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Starwarstotal1

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lazy ahh hardcore remake

by Starwarstotal1 · · 0 comments

i made this in 5 minutes maps: 6 new and hardcore exclusive maps, each one with specifically 4 paths modifiers: inflation - every 5 waves, placement, upgrades and abilities cost increase by 10%, capping at 100% glass base - 1 health, cannot be overhealed idk - selling does not return any cash enemies: wave 1: abnormal - 8hp wave 2: quick - 10hp wave 4: hefty - 30 hp - 40% defense wave 7: soul - 25 hp - fast - cannot collide wave 10: lead - 125 hp - slow - lead immunity wave 12: baloon - 55 hp - 15 shield - drops when shield depletes, then starts running wave 15: normal king - 3,000 hp - boss - stomps wave 17: fallen reaper - 800 hp - spawns a fallen grave, which releases out enemies periodically fallen grave - 100 hp - immobile - spawns…

Tower Icons TBC

by Starwarstotal1 · · 0 comments

{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto;" ! colspan="6" |Hunter |- ! rowspan="3" | !Icon | | | | |- !Upgrade |a |a |a |a |- !Level |1 |2 |3 |4 |} {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto;" ! colspan="7" |Paintballer |- ! rowspan="3" | !Icon | | | | | |- !Upgrade |a |a |a |a |a |- !Level |1 |2 |3 |4 |5 |} {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto;" ! colspan="6" |Operator |- ! rowspan="3" | !Icon | | | | |- !Upgrade |Operatons |Suited Up |Heavy Bombardment |Limitless Potential |- !Level |1 |2 |3 |4 |} Category:Blog posts

Hunter Rework Concept

by Starwarstotal1 · · 0 comments

Description The Hunter is a starter tower that can be purchased from the store for . It could have also been obtained from a now expired code. The Hunter has a long-range and deals a decent amount of damage, however has a slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack flying enemies at Level 0, gains hidden detection at Level 2 and gets lead detection on Level 5. Therefore, the Hunter is a fairly decent early to mid-game tower but is overshadowed by better towers in late-game. Upon Level 3, the hunter unlocks a passive damage boost against hidden enemies and then at Level 5, a boost for Nimble and Bloated enemies. The Hunter has a placement limit of sixteen per player Upgrades Stats Table {|…

Paintballer Rework Concept

by Starwarstotal1 · · 0 comments

Description The Paintballer is a starter splash damage tower that can be bought in the store for , but it could also be obtained by a now expired code. It boasts a faster firerate than other splash towers in exchange for no damage. Additionally, enemies hit by Paintballer will recieve a Coated status effect, which increases damage that this enemy will take. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 2, though unlike most other splash towers, it cannot damage lead enemies. Upgrades Reworked Paintballer Stats Table {|…

Event Template

by Starwarstotal1 · · 0 comments

Description Odyssey is a day-time map set in a small island. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode Matchmaking. The statue has a level requirement of Level 85 to be used. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will…

Reworked Gamemodes

by Starwarstotal1 · · 0 comments

epic rework, currently i only re-did badlands II Badlands III Concept Fixed Triumph Coin Rewards: Fixed Triumph EXP Rewards: HP Locked Changes: 4 Players: 3 Players: 2 Players: 1 Player: {| class="wikitable" style="width:750px; text-align: center;" ! colspan="8" |BADLANDS |- ! scope="col" style="padding: 3px;" |Spawn Wave ! scope="col" style="padding: 15px;" |Name ! scope="col" style="padding: 15px;" |Health ! scope="col" style="padding: 15px;" |Defense ! scope="col" style="padding: 15px;" |Speed ! scope="col" style="padding: 20px;" |Attributes ! scope="col" style="padding: 20px;" |Ability ! scope="col" style="padding: 20px;" |Other |- | style="padding: 5px;" |1 | style="padding: 5px;" |West Abnormal | style="padding: 5px;" | |…

Tower Shop Overhaul

by Starwarstotal1 · · 0 comments

Description Tower Shop Overhaul basically changes the unlocking method for towers in the game. This change only applies to fresh accounts. Now you must follow a path to unlock certain towers on a simmilar way of a skill tree. For example, to unlock Ranger ( ) its needed to unlock the Hunter ( ), Freezer ( ) and Electroshocker ( ), meaning that you must spend more coins to get it. This is fixed by rebalancing unlocking costs. Intermediate Towers: 15% Cheaper Advanced Towers: 25% Cheaper Extra Towers Exclusive towers like the War Machine and Mecha Base are overhauled and re-added. Event towers can also be earned through specific Challenge Maps but can only be claimed after the previous tower is obtained. Challenges will finish latur…

Definitive Archer Rework

by Starwarstotal1 · · 0 comments

NOT DONE The Archer, formerly known as the Holiday Archer, was a tower exclusive to the Christmas 2019 Event. It could have been unlocked from the Gift of Sharpness which costs . The gift could have also been bought via a limited time gamepass for . It could later be bought through a different limited time gamepass, which was sold multiple times. Most recently, 7th of April 2023, it was sold for . Now the Archer can be that can be bought with , the player must be or higher to be able to buy. The Archer shoots arrows that damage and pierce through enemies, making the Archer a multi-target tower. Between Level 0-1, three enemies can be damaged by the same arrow. Between Levels 2-4, five enemies can be damaged by the same arrow. At Level 5…