Operator Concept (NOT an article-style concept… yet)
General Information
How to Obtain: Level the Scout up to Level 20 by using it in matches (can only be levelled up once the player reaches Level 50). Then, buy the Operator for
Type: Hardcore
Description: “Send in the whole legion! A cost efficient early game attacker that can either be a strong, cost efficient mid-late game DPS tower or a spammable attacker that gets stronger the more of it you place.”
Stats
Placement Cost:
Placement Limit: Variable
Level 0
Damage: 3
Range: 14
Firerate: 0.45
Special: Only one Operator can be placed per player at this level.
Level 1 - Improved Munitions
Cost:
Damage: 3 -> 5
Range: 14
Firerate: 0.45
Level 2 - Staccato Pistol
Cost:
Damage: 5 -> 8
Range: 14 -> 15.5
Firerate: 0.45 -> 0.4
Level 3 - Secretive Agent
Cost:
Damage: 8 -> 14
Range: 15.5 -> 16.5
Firerate: 0.4 -> 0.35
Special: Gains Hidden Detection at this level.
Level 4A - Heavy Firearms
Cost:
Damage: 14 -> 70
Range: 16.5 -> 18
Firerate: 0.35 -> 0.6
Special: Upon upgrading the Operator to this level, the owner of the Operator can now place up to 5 Operators for the rest of the match. However, Path B will be locked for all Operators owned by the user.
Level 5A - Paramilitary Unit
Research Level Requirement: 5
Cost:
Damage: 70 -> 110
Range: 18 -> 21
Firerate: 0.6 -> 0.5
Level 6A - Death Ops
Research Level Requirement: 15
Cost:
Damage: 110 -> 140
Range: 21 -> 23
Firerate: 0.5 -> 0.3
Level 4B - Reinforcement Mercenaries
Cost:
Damage: 14
Range: 16.5
Firerate: 0.4 -> 0.25
Max Damage Buff: 10%
Special: Upon upgrading the Operator to this level, the owner of the Operator can now place up to 15 Operators for the rest of the match. However, Path A will be locked for all Operators owned by the user. Now increases the damage of all other Operators owned by the owner by 1% for every Level 4B+ Operator placed, capping up to a certain amount based on the Operator’s level. The max damage buff stat is tower-centred and not global. For reference:
- 1 Operator - +1% Damage
- 5 Operators - +5% Damage
- 15 Operators - +15% Damage
Level 5B - Tactical Abundance
Research Level Requirement: 10
Cost:
Damage: 14 -> 20
Range: 16.5 -> 18.5
Firerate: 0.25 -> 0.2
Max Damage Buff: 10% -> 12.5%
Level 6B - Invasive Operation
Research Level Requirement: 20
Cost:
Damage: 20 -> 30
Range: 18.5 -> 21
Firerate: 0.2 -> 0.15
Max Damage Buff: 12.5% -> 15%