Fire Event Concept
Description
The CODE R.E.D. Event is an event concept on the Tower Defense Simulator Wiki. It would reward the Ignition Enforcer.
The event started on October 31st, 2025 at 3:00 EST and ended on November 23rd, 2025 at 3:00 EST.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. Each player will get 100% of the enemy's cash, regardless of player count.
The base health is also set to 300, regardless of the players' levels, due to the HP Locked modifier.
Interestingly, the placement limit is set to 55, regardless of player count.
You can view the legacy version of this concept here.
Rewards
Rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
Triumphing CODE R.E.D. can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (50%)
Time Scale Ticket (10-20)
- Mid Grade Crate (6-10)
- Uncommon (30%)
- Napalm Strike (8-10)
- Rare (15%)
- High Grade Crate (5-10)
- Legendary (5%)
- Molten Monster (1-3)
Badges
There are badges that you can obtain when playing this event, which may have additional rewards alongside them. These are:
Wave Structure
Burnt Ignition had one wave bonus, the wave bonus is calculated as:
- For Wave 1:
$10,000
- From Waves 2–4:
$800 + ([Waves Completed + 1] ×
$225)^1.35
- From Waves 5–9:
$1,000 + ([Waves Completed + 1] ×
$260)^1.55
- From Waves 10–14:
$1,100 + ([Waves Completed + 1] ×
$300)^1.675
- From Waves 15–19:
$1,350 + ([Waves Completed + 1] ×
$475)^1.7
- For Wave 20:
$0
Enemies
| Enraged Quick Wave 1 |
Ignited Heavy Wave 1 |
Smoking Abnormal Wave 2 |
Ash Wave 3 |
| Demon Minion Wave 4 |
Demon Wave 5 |
Steaming Steel Wave 6 |
Smoked Metal Wave 7 |
| Burning Accelerator Wave 8 |
Wire Manufacturer Wave 9 |
Mutagenic Thaumaturge Wave 10 |
Brain Bound Wave 10 |
| Iceberg Camouflage Wave 11 |
Dynamite Transporter Wave 12 |
Firecracker Igniter Wave 13 |
Steam-filled Canister Wave 14 |
| Igneous Headsman Wave 15 |
Papa Bread Wave 15 |
Hot Sauce Handler Wave 16 |
Scorching Soul Wave 17 |
| Molten Harvester Wave 18 |
Molten Warlord Wave 20 |
Conflagration Emperor Wave 25 |
Unknown Small Boss Wave 25 |
| Unknown Small N/A[1] |
Possessed Ash Wave 25 |
Ignited Skull N/A[2] |
The waves in Burnt Ignition follow these timings:
| Waves | Wave Timer | Skip Time[3] |
|---|---|---|
| 1-4 | 1:00 | 0:14[4] |
| 5-9 | 1:00 | 0:19[5] |
| 10-14 | ∞ | 0:34 |
| 15-19 | ∞ | 0:49 |
| 20 | ∞ | N/A |
Bolded names indicate an enemy type's debut.
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | These enemies are ruthless. Do not take them lightly in the slightest. One blink and our base could be done for. | 1x Enraged Quick, 1x Ignited Heavy, 3x Enraged Quick, 1x Ignited Heavy, 2x Enraged Quick, 1x Ignited Heavy (Corpse) | |
| I wish you all the best of luck, and please, try not to die. | |||
| 2 | Ugh, a new enemy appearance already? We just started! | 1x Smoking Abnormal (Aggro), 1x Enraged Quick (Bloated), 3x Ignited Heavy | |
| 3 | Get our defense ready! A boss is coming, trying to kill it with your towers' units may not be the best idea for this enemy. | 3x Enraged Quick (Nimble), 5x Ignited Heavy, 1x Smoking Abnormal, 1x Ash (Boss) | |
| 4 | - | 1x Demon Minion 5x Enraged Quick, 2x Ignited Heavy, 2x Enraged Quick (Nimble), 1x Smoking Abnormal, 1x Ignited Heavy (Nimble), 1x Demon Minion | |
| 5 | Remember those tiny demon freaks we dealt with a few seconds ago? Looks like their daddy is here. | 3x Demon Minion, 1x Enraged Quick (Bloated), 2x Smoking Abnormal (Health Regen), 1x Demon (Boss) | |
| It's kind of funny how they can't beat us on their own, so they have to cry to their father for help. | |||
