General Information

How to Obtain: Level the Scout up to Level 20 by using it in matches (can only be levelled up once the player reaches Level 50). Then, buy the Operator for  7,500 and  3,000.

Type: Hardcore

Description: “Send in the whole legion! A cost efficient early game attacker that can either be a strong, cost efficient mid-late game DPS tower or a spammable attacker that gets stronger the more of it you place.”

Stats

Placement Cost:  $500

Placement Limit: Variable

Level 0

Damage: 3

Range: 14

Firerate: 0.45

Special: Only one Operator can be placed per player at this level.

Level 1 - Improved Munitions

Cost:  $275

Damage: 3 -> 5

Range: 14

Firerate: 0.45

Level 2 - Staccato Pistol

Cost:  $900

Damage: 5 -> 8

Range: 14 -> 15.5

Firerate: 0.45 -> 0.4

Level 3 - Secretive Agent

Cost:  $2,250

Damage: 8 -> 14

Range: 15.5 -> 16.5

Firerate: 0.4 -> 0.35

Special: Gains Hidden Detection at this level.

Level 4A - Heavy Firearms

Cost:  $8,000

Damage: 14 -> 70

Range: 16.5 -> 18

Firerate: 0.35 -> 0.6

Special: Upon upgrading the Operator to this level, the owner of the Operator can now place up to 5 Operators for the rest of the match. However, Path B will be locked for all Operators owned by the user.

Level 5A - Paramilitary Unit

Research Level Requirement: 5

Cost:  $15,500

Damage: 70 -> 110

Range: 18 -> 21

Firerate: 0.6 -> 0.5

Level 6A - Death Ops

Research Level Requirement: 15

Cost:  $27,500

Damage: 110 -> 140

Range: 21 -> 23

Firerate: 0.5 -> 0.3

Level 4B - Reinforcement Mercenaries

Cost:  $4,000

Damage: 14

Range: 16.5

Firerate: 0.4 -> 0.25

Max Damage Buff: 10%

Special: Upon upgrading the Operator to this level, the owner of the Operator can now place up to 15 Operators for the rest of the match. However, Path A will be locked for all Operators owned by the user. Now increases the damage of all other Operators owned by the owner by 1% for every Level 4B+ Operator placed, capping up to a certain amount based on the Operator’s level. The max damage buff stat is tower-centred and not global. For reference:

  • 1 Operator - +1% Damage
  • 5 Operators - +5% Damage
  • 15 Operators - +15% Damage

Level 5B - Tactical Abundance

Research Level Requirement: 10

Cost:  $6,250

Damage: 14 -> 20

Range: 16.5 -> 18.5

Firerate: 0.25 -> 0.2

Max Damage Buff: 10% -> 12.5%

Level 6B - Invasive Operation

Research Level Requirement: 20

Cost:  $10,000

Damage: 20 -> 30

Range: 18.5 -> 21

Firerate: 0.2 -> 0.15

Max Damage Buff: 12.5% -> 15%

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