Note: I'm only going to be mentioning the waves where a new enemy is introduced. Any waves in between are just "break waves" to prepare for stronger enemies and consist of larger numbers of previously encountered enemies.

Wave 1: Skeleton (25 HP, Below Average)

Wave 3: Infernal Skeleton (60 HP, Below Average, Burn and Freeze Immunity)

Wave 5: Scorched Soul (160 HP, Slow, Freeze Immunity)

Wave 6: Wraith (70 HP, Above Average, Burn and Freeze Immunity, Ghost, Hidden)

Wave 8: Raging Soul (180 HP, Very Fast, Burn Immunity). Ability: Embodiment of Torture - when the raging soul is reduced to 50 hp or less, it gains 60 points of shield, and increases it's speed by 20%.

Wave 10: Barbed Demon (3400 HP, Slow, Burn Immunity). Ability: Claw - Slashes at a random tower close to it, stunning the tower.

Wave 11: Winged Demon (750 HP, Above Average, Burn Immunity).

Wave 13: Fiendlock (2000 HP, Average, Burn Immunity, Freeze Immunity). Ability 1: Hellfire Rifts - Creates three circles of fire centered on random towers. Any towers caught in these circles are stunned.

Wave 14: Gargoyle (1500 HP, Below Average, Energy Immunity, Burn Immunity).

Unfinished

Log in or create an account to post, reply and vote.

No threads yet. Start one!