| 6 | - | 2x Steaming Steel, 6x Enraged Quick, 1x Smoking Abnormal, 3x Enraged Quick (Nimble), 6x Demon Minion, 1x Steaming Steel | |
| 7 | Dispatcher! I'm searching through our records and it looks like these enemies went through some sort of molten transformation after defeating them. They've come to get as strong as ever with the help of the Conflagration Emperor. | 1x Ignited Heavy (Lead, 4x Smoking Abnormal, 5x Enraged Quick (Nimble), 10x Demon Minion, 3x Smoked Metal, 4x Enraged Quick, 1x Smoking Abnormal (Bloated) | |
| Interesting, so how badly were these enemies we already faced ... helped? | |||
| Really bad. It's gotten so bad to where even the Molten Warlord joined their team! And we might not have long to research about this, the Conflagration Emperor isn't known for being the patient kind. | |||
| Understood. It'll be faster if we find out more about this together. So I won't be available to assist temporarily. | |||
| Good luck, don't fail us now. | |||
| 8 | - | 1x Burning Accelerator, 8x Enraged Quick, 2x Demon, 12x Demon Minion, 2x Steaming Steel, 2x Smoked Metal, 1x Ash (Bloated) | |
| 9 | - | 13x Enraged Quick (Nimble), 1x Ash, 6x Smoking Abnormal, 8x Ignited Heavy, 1x Wire Manufacturer (Boss), 9x Demon Minion (Nimble) | |
| 10 | - | 1x Brain Bound, 2x Ash (Nimble), 3x Demon, 8x Demon Minion, 5x Steaming Steel, 14x Smoking Abnormal, 1x Demon (Bloated), 3x Smoked Metal, 1x Mutagenic Thaumaturge (Boss, Health Regen), 15x Enraged Quick | |
| 11 | - | 10x Iceberg Camouflage (Bloated, Nimble), 5x Burning Accelerator, 3x Ash, 5x Demon (Nimble), 16x Ignited Heavy, 10x Smoking Abnormal | |
| 12 | - | 1x Brain Bound, 2x Wire Manufacturer, 1x Mutagenic Thaumaturge, 14x Iceberg Camouflage, 3x Ash, 6x Burning Accelerator, 2x Smoked Metal (Nimble), 1x Brain Bound 1x Dynamite Transporter (Boss) 14x Smoking Abnormal (Nimble) | |
| 13 | - | 5x Firecracker Igniter, 6x Ash, 1x Mutagenic Thaumaturge, 5x Iceberg Camouflage, 1x Wire Manufacturer, 7x Smoked Metal, 5x Steaming Steel, 3x Brain Bound, 4x Ash (Bloated, Corpse), 1x Enraged Quick (Tank) | |
| 14 | - | 2x Steam-filled Canister, 1x Mutagenic Thaumaturge (Nimble), 11x Burning Accelerator, 10x Ash, 12x Iceberg Camouflage, 3x Firecracker Igniter, 1x Dynamite Transporter, 11x Steaming Steel, 2x Iceberg Camouflage, 3x Brain Bound, 25x Enraged Quick (Nimble) | |
| 15 | - | 2x Mutagenic Thaumature, 1x Dynamite Transporter, 16x Iceberg Camouflage, Igneous Headsman (Boss, Aggro), 1x Steam-filled Canister, 6x Firecracker Igniter, 3x Wire Manufacturer, 5x Brain Bound, 8x Burning Accelerator (Health Regen), 10x Iceberg Camouflage (Nimble) 3x Papa Bread | |
| 16 | - | 1x Hot Sauce Handler (Boss), 5x Brain Bound, 2x Papa Bread, 1x Steam-filled Canister, 9x Firecracker Igniter, 5x Iceberg Camouflage (Lead), 4x Burning Accelerator (Hidden), 6x Demon, 20x Demon Minion, 2x Papa Bread | |
| 17 | - | 1x Scorching Soul, 1x Mutagenic Thaumaturge, 3x Papa Bread, 2x Steam-filled Canister, 6x Firecracker Igniter, 7x Demon, 1x Scorching Soul, 8x Iceberg Camouflage, 2x Brain Bound, 2x Wire Manufacturer, 10x Burning Accelerator, 7x Demon, 12x Ash (Nimble), 1x Scorching Soul | |
| 18 | - | 11x Demon, 12x Demon Minion, 3x Demon, 1x Mutagenic Thaumaturge, 1x Scorching Soul, 5x Papa Bread, 2x Demon (Bloated), 1x Molten Harvester (Boss), 2x Demon | |
| 19 | - | 2x Papa Bread (Nimble), 3x Steam-filled Canister, 1x Molten Harvester (Nimble), 5x Demon (Health Regen), 2x Scorching Soul, 11x Firecracker Igniter, 16x Iceberg Camouflage, 1x Brain Bound (Bloated), 1x Mutagenic Thaumaturge, 3x Wire Manufacturer, 7x Burning Accelerator, 13x Smoked Metal | |
