupture, dealing their total elapsed damage from bleed in an explosion of 4 radius, damage ignoring the original enemy.\nRemoves bleed from all enemies.\nHas a global cooldown of 20 seconds."
            }
          ],
          "Note": "Bleed deals damage based on the enemy's current health. For example, an enemy with 100,000 health and 5% bleed inflicted will take 5,000 damage in a bleed tick. That same enemy with 10,000 health will only take 500 damage in a bleed tick. Bleed always ticks every 3 seconds and lasts indefinitely.\n\nBleed Damage refers to the bleed% the Slasher applies on hit, and Max Bleed Damage refers to the maximum bleed% a Slasher can apply on an enemy.\n\nAs an example of how Thousand Cuts functions, an enemy that has taken a total of 1,000 damage from bleed will rupture, creating an explosion that deals 1,000 damage to all nearby enemies, excluding itself, then have its bleed removed."
        },
        "CalculationSystem": "Pyromancer"
      }
    }
  },
  "slave": {}
}
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