Slasher Rework
Slash at enemies and cause heavy bleeding. Bleed damage is based on the enemy’s current health. Bleeding enemies can be forced to rupture, spreading the damage across the field.
https://static.wikia.nocookie.net/tower-defense-sim/images/5/56/IconI.png
Rework
{
"master": {
"Slasher - Onett4smash": {
"Default": {
"Upgrades": [
{
"Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/6/69/SlasherReworkUpgrade1.png/revision/latest?cb=20241023195751",
"Stats": {
"Extras": [],
"Attributes": {
"MaxStack": 20,
"BleedDamage": "0.1%",
"Max Bleed Damage": "2%",
"Bleed Tick": "3s",
"Ability": "N/A"
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 0.4,
"Range": 7,
"Damage": 6,
"Limit": 3
},
"Title": "Bloodthirsty Eyes",
"Cost": 1000
},
{
"Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/5/5e/SlasherReworkUpgrade2.png/revision/latest?cb=20241023195805",
"Stats": {
"Extras": [
"Max Bleed Stack: 20 → 30",
"Max Bleed Damage: 2% → 3%"
],
"Attributes": {
"MaxStack": 30,
"BleedDamage": "0.1%",
"Max Bleed Damage": "3%",
"Bleed Tick": "3s",
"Ability": "N/A"
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 0.3,
"Range": 8,
"Damage": 10,
"Limit": 3
},
"Title": "Precise Cuts",
"Cost": 2500
},
{
"Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/3/3c/SlasherReworkUpgrade3.png/revision/latest?cb=20241023195819",
"Stats": {
"Extras": [
"Bleed Damage: 0.1% → 0.5%",
"Max Bleed Stack: 30 → 10",
"Max Bleed Damage: 3% → 5%",
"[Collapsible:Thousand Cuts Ability]On activation, cause \\c#FFFF9F\\all\\c\\ bleeding enemies to \\c#FF5C5C\\rupture\\c\\, dealing their total elapsed damage from bleed in an explosion of \\c#0492C2\\4\\c\\ radius, damage ignoring the original enemy. \\c#FF5C5C\\Removes\\c\\ bleed from all enemies. Has a global cooldown of \\c#0492C2\\20\\c\\ seconds."
],
"Attributes": {
"MaxStack": 10,
"BleedDamage": "0.5%",
"Max Bleed Damage": "5%",
"Bleed Tick": "3s",
"Ability": "Thousand Cuts"
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 1,
"Range": 8,
"Damage": 50,
"Limit": 3
},
"Title": "Vessel Rupture",
"Cost": 5000
},
{
"Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/2/23/SlasherReworkUpgrade4.png/revision/latest?cb=20241023195928",
"Stats": {
"Extras": [
"Bleed Damage: 0.5% → 0.7%",
"Max Bleed Damage: 5% → 7%"
],
"Attributes": {
"MaxStack": 10,
"BleedDamage": "0.7%",
"Max Bleed Damage": "7%",
"Bleed Tick": "3s",
"Ability": "Thousand Cuts"
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 1.2,
"Range": 8,
"Damage": 150,
"Limit": 3
},
"Title": "Phantom's Blade",
"Cost": 12500
},
{
"Image": "https://static.wikia.nocookie.net/tower-defense-sim/images/c/c7/SpringTimeShredderPI.png",
"Stats": {
"Extras": [
"Bleed Damage: 0.7% → 1%",
"Max Bleed Damage: 7% → 10%"
],
"Attributes": {
"MaxStack": 10,
"BleedDamage": "1%",
"Max Bleed Damage": "10%",
"Bleed Tick": "3s",
"Ability": "Thousand Cuts"
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 1.5,
"Range": 9,
"Damage": 300,
"Limit": 3
},
"Title": "Deadly Shock",
"Cost": 35000
}
],
"Defaults": {
"Detections": {
"Flying": false,
"Hidden": false,
"Lead": false
},
"Attributes": {
"MaxStack": 20,
"BleedDamage": "0.1%",
"Max Bleed Damage": "2%",
"Bleed Tick": "3s",
"Ability": "N/A"
},
"Price": 1500,
"Range": 6,
"Cooldown": 0.5,
"Damage": 4,
"Limit": 3,
"Abilities": [
{
"Name": "Thousand Cuts",
"Icon": "https://static.wikia.nocookie.net/tower-defense-sim/images/3/38/SSlasher2.png",
"Level": 3,
"Cooldown": 20,
"Cost": "",
"Description": "On activation, cause all bleeding enemies to rupture, dealing their total elapsed damage from bleed in an explosion of 4 radius, damage ignoring the original enemy.\nRemoves bleed from all enemies.\nHas a global cooldown of 20 seconds."
}
],
"Note": "Bleed deals damage based on the enemy's current health. For example, an enemy with 100,000 health and 5% bleed inflicted will take 5,000 damage in a bleed tick. That same enemy with 10,000 health will only take 500 damage in a bleed tick. Bleed always ticks every 3 seconds and lasts indefinitely.\n\nBleed Damage refers to the bleed% the Slasher applies on hit, and Max Bleed Damage refers to the maximum bleed% a Slasher can apply on an enemy.\n\nAs an example of how Thousand Cuts functions, an enemy that has taken a total of 1,000 damage from bleed will rupture, creating an explosion that deals 1,000 damage to all nearby enemies, excluding itself, then have its bleed removed."
},
"CalculationSystem": "Pyromancer"
}
}
},
"slave": {}
}