| 20 | I'm back, and I got some bad news, a boss is stomping down the path. | 1x Molten Harvester , 1x Mutagenic Thaumaturge, 15x Demon Minion, 3x Papa Bread, 2x Demon, 1x Molten Warlord, 4x Burning Accelerator (Nimble), 2x Firecracker Igniter | |
| Hopefully you know him already, it's the Molten Warlord! We've taken him out more times than I can count! No more how much stronger he gets, we'll always come out on top! It won't hurt one more time, right? | |||
| Just.. don't hurt him too bad, will you? I need more research against these ... transformations. | |||
| 21 | Good job, Soldier. Now get ready for an enemy rush! Their Emperor is approaching soon, so be wary. We've gotten this far, there's no way we'll lose now. | 2x Molten Harvester (Nimble), 1x Igneous Headsman, 2x Mutagenic Thaumaturge, 20x Iceberg Camouflage, 15x Demon Minion, 2x Scorching Soul, 8x Papa Bread, 1x Dynamite Transporter, 2x Brain Bound, 9x Demon, 1x Mutagenic Thaumaturge (Health Regen), 10x Iceberg Camouflage, 1x Brain Bound (Nimble), 3x Wire Manufacturer, 9x Firecracker Igniter | |
| 22 | - | 4x Brain Bound, 12x Firecracker Igniter (Nimble), 3x Steam-filled Canister, 9x Papa Bread, 1x Hot Sauce Handler, 3x Scorching Soul, 1x Molten Harvester, 2x Dynamite Transporter, 6x Firecracker Igniter, 2x Steam-filled Canister, 8x Demon, 3x Demon (Nimble), 1x Hot Sauce Handler, 3x Mutagenic Thaumaturge, 3x Steam-filled Canister, 3x Scorching Soul | |
| 23 | - | 20x Firecracker Igniter, 1x Steam-filled Canister, 9x Papa Bread, 1x Hot Sauce Handler, 3x Scorching Soul, 1x Molten Harvester, 2x Dynamite Transporter, 6x Firecracker Igniter, 2x Steam-filled Canister, 8x Demon, 3x Demon (Nimble), 1x Hot Sauce Handler, 3x Mutagenic Thaumaturge, 3x Steam-filled Canister, 3x Brain Bound, 9x Firecracker Igniter, 2x Steam-filled Canister, 1x Igneous Headsman, 14x Burning Accelerator | |
| 24 | - | 10x Brain Bound, 2x Brain Bound (Nimble), 1x Brain Bound (Bloated), 15x Burning Accelerator, 12x Demon (Nimble), 35x Ignited Heavy (Bloated, Nimble), 20x Enraged Quick (Bloated, Nimble), 35x Smoking Abnormal (Bloated, Nimble) | |
| 25 | He's here! And goodness is he strong! | 7x Brain Bound, 8x Unknown Small Boss, 20x Demon (Nimble), 2x Molten Harvester, 12x Papa Bread, 1x Igneous Headsman, 3x Mutagenic Thaumaturge, 5x Scorching Soul, 7x Steam-filled Canister, 14x Firecracker Igniter (Nimble), 3x Dynamite Transporter, 6x Papa Bread (Nimble), 5x Scorching Soul, 2x Molten Harvester (Nimble), 1x Igneous Headsman, 5x Mutagenic Thaumaturge, 5x Brain Bound, 2x Hot Sauce Handler, 15x Firecracker Igniter, 22x Iceberg Camouflage, 8x Wire Manufacturer, 10x Burning Accelerator (Bloated), 15x Firecracker Igniter, 8x Possessed Ash 14x Smoked Metal (Nimble), 20x Steaming Steel, 14x Demon (Bloated, Nimble, Health Regen), 3x Brain Bound, 35x Iceberg Camouflage (Corpse), 12x Firecracker Igniter, 5x Steam-filled Canister, 1x Igneous Headsman, 12x Papa Bread, 3x Scorching Soul, 2x Molten Harvester (Health Regen, Nimble), 5x Iceberg Camouflage (Bloated, Nimble, Health Regen, Aggro), 12x Burning Accelerator, (Corpse, 1x Conflagration Emperor, 20x Burning Accelerator | |
| The Conflagration Emperor is unlike any enemy we've ever dealt with before! He may be strong, but with our fire power, this won't even be a challenge! | |||
| Do your worst! | |||
| Molten Monster escaped again! Professor V, initiate Code R.E.D, I repeat, initiate Code R.E.D! | |||
| Understood, initiating CODE R.E.D. now. | |||
Gallery
Icons
Renders
-
Demon Minion on a render.
