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Onett4smash

52 posts

New Tower: Spread Bomber

by Onett4smash · · 0 comments

WIP. Description The Spread Bomber is a splash damage tower that can be unlocked by reaching . It is similar to the Mortar as it is an explosive cliff tower. The Spread Bomber has a unique way of shooting. It shoots two (increases with Level) bombs at once that target different enemies. At Level 5, it has very strong DPS against hordes. However, the number of bombs shot also depends on the number of enemies in range, so if only one enemy is in range, the Spread Bomber only shoots one bomb, making it fair poorly against major bosses. Having a relatively cheap base cost and a cost-efficient Level 1 upgrade, the Spread Bomber has good early-game utility. It may struggle against minibosses like the Normal Boss, but other towers can be used to…

Impending Storm Event Part One

by Onett4smash · · 0 comments

(DISCONTINUED) Description The Impending Storm Event was the ninth event to be added to Tower Defense Simulator. This event brought one new event tower, the Storm Chaser. The event has a battlepass, which requires to reach higher tiers. Unlike the Halloween 2020 Event, you can earn outside of this event. The event began on the 26th of March 2022. Impending Storm Season You can obtain from playing games. You will gain up to on Normal Mode, on Molten Mode, on Fallen Mode, in Hardcore Mode and in Sunshine Plains. In total, it would take , or to complete the Frost Invasion Season. Rank 1 - or - 1x Basic Skincrate Rank 2 - or - 1x Storm Skincrate Rank 3 - or - Struck by Lightning Emote Rank 4 - or - 1x Premium Skincrate Rank 5 - or - 1x Storm…

Thunderstormer

by Onett4smash · · 0 comments

Description The Thunderstormer is a Necromancer-type enemy. For its debut, it has decently high health and average speed (about the same as a Normal). It can summon Volt Switchers. The Thunderstormer appears in Golden mode. Appearance The Thunderstormer has light yellow skin and yellow legs and torso. It has a glowing yellow right eye, with the left being replaced by a glowing yellow thunderbolt. It wears a black cloak and pants. It has a lightning symbol on its torso and yellow spiky crystals on its shoulders. It also has yellow armbands. It has a black top hat. The staff is a black and yellow lightning rod that emits yellow sparks. Whenever the Thunderstormer summons Volt Switchers, a bolt of lightning strikes the staff. Strategy Deal…

joke enemy

by Onett4smash · · 0 comments

i looked at the unstoppable enemy joke idea and got my own idea. Ticking Time Bomb HP: 9223372036854775807 Speed: Extremely Slow (takes 15+ minutes to travel to exit) Defense: 100% Immunities: Hidden, Ghost, Explosion, Freeze, Energy, Burn, Lead, Fly Abilities: None Spawns at Wave 1 in any mode The idea is that the enemy acts as a timer. It would take 15+ minutes to reach the exit, but if it does it's basically a guaranteed death. So you need to beat the major boss before the Ticking Time Bomb reaches the exit. The Ticking Time Bomb is completely black and uses ROBLOX R6 animations. Category:Blog posts

nuclear hidden wave

by Onett4smash · · 0 comments

Nuclear hidden wave!!1!!!!11! Enemies Amalgamation Virus Replaces Glitched Giant in Polluted Wastelands HP: 45000 Speed: Above Average Defense: None Immunities: Energy, Poison Ability: Regeneration - Amalgamation's thing. The Amalgamation Virus has the same colors as the Virus, but the model is an Amalgamation's. It has a ROBLOX R6 walking animation. Bruh.wav Replaces Bruh in Polluted Wastelands HP: 9999 Speed: Fast Defense: None Immunities: Energy, Ghost, Hidden, Poison Abilities: None The Bruh.wav is translucent and looks like a Bruh, but the speaker above its head looks different and they constantly emit distorted BRUH sound effects. Lightning Bug Replaces Bug in Polluted Wastelands HP: 9002 Speed: Extremely Swift Defense: None…

Explosion Immunity rework i think

by Onett4smash · · 0 comments

so if i remember correctly, golden mode was removed to be 'balanced' (bruh the whole game was unbalanced anyway, and made even more unbalanced in the same update that removed golden mode) and a reason is because apparently explosion immunity is just uhhhhhhhhh??? so instead i will use the new explosions to rework the immunity Now, all enemies with explosion immunity (like goldens) can take damage from the explosion core only, and only take half of the damage. The edge of the explosion does no damage. For example, max level Mortar does 60 damage in the explosion core. If a Golden gets hit, it will take only 30 damage from the core, and no damage from the edge. thats it. thats all i wanted to say Category:Blog posts

Enemy designs for my first blog post

by Onett4smash · · 0 comments

like the hazmat skins one, i will just describe the enemys appearance. Masked The Masked has white reflective skin. It wears a black mask and headband, dark grey martial arts clothes (idk), and has a black belt. The clothes and mask are translucent. It has a slash across its forehead with multiple lines leaking from it. Once all shield HP is gone, the mask and headband disappear while the clothes become opaque. Miner Necromancer The Miner Necromancer has yellow skin and legs, with the legs being a darker yellow. It wears a light yellow dominus with the light of a mining helmet attached to it. It wears a ripped brown cloak and has brown kneepads. Its pants are ripped and also brown. It wields a golden pickaxe to mine up enemies from the…

Skin Ideas

by Onett4smash · · 0 comments

Personally i think the hazmat skins are really cool (especially hazmat mini) and a few months ago i drew many hazmat skin ideas. i wont put images yet but ill describe how they look like disclaimer: most of these skins have a lot more green than the existing hazmat skins. some dont even have the yellow that is present in hazmat skins. Hazmat DJ Booth Lvl 0 The Hazmat DJ Booth humanoid has pale skin, a black shirt and pants with a green radiation logo on the shirt, and black headphones. It carries a black boombox, with the speakers being green radiation logos. Lvl 1 The Hazmat DJ Booth humanoid gains scientific goggles, black gloves, and a black and green backwards cap. Lvl 2 The Hazmat DJ Booth humanoid gets another boombox that it carries…

Another Tower Idea

by Onett4smash · · 0 comments

ill just get straight to it Firecaster Offensive Tower Description: Casts magical fire blasts to set enemies ablaze! No Placement Limit Like the Pyromancer, the Firecaster's flames speed enemies up. The projectiles shot take time to travel to the enemies targeted. Lvl 0 $700 to place 12 Range 5 Normal Damage 3 Firerate Burns enemies 1 Burn Damage 3 Burn Time 1 Tick The Firecaster has tan skin and orange clothes. It summons and shoots small fireballs at enemies. Lvl 1: Getting Serious $500 to upgrade 14 Range 6 Normal Damage 2.5 Firerate 1 Burn Damage 3 Burn Time 1 Tick The Firecaster gets an orange headband and black gloves. The clothes get red accents. Lvl 2: Bigger Fireball $1000 to upgrade The fireballs now explode on impact. Any enemy…

Thunderstormer change + new Mystery enemy

by Onett4smash · · 0 comments

I made an idea for a Golden mode Summoner Boss (Thunderstormer) but it did not summon Mysteries. I want to change that for consistency reasons. Volt Switcher Summoned by Thunderstormer HP: 50 Speed: Very Fast Defense: None Immunities: Energy Ability: Thunderspawn - Upon death, the Volt Switcher turns into either a Bolt, Shock, Charge, Glitch (rarely), Speedy Boss (rarely), or Error (very rarely). Now Thunderstormer does not summon the enemies it used to, only the Volt Switcher. Category:Blog posts