Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,731
articles
A long-ranged, slow-firing cliff tower that can provide extra support against hidden and flying enemies.

https://static.wikia.nocookie.net/tower-defense-sim/images/0/01/SniperDI.png

Rework

{
  "master": {
    "Sniper - Onett4smash": {
      "Default": {
        "Upgrades": [
          {
            "Image": 3280081327,
            "Stats": {
              "Extras": [],
              "Attributes": {
                "Ability": "N/A",
                "Damage Vuln. Applied": "N/A"
              },
              "Detections": {
                "Flying": true,
                "Hidden": true,
                "Lead": true
              },
              "Cooldown": 5,
              "Range": 30,
              "Damage": 30,
              "Limit": 5
            },
            "Title": "Geared Up",
            "Cost": 300
          },
          {
            "Image": 3280367022,
            "Stats": {
              "Extras": [
                "[Collapsible:Signal Beam Ability]Switch all Snipers between \\c#0492C2\\normal\\c\\ and \\c#0492C2\\signal\\c\\ mode. During signal mode, the Sniper’s shots are signal beams that \\c#FF5C5C\\only\\c\\ attack hidden and flying enemies, inflicting a \\c#0492C2\\permanent 2%\\c\\ \\c#FF5C5C\\damage vulnerability\\c\\ on them per shot and \\c#FFFF9F\\revealing\\c\\ them if hidden for \\c#0492C2\\2\\c\\ seconds. Has a cooldown of \\c#0492C2\\15\\c\\ seconds."
              ],
              "Attributes": {
                "Ability": "Signal Beam",
                "Damage Vuln. Applied": "2%"
              },
              "Detections": {
                "Flying": true,
                "Hidden": true,
                "Lead": false
              },
              "Cooldown": 5,
              "Range": 30,
              "Damage": 40,
              "Limit": 5
            },
            "Title": "Backline Support",
            "Cost": 750
          },
          {
            "Image": 3280367963,
            "Stats": {
              "Extras": [
                "[Collapsible:Signal Beam Upgraded]● Damage Vulnerability Applied: 2% → 3%"
              ],
              "Attributes": {
                "Ability": "Signal Beam",
                "Damage Vuln. Applied": "3%"
              },
              "Detections": {
                "Flying": true,
                "Hidden": true,
                "Lead": true
              },
              "Cooldown": 5,
              "Range": 30,
              "Damage": 75,
              "Limit": 5
            },
            "Title": "Pinpoint Accuracy",
            "Cost": 1500
          },
          {
            "Image": 3280368786,
            "Stats": {
              "Extras": [
                "[Collapsible:Signal Beam Upgraded]● Damage Vulnerability Applied: 3% → 4%"
              ],
              "Attributes": {
                "Ability": "Signal Beam",
                "Damage Vuln. Applied": "4%"
              },
              "Detections": {
                "Flying": true,
                "Hidden": true,
                "Lead": true
              },
              "Cooldown": 5,
              "Range": 32,
              "Damage": 175,
              "Limit": 5
            },
            "Title": "Tactical Ops",
            "Cost": 4000
          },
          {
            "Image": "File:SniperUpgrade5.png",
            "Stats": {
              "Extras": [
                "[Collapsible:Signal Beam Upgraded]● Damage Vulnerability Applied: 4% → 5%"
              ],
              "Attributes": {
                "Ability": "Signal Beam",
                "Damage Vuln. Applied": "5%"
              },
              "Detections": {
                "Flying": true,
                "Hidden": true,
                "Lead": true
              },
              "Cooldown": 5,
              "Range": 35,
              "Damage": 325,
              "Limit": 5
            },
            "Title": "Aim Twice, Shoot Once",
            "Cost": 8500
          }
        ],
        "Defaults": {
          "Detections": {
            "Flying": true,
            "Hidden": false,
            "Lead": false
          },
          "Price": 800,
          "Range": 28,
          "Cooldown": 5,
          "Damage": 22,
          "Limit": 5,
          "Attributes": {
            "Ability": "N/A",
            "Damage Vuln. Applied": "N/A"
          },
          "Abilities": [
            {
              "Name": "Signal Beam",
              "Icon": "File:Sniper2D.png",
              "Level": 2,
              "Cooldown": 15,
              "Cost": 0,
              "Description": "Switch all Snipers between normal and signal mode. During signal mode, the Sniper’s shots are signal beams that only attack hidden and flying enemies, inflicting a permanent (Level)% damage vulnerability on them per shot and revealing them if hidden for 2 seconds."
            }
          ],
          "Note": "Along with being buffed to be a better early game option (with my design process of all towers being of similar viability), this version of the Sniper has a mode-switching ability that swaps it between regular and signal mode.\n\nDuring signal mode, the Sniper will not attack any enemies that are not Hidden or Flying under any circumstances, but when attacking said enemies, it will inflict a damage vulnerability, as well as revealing the enemy from being Hidden briefly (but not Flying), turning Sniper into a support option later on in the game (assuming attributed enemies are prevalent).\n\nThe 2 seconds of Hidden reveal does not stack with itself."
        }
      }
    }
  },
  "slave": {}
}
Log in or create an account to post, reply and vote.

No threads yet. Start one!