-
Demon Minion on a render.
Promotional Images
-
Demon Minion, Demon and Molten Harvester on a promotional image.
Deaths
-
Dead Demon Minion.
Trivia
- CODE R.E.D. stands for 'CODE Remove. Extract. Delete.'
- This was originally going to be named CODE F.I.R.E, where that would stand for 'Fight. Ignite. Retreat. Explode.'
- The boss was renamed to Conflagration Emperor, as the user who created this concept found other synonyms for its initial name, Fire Lord.
- Additionally, most of the enemies' names came from synonyms searched up by the user who created this concept.
- This is the first, and may be the only event concept with images.
- There was no planning on the reward. The user who created this concept just thought of the words 'Ignition Enforcer'.
- Steam-filled Canister was named this because the creator's friend told them that they like the name Steam-filled Canister more than Boiling Tin Can.
- After Professor V says her last line of dialogue, the screen shakes, while a giant barricade appears on the path with 1,000,000 health. The Conflagration Emperor immediately destroys the barricade upon impact, regardless of health. The base health also reduces to 1 and all units on the map excluding Molten Monster get killed instantly.
- This is the first concept that has a Gallery section.
Story
Lore: After calming down the ducks, Dispatcher finds some readings in a fire realm. Pyromancer chooses to sit out on this one. So Dispatcher deploys Scout and Soldier to get another God Cube fragment. After arriving, Dispatcher gets notified that this is a true fight to the death, and Scout and Soldier are in a fight like never before. When suddenly Ignition Enforcer appears behind them, clearly ready to fight any enemies coming their way.
Triumph: Upon defeating the Conflagration Emperor, it collapses to the ground and drops its God Cube fragment. Dispatcher congratulates the team for their true strength and effort, when Ignition Enforcer speaks up and requests to be on their team. Scout and Soldier agree without any second thoughts and the team walks back to base.
Enemy Statistics
- Enraged Quick
125
Very Fast (9)
$140 on death
Stun Immune
Burn Immune
- Ignited Heavy
300
50%
Slightly Fast (5.6)
$425 on death
Burn Immune
- Smoking Abnormal
800
Fast (6.2)
$1,000 on death
Burn Immune
- Ash
5,000
Average (3)
$1,250 every 20% health
Ghost
Burn Immune
- Demon Minion
1,000
Very Fast (8)
$200 on death
Burn Immune
- Demon
6,666
100%
Slightly Fast (5.5)
$1,000 every 15% health
Burn Immune
- Ability 1 (Unholy Martyrdom): Spawns 3 Demon Minions upon death. This increases to 8 after Wave 10, and increases to 14 on Wave 25.
- Steaming Steel
5,000
80%
Average (3)
$10,000 on death
Stun Immune
Burn Immune
- Smoked Metal
6,000
Fast (6.5)
$3,000 every 25% health
Stun Immune
Burn Immune
- Burning Accelerator
3,000
80% (With Shield), 0% (Without Shield)
Slow (1.65), Swift (10.25, Max Speed)
$7,500 on death
Burn Immune
- Ability 1 (Charge, Charge, Charge!): The Burning Accelerator's speed increases over time, after 25 seconds, its speed will have fully increased to its max speed.
- Wire Manufacturer
16,500
50%
Below Average (2.5)
$5,000 every 10% health
Splash Damage Immune
Burn Immune
- Ability 1 (Manufacturing Malfunction): The Wire Manufacturer zaps up to 3 towers with its wires, stunning them for 4 seconds.
- Ability 2 (Teamwork = Dreamwork): If a Firecracker Igniter is behind the Wire Manufacturer, it will place a few wires on the ground.
- Mutagenic Thaumaturge
50,000
65%
Slightly Slow (2.25)
$6,500 every 5% health
Burn Immune
Freeze Immune
- Ability 1 (Mutagens Come Forth): Raises its staff in the sky, creating orange smoke, summoning 5 Demons. This increases to 8 after Wave 15 and each Demon has a 25% chance to be Hidden.
