Official Tower Defense Simulator Wiki
A fresh coat of paint.
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articles

i made this in 5 minutes

maps:

6 new and hardcore exclusive maps, each one with specifically 4 paths

modifiers:

inflation - every 5 waves, placement, upgrades and abilities cost increase by 10%, capping at 100%

glass base - 1 health, cannot be overhealed

idk - selling does not return any cash

enemies:

  • wave 1: abnormal - 8hp
  • wave 2: quick - 10hp
  • wave 4: hefty - 30 hp - 40% defense
  • wave 7: soul - 25 hp - fast - cannot collide
  • wave 10: lead - 125 hp - slow - lead immunity
  • wave 12: baloon - 55 hp - 15 shield - drops when shield depletes, then starts running
  • wave 15: normal king - 3,000 hp - boss - stomps
  • wave 17: fallen reaper - 800 hp - spawns a fallen grave, which releases out enemies periodically
  • fallen grave - 100 hp - immobile - spawns early game enemies every 3 seconds.
  • wave 19: posessed armor - 900 hp
  • wave 20: fallen rusher
  • wave 22: speedy king - 9,000 hp - boss - speeds up as health decreases
  • wave 24:
  • wave 26: grave digger - 50,000 hp - boss
  • wave 27
  • wave 30: fallen titan: 15,000 hp - slow - equips hammer below 75% health, able to slam
  • wave 32: slow king: 20,000 hp - slow - bubble shield protects enemies inside, granting them 100% defense
  • wave 34: patient zero
  • wave 35:
  • wave 37:
  • wave 40: molten warlord
  • wave 43:
  • wave 46:
  • wave 48: fallen king
  • wave 49:
  • wave 50: void reaver - 750,000 hp - rages if its brother is killed first
  • wave 50: void magnus - 925,000 hp - rages if its brother is killed first

scaling:

1 player: 45 towers, 1x enemy health scaling

2 players: 35 towers each, 1x enemy health scaling

3 players: 25 towers each, 1.1x enemy health scaling

4 players: 20 towers each, 1.2x enemy health scaling

5 players: 18 towers each, 1.4x enemy health scaling

6 players: 15 towers each, 1.6x enemy health scaling

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