Definitive Archer Rework
NOT DONE

- Pierce multiple enemies with various effects on arrows!
- ―Reworked Store Description
The Archer, formerly known as the Holiday Archer, was a tower exclusive to the Christmas 2019 Event. It could have been unlocked from the Gift of Sharpness which costs

2,500 Tickets. The gift could have also been bought via a limited time gamepass for
250. It could later be bought through a different limited time gamepass, which was sold multiple times. Most recently, 7th of April 2023, it was sold for
500. Now the Archer can be that can be bought with

1000, the player must be Level 5 or higher to be able to buy.
The Archer shoots arrows that damage and pierce through enemies, making the Archer a multi-target tower. Between Level 0-1, three enemies can be damaged by the same arrow. Between Levels 2-4, five enemies can be damaged by the same arrow. At Level 5, eight enemies can be damaged by the same arrow. The firerate of the Archer is separated into two halves. The first half is the Archer loading the bow with an arrow. This can happen even if there are no enemies in the Archer's range. If it starts attacking with its bow loaded, its firerate will be effectively halved for that shot. The second half is the Archer aiming the bow, and then firing it. This can only happen if there are enemies in its range, unlike the first half. It also boasts a very high range, despite its very low cost.
There are four types of arrows that the Archer can fire. The first is the default arrow, which is available from Level 0. default arrows have no buffs/debuffs on the tower.
The second type is the poison arrow, which is unlocked at Level 2. When an enemy is hit by it, it will gain a slowdown effect and defense dropping for a few seconds. Equipped poison arrows decrease base damage by 50%
The third arrow that Archer can unlock is the fire arrow, which is unlocked at Level 4. When enemies are hit by these arrows, they will be set alight and dealt burn damage. The Archer's burn damage can also damage lead enemies. Some enemies are immune to burn, like the Molten. This does not mean the Archer cannot attack them when it is at Level 3; it only means that it cannot light them on fire. When an enemy is set on fire, it will be thawed if it is frozen. It also cannot be frozen while it is on fire. Equipped fire arrows increase the Archer aim time by 50%.
The fourth and last arrow is the explosive arrow, that can be unlocked at the final level. Hit enemies will explode and deal splash damage, dealing full damage to lead enemies. Equipped explosive arrows decrease piercing by 100%
The main drawback of this tower is that arrows are projectile-based and will take a short time to reach their intended location. On the very rare occasion that an enemy has moved out of the way before the arrow could reach them, they will not be damaged. It is more likely for other enemies to get in the way of the intended target, especially if the arrow has no pierce. Arrows also move along a straight path, so placement is key for the Archer. The Archer can detect hidden enemies at Level 2+ and flying enemies at Level 0+. It can also damage lead enemies at Level 4+ with its flame and explosive arrows, though base damage won't damage them.
Upgrades


Stats Table
Default Arrow
| Level | Total Price | Normal Damage | Pierce | Firerate[1] | Aim Time | Range | DPS[2] |
|---|---|---|---|---|---|---|---|
| 0 | 2 | 3 | 2.008 | 1.008 | 18 | ~0.66 | |
| 1 | 4 | 3 | 2.008 | 1.008 | 20 | ~1.33 | |
| 2 | 4 | 4 | 2.008 | 0.808 | 20 | ~1.33 | |
| 3 | 10 | 4 | 1.808 | 0.808 | 22 | ~2.85 | |
| 4 | 24 | 5 | 1.508 | 0.808 | 24 | 17.26 | |
| 5 | 40 | 6 | 1.508 | 0.708 | 26 | 29.89[3] |
Poison Arrow
| Level | Arrow Damage (-50%) | Poison Slowdown | Defense Drop | Poison Duration | Pierce | Firerate | Aim Time | Range | DPS[2] |
|---|---|---|---|---|---|---|---|---|---|
| 2 | 2 | 15% | 3%/Hit (Max 20%) | 4s | 4 | 2.008 | 0.808 | 20 | 3.54 |
| 3 | 4 | 15% | 3%/Hit (Max 20%) | 4s | 4 | 1.808 | 0.808 | 22 | 6.63 |
| 4 | 8 | 15% | 4%/Hit (Max 20%) | 4s | 5 | 1.508 | 0.808 | 24 | 17.26[4] |
| 5 | 18 | 20% | 4%/Hit (Max 25%) | 5s | 6 | 1.508 | 0.708 | 26 | 29.89[3] |
Flame Arrow
| Level | Arrow Damage | Burn Damage | Burn Duration | Pierce | Firerate | Aim Time (+50%) | Range | DPS[2] |
|---|---|---|---|---|---|---|---|---|
| 4 | 16 | 5 | 6s | 5 | 1.508 | 1.608 | 24 | 17.26[4] |
| 5 | 36 | 9 | 6s | 6 | 1.508 | 1.408 | 26 | 29.89[3] |
Explosive Arrow
| Level | Arrow Damage | Explosion Damage | Explosion Radius | Pierce (-100%) | Firerate | Aim Time | Range | DPS[2] |
|---|---|---|---|---|---|---|---|---|
| 5 | 36 | 80 | 5.5 | 0 | 1.508 | 0.708 | 26 | 29.89[3] |
- ↑ Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
- ↑ 2.0 2.1 2.2 2.3 DPS assumes one arrow successfully hits one enemy only. Total DPS is calculated as Normal DPS + Burn DPS. Burn DPS is calculated as Burn Damage ÷ Tick.
- ↑ 3.0 3.1 3.2 3.3 19.89 Normal DPS + 10 Burn DPS
- ↑ 4.0 4.1 13.26 Normal DPS + 4 Burn DPS