- Brain Bound
115
Slightly Fast (5)
$1,000 on death
Stun Immune
Freeze Immune
Splash Damage Immune
Burn Immune
Tank
Aggro
Health Regen
- Iceberg Camouflage
1,500
25%
Slightly Fast (4.5)
$2,250 on death
Freeze Immune
Burn Immune
- Dynamite Transporter
60,000
35%
Above Average (4)
$10,000 every 10% health
Burn Immune
- Ability 1 (The Big Bang): The Dynamite Transporter throws a stick of dynamite on a random direction on the map, having an explosion range of 15. Any towers caught in the blast get stunned for 5 seconds and deals 1,000 damage to units.
- Firecracker Igniter
5,000
15%
Fast (6)
$6,500 on death
Burn Immune
- Ability 1 (Firework Decoy): If wires from a Wire Manufacturer are placed down, the Firecracker Igniter lights them all on fire, which zaps a couple of towers for up to 8 seconds.
- Steam-filled Canister
8,000
Fast (7)
$2,500 every 20% health
Lead
Burn Immune
- Ability 1 (Evaporation): Upon death, the Steam-filled Canister tilts to the side and opens, releasing out steam that decreases towers' firerate by 90% while also decreasing damage by 80%. This lasts for 5 seconds.
- Igneous Headsman
150,000
Slow (1.75)
$100,000 every 50% health
Stun Immune
Burn Immune
Corpse
- Ability 1 (Execution Day): Slams its hammer at 5 towers, stunning them for 7.5 seconds.
- Papa Bread
20,000
Slightly Slow (2.2)
$22,500 on death
Stun Immune
Burn Immune
Health Regen
- Hot Sauce Handler
110,000
35%
Below Average (2.7)
$50,000 every 5% health
Stun Immune
Freeze Immune
Splash Damage Immune
Burn Immune
- Ability 1 (Hot Handling): The Hot Sauce Handler opens its bottle of hot sauce and dumps the whole contents on a tower, stunning it for 8 seconds then later increasing its firerate by 75% for 5 seconds
- Scorching Soul
35,000
Average (3)
$6,500 every 10% health
Hidden
Ghost
Burn Immune
- Ability 1 (Inadequate Brawling): The Scorching Soul punches a tower, which starts making it shoot at units for 8 seconds. If there are no units in range, the tower stops shooting. If the Scorching Soul targets a Brawler, using this ability kills the Brawler.
- Molten Harvester
350,000
25%
Slightly Slow (2.35)
$20,000 every 5% health
Stun Immune
Freeze Immune
Burn Immune
- Ability 1 (Haunted Summon): Reaper slams its scythe, creating a pentagram that summons either three Demons, 2 Papa Bread, or 2 Steam-filled Canisters. All summon amounts increase by 4 on Wave 25.
- Molten Warlord
660,000
70%
Slow (1.55)
$60,000 every 5% health
Stun Immune
Freeze Immune
Burn Immune
Boss
Health Regen
- Ability 1 (Infernal Impact): The Molten Warlord slams its weapon into the ground, creating three shockwaves in a straight line that stun every tower for 8 seconds and deal 3,000 damage to any units caught in it.
- Ability 2 (Volcanic Vehemence): The Molten Warlord slams its weapons three times, creating three shockwaves around it that stun towers for 6 seconds and deal 1,200 damage to any units caught in it.
- Ability 3 (From the Ashes): The Molten Warlord will breathe out fire, temporarily gaining Aggro and Full Immunity, healing itself by at least 35,000 health and summoning up to 15 enemies, either Demons or Burning Accelerators with both having a 50% spawn chance. All spawns have a 25% chance to be Bloated, a 25% chance to be Nimble, and a 25% chance to have Health Regen.
- Ability 4 (Burning Jealousy): The Molten Warlord conjures up a giant purple orb before throwing it at towers, applying a 300% firerate debuff to towers for 15 seconds and dealing 1,050 damage to units.
- Ability 5 (Unchained Pandemonium): Upon reaching half health, the Molten Warlord rips off its mask and screams, gaining the Tank attribute for up to 15 seconds. Performs its From the Ashes and Blistering Barrage ability while doing so, also unlocking the Blistering Barrage ability.
