Charge, citizens! Sends a legion of villagers to attack enemies!
―-Inventory Description

Description

The Village is an intermediate unit spawning tower that spawns villagers to attack enemies in range. It can be bought for  1,250.

The Village itself is unable to directly attack enemies and so relies on the units it spawns to deal damage. It periodically spawns villagers on the path that attack enemies. At lower levels, the Village will summon Pitchforkers that deal damage to nearby enemies. Up to 5 Pitchforkers can exist per Village. From Level 2 onwards, the Village will also summon Hunters that slowly attack and deal damage from afar. Up to 4 Hunters can exist per Village.

The Village can be considered a beginner-friendly, early-game oriented spawner tower due to its low overall cost and stats that prove relatively weak in the mid to late game.

The Village has a placement limit of 3 per player.

Upgrades

Sharper Pitchforks
Level 1 • Cost:  $175

  • Pitchforker Spawnrate: 35 -> 30

  • Pitchforker Damage: 3 -> 4

  • Pitchforker Range: 7.5 -> 8

  • Pitchforker Swingrate: 0.8 -> 0.6

Ranged Weaponry
Level 2 • Cost:  $500

Pitchforker Lifespan: 120 -> 150

Pitchforker gains Hidden Detection  

Now spawns Hunters

• 40 Spawnrate  

• 15 Health  

• 2.2 Speed  

• 6 Damage  

• 14 Range  

• 1.75 Firerate  

• 120 Lifespan

• Hidden Detection  

• Flying Detection  

Upgraded Equipment
Level 3 • Cost:  $2,000

Pitchforker Upgrades

• Health: 20 -> 40  

• Damage: 4 -> 10  

• Swingrate: 0.6 -> 0.5  


Hunter Upgrades

• Spawnrate: 40 -> 35  

• Health: 15 -> 30  

• Damage: 6 -> 12  

• Range: 14 -> 16  

• Firerate: 1.75 -> 1.6  

• Lifespan: 120 -> 150

Elite Villagers
Level 4 • Cost:  $5,000

Pitchforker Upgrades

• Spawnrate: 30 -> 20  

• Health: 40 -> 60  

• Damage: 10 -> 20  

• Range: 8 -> 8.5  

• Swingrate: 0.5 -> 0.4  


Hunter Upgrades

• Spawnrate: 35 -> 30  

• Health: 30 -> 45  

• Damage: 12 -> 30  

• Range: 16 -> 18  

• Firerate: 1.6 -> 1.5  

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
 $250  $425  $925  $2,925  $7,925

NOTE: Stats tables in TinyGhostGamer87’s blogs don’t consider the Firerate Bug and so will display a less accurate depiction of what stats like Firerate and DPS would be. Max DPS is calculated with the formula DPS x Limit.

Pitchforker
Level Spawnrate Health Damage Range Swingrate Limit DPS Max DPS Lifespan
0 35 20 3 7.5 0.8 5 3.75 18.75 120
1 30 20 4 8 0.6 5 6.67 33.35 120
2 30 20 4 8 0.6 5 6.67 33.35 150
3 30 40 10 8 0.5 5 20 100 150
4 20 60 20 8.5 0.4 5 50 250 150
Hunter
Level Spawnrate Health Damage Range Firerate Limit DPS Max DPS Lifespan
2 40 15 6 14 1.75 4 3.43 13.72 120
3 35 30 12 16 1.6 4 7.5 30 150
4 30 45 30 18 1.5 4 20 80 150

Strategy

• The Village is very good for the early game of most difficulties, usually easier ones like Easy or Casual. However, it falls off in usefulness in the late game of such difficulties and even the mid game of more difficult ones, so reliance on it for dealing with enemies further than the early game isn’t advised.

• The Village has cheap Hidden and Flying detections, gaining them at Level 2 for only  $925, so it’s useful for dealing with detection-based enemies in the early game like the Hidden or Balloon and dealing moderate damage to tougher detection-based enemies such as the Hidden Boss or Fallen Angel.

If you have more ideas for this tower’s use cases to add to the Strategy section, feel free to ask me!

Trivia

• The Village is the first tower concept by TinyGhostGamer87 to lay upgrade stats out in a more ‘wiki-traditional’ manner (using stat icons and starting new lines ‘properly’).

Update History

13 March 2026 - Concept created.

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