lazy ahh hardcore remake
i made this in 5 minutes
maps:
6 new and hardcore exclusive maps, each one with specifically 4 paths
modifiers:
inflation - every 5 waves, placement, upgrades and abilities cost increase by 10%, capping at 100%
glass base - 1 health, cannot be overhealed
idk - selling does not return any cash
enemies:
- wave 1: abnormal - 8hp
- wave 2: quick - 10hp
- wave 4: hefty - 30 hp - 40% defense
- wave 7: soul - 25 hp - fast - cannot collide
- wave 10: lead - 125 hp - slow - lead immunity
- wave 12: baloon - 55 hp - 15 shield - drops when shield depletes, then starts running
- wave 15: normal king - 3,000 hp - boss - stomps
- wave 17: fallen reaper - 800 hp - spawns a fallen grave, which releases out enemies periodically
- fallen grave - 100 hp - immobile - spawns early game enemies every 3 seconds.
- wave 19: posessed armor - 900 hp
- wave 20: fallen rusher
- wave 22: speedy king - 9,000 hp - boss - speeds up as health decreases
- wave 24:
- wave 26: grave digger - 50,000 hp - boss
- wave 27
- wave 30: fallen titan: 15,000 hp - slow - equips hammer below 75% health, able to slam
- wave 32: slow king: 20,000 hp - slow - bubble shield protects enemies inside, granting them 100% defense
- wave 34: patient zero
- wave 35:
- wave 37:
- wave 40: molten warlord
- wave 43:
- wave 46:
- wave 48: fallen king
- wave 49:
- wave 50: void reaver - 750,000 hp - rages if its brother is killed first
- wave 50: void magnus - 925,000 hp - rages if its brother is killed first
scaling:
1 player: 45 towers, 1x enemy health scaling
2 players: 35 towers each, 1x enemy health scaling
3 players: 25 towers each, 1.1x enemy health scaling
4 players: 20 towers each, 1.2x enemy health scaling
5 players: 18 towers each, 1.4x enemy health scaling
6 players: 15 towers each, 1.6x enemy health scaling