- Ability 6 (Blistering Barrage): Creates 20 meteors that fall down from the sky, which stun towers for 10 seconds and deal 5,000 damage to units.
- Unknown Small Boss
10,000
35%
Fast (6)
$35,000 on death
Stun Immune
- Ability 1 (Second Chance): Upon death, spawns 11 Unknown Smalls.
- Unknown Small
1,111
11%
Swift (11)
Burn Immune
- Possessed Ash
6,250
50%
Slightly Fast (5)
$6,000 on death
Burn Immune
- Ability 1 (Ashy Handful): Upon death, the Possessed Ash explodes, creating a shockwave underneath that deals 500 damage to units and summons 4-8 Ignited Skulls.
- Ignited Skull
6,666
100%
Fast (6.6)
Freeze Immune
Burn Immune
- Conflagration Emperor
2,666,000
Slow (1.5)
$35,000 every 1% health
Stun Immune
Freeze Immune
Burn Immune
Boss
- Ability 1 (Fire Breath): The Conflagration Emperor spits fire particles at towers, stunning them for 5 seconds.
- Ability 2 (Firing Squad): The Conflagration Emperor grabs a minigun and shoots at cliff and air-based towers, stunning them for 10 seconds, regardless if they have Stun Immunity or not.
- Ability 3 (Spear Attack!): The Conflagration Emperor grabs two spears and throws them in the sky, soon hitting two cliff towers which decreases their range by 50%, increases their firerate by 300% and decreases their damage by 25% for 20 seconds.
- Ability 4 (Jumpscare): Randomly, The Conflagration Emperor's head starts to spin and gets faster and faster before the Conflagration Emperor jumps out from the bottom of the screen and jumpscares the player, decreasing every tower's range by 80%. This lasts for about 10 seconds.
- Ability 5 (Double S. Sprint n' Summon): The Conflagration Emperor puts its hand on the ground and rises it, summoning 12-20 Burning Accelerators or 14 Firecracker Igniter
- Ability 6 (Earthquake): The Conflagration Emperor stomps thrice, making the players' screens shake for up to 15 seconds.
- Ability 7 (Damage Decrease): The Conflagration Emperor shakes his hand around, decreasing towers' damage by 10%-35% for 10 seconds
- Ability 8 (Summoning Big, Summoning Small): The Conflagration Emperor stomps, summoning 1 Molten Harvester and 3 Mutagenic Thaumaturges.
- Ability 9 (Shrinkflation): Upon death, the Conflagration Emperor falls to his knees and his head starts to spin, then it pops off and a smaller version of Conflagration Emperor jumps out and starts to speed up significantly, gaining Ghost and losing Boss.
Update History
- April 17, 2025 - W.I.P. v0
- Concept created.
- Fire Lord renamed to Conflagration Emperor later the same day.
- Fire Minion renamed to Demon Minion later the same day.
- Smoking Metal renamed to Smoked Metal later the same day.
- Burning Paper renamed to Burning Rusher later the same day.
- Was then renamed to Burning Accelerator later the same day.
- Sparkling Wires renamed to Wire Manufacturer later the same day.
- Dynamite renamed to Dynamite Transporter later the same day.
- Firecracker renamed to Firecracker Igniter later the same day.
- Boiling Water renamed to Boiling Tin Can later the same day.
- Was then renamed to Steam-filled Canister later the same day.
- Hot Sauce renamed to Hot Sauce Handler later the same day.
- Badge description changed later the same day.
- April 18, 2025 - W.I.P. v0.5.0
- Hot Sauce Handler's health decreased from 300,000 to 110,000.
- Hot Sauce Handler's defense decreased from 65% to 35%.
- Conflagration Emperor's health increased from 2,250,000 to 2,666,000.
- Conflagration Emperor's speed decreased from Slow (1.6) to Slow (1.5)
- Cursed Horror renamed to Possessed Ash.
- Forsaken Skull renamed to Ignited Skull.
- Brain Bound's health decreased from 225 to 115.
- April 18, 2025 - v1.0.0
- Updated wave structure.
- Was then updated again later the same day.
- Completed concept.
- Updated wave structure.
- May 10, 2025 - v1.0.1
- Demon Minion's appearance changed.
Notes
- ↑ Does not appear naturally, can only be spawned by Unknown Small Boss.
- ↑ Does not appear naturally, can only be spawned by Cursed Horror.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:45.
- ↑ Skip at 0:40.

































