Event Template

- Fight off these pesky pirates trying to loot this island!
- ―Special Gamemode Description
Description
Odyssey is a day-time map set in a small island. This map uses its own mode for the wave structure, enemy statistics and rewards. It is a special map, meaning that it can only be played using the special mode Matchmaking. The statue has a level requirement of Level 85 to be used.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. For example, the Gunslinger gives 



The health of enemies in this mode scales with the player count, starting at three players. The increase is 10% in trio and 20% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy.
This map has the All Paths, HP Locked, Pirate and Mutation modifiers that are intended to make the game harder or change the appearance of enemies. The Pirate modifier players some tracks at the start of Wave 1, 10, 20 and 30, The Mutation increases enemy health by 5% with each wave. The All Paths makes it so enemies are duplicated for each path, instead of alternating between points. As this map has three paths, the amount of enemies is tripled, with a few exceptions, such as the Gunslinger and Cavalry, which either alternate between paths or spawn on set paths. The base health is also set to 200, regardless of the players' levels, due to the HP Locked modifier. Most enemies, with the exception of the Husk, Undead Miner, Cavalry and Gunslinger will get a cowboy hat due to the Cowboy modifier.
Triumphing this map will grant you the Firecracker tower, which can be bought in the store for 
Design & Path
The map takes place in a tropical island. The terrain of this island is mainly sand, with plenty of palm trees. There is a good portion of the map covered in water. there are two paths used by the enemies, both starting from inside a pirate ship at the north, both paths are always close together. There is also many rocky formations with vegetation on them, these can be used for Cliff towers.
Map Concept
Rewards
For former rewards, see this map's Rewards page.
The game calculates how many 





Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
| ( |
( |
Triumphing Odyssey can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (47.39%)
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Fruit Cake (3-6)
- Uncommon (28.44%)
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Crate
- Rare (18.96%)
- High Grade Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Legendary (4.74%)
Badges/Achievements
There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Rewards:
Cowboy
Rewards:
Badlands Cowboy Skin
Enemies
| Sandstone Golem Wave 1 - Early
|
Cutlass Undead Wave 1 - Early |
Basalt Golem Wave 1 - Late
|
Skeleton Wave 6 |
| Barrel Roller Wave 1 Release - On death, spawns one barrel |
Barrel
Spawned by Barrel Roller lass Undead clustered |
Fallen Skeleton Wave 10 93 Total |
Breaker2 Wave 11 408 Total |
| Breaker Wave 21[1] 418 Total |
Husk Wave 13 84 Total |
Giant Skeleton Wave 15 51+ Total[2] |
Necromancer Wave 16 27+ Total[2] |
| Withered Wave 18 150 Total |
Undead Miner Wave 20 60 Total |
Breaker3 Wave 21 240 Total |
Breaker4 Wave 21 72 Total |
| Necrotic Skeleton Wave 22 66 Total |
Tanker Wave 24 15 Total |
Cavalry Wave 25 17 Total |
Conjurer Wave 27 9 Total |
| Gunslinger Wave 30 1 Total |
Wave Structure
Currently, Badlands II has multiple wave bonuses, based on the current wave. Between waves 1 to 10, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.08
Between waves 11 to 15, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.09
Between waves 16 to 20, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.1
Between waves 21 to 30, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] ×
$100)^1.13
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 10% | 40% |
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Prior to 5th of February 2025, the formula for calculating the wave bonus was:
- (
$205 + (Waves Completed - 1) ×
$50) × (1 - 0.1 × Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:
- (
$180 + (
$50 × Waves Completed)) ÷ Players
The waves in Badlands II follow these timings:
| Waves | Wave Timer | Skip Time[3] |
|---|---|---|
| 1-9 | 1:00 | 0:19[4] |
| 10-19 | 1:15 | 0:19[5] |
| 20-29 | 1:30 | 0:19[6] |
| 30 | ∞ | N/A |
Bolded names indicates an enemy type's debut. Prior to the 31st of October 2022, Fallen mode dialogue used to play. However, this is no longer the case.
Strategy
- It is recommended to place your towers near the middle section of the map, as it covers most of the map's path.
- Early on, if you are not trying to get the Quickdraw! badge, you can place tower near the point where all the paths intersect to handle all the paths easily, even though they may not cover much of the map.
- As many enemies spawn in this map that with waves get increased health, high DPS towers like Accelerator, Engineer or Golden Minigunner are recommended for late game.
- They are also recommended as the Gunslinger travels quite fast and requires high DPS towers in order to defeat it before it reaches the exit.
- Because of how many enemies spawn here, area of effect towers like the Golden Pyromancer, Rocketeer and Mortar are highly recommended.
- Slowing towers like the Sledger or Electroshocker may also be useful at slowing down enemies.
- High DPS towers with splash damage capabilities, such as the Pursuit, Ranger or Engineer can also be helpful.
- Support towers, such as the Commander, DJ Booth and Medic are necessary due to how dangerous the waves can get.
- The Cowboy and Golden Cowboy can be quite useful at making money here, due to enemies spawning thrice and them gaining health with the Mutation modifier.
- If you want the Quickdraw! badge, it is recommended to have a good strategy, since it is only obtained by beating this map in less than 16 minutes, which is quite a challenge.
- Teamwork is essential for this badge. Playing with random players is unlikely to make you get it.
- If you are soloing, you may use Time Scale Tickets to speed up the game, allowing you to get the badge easier, although this is not recommended as soloing Badlands II is rather difficult.
- If you are trying to get the Quickdraw! badge, early on you should place down towers that can quickly kill the enemies, such as the Trapper, Electroshocker, Golden Pyromancer, Shotgunner or Golden Crook Boss, near all the entrances.
- If you have it, you may use the Nuke to clear out the enemies on Wave 30 so that your towers can focus on the Gunslinger.
Gallery
Map Icons
-
First icon (30 September 2022 - 21 June 2024)
Thumbnails
-
Badlands II on the game thumbnail.
Icons
-
Badlands II on the game thumbnail.
Promotional Images
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
-
Badlands II on a promotional image.
Promotional Videos
-
Badlands II in a promotional video.
-
Badlands II on a promotional video.
Trailers
-
Badlands II in the game trailer.
Badges
Trivia
- This is the second map to have three paths, with the first being Totality Tower.
- It is also the first survival map to have three paths.
- This map ties with Pizza Party for the highest number of modifiers, at five.
- At the beginning of Waves 1, 10, 20 and 30, a random Intro soundtrack is chosen to play, after which the ambience or final wave music will play.
- As there are only three intros and four waves they play on, some Intro soundtracks would play multiple times, though they are currently bugged and all play at once.
Update History
- 30 September 2022 - v1.4.0
- Badlands II added, directly replacing the Badlands Map.
- Bug: Badlands II matches may sometimes have more than 4 players when starting a match using Matchmaking.
- 31 October 2022 - v1.4.2
- Commander dialogue removed.
- 10 May 2024 - v1.21.0
- Bug: Badlands II is not working correctly.
- 11 May 2024 - v1.21.2
- Bugfix: Badlands II now works correctly.
- 23 May 2024 - v1.23.0
- Updated to the new challenge map system.
- Bug: No longer gives the
50 EXP triumph bonus.
- Bug: Modifiers are applied twice.
- Bug: No longer gives any badges upon triumphing.
- Bug: No longer unlocks the ability to purchase the Cowboy upon triumphing.
- Bug: Commander's dialogue for Fallen Mode now appears.
- 27 May 2024 - v1.23.2
- Bugfix: Badges are now obtainable.
- Bugfix: Cowboy is now unlockable.
- 27 May 2024 - v1.23.2a
- Bugfix: Modifiers no longer apply twice.
- 31 May 2024 - v1.23.5
- Bugfix: Now gives the
50 EXP triumph bonus.
- Bugfix: Now gives the
- 21 June 2024 - v1.25.0
- Updated icon.
- 2 August 2024 - v1.27.0
- Bugfix: No longer has any dialogue.
- 13 November 2024 - v1.41.0
- 13 November 2024 - v1.41.2
- Bugfix: Badlands II no longer appears in normal Elevators.
- 16 December 2024 - v1.46.0
- Enemies Beta removed.
- Bug: Restarting removes all modifiers.
- Bug: All wave intros play at once.
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of legacy Fallen mode.
- 22 January 2025 - v1.50.0
- Legacy added.
- 5 February 2025 - v1.52.0
- Wave structure changed.
- Now moved over to its own mode instead of using the Challenge Maps system to alter legacy Fallen mode.
- Updated rewards.
- Bonus triumph rewards added
- Now has a 47.39% chance to give out one of these Common items:
Time Scale Ticket (3-6)
Revive Ticket (3-5)
Spin Ticket (3-5)
- Low Grade Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Fruit Cake (3-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Crate
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- Health scaling added, set to 10% in trio and 20% in quad.
- Starting cash increased from
$500 to
$800.
- Mode type is now displayed as Special.
- Bug: Final wave music no longer plays.
- Legacy removed.
- 12 February 2025 - v1.53.0
- Quickdraw time requirement decreased from 18 to 16 minutes.
- 5 March 2025 - v1.56.0
- Bug: Still gives the Fruit Cake, when it should be unobtainable from mode triumphs.
Notes





































