A buff to Fallen mode so it's actually a challenge to groups of players with decent late-game towers like Minigunner, Ranger, Pursuit, DJ, Commander, and Medic, and so the enemies are more dynamic that more strategy is involved rather than just spam high DPS towers. Now Intermediate Mode exists, so Fallen can be slightly buffed. Intermediate Mode also needs changes, because the early-game is so much harder than the late-game with little time to farm, but not much DPS is required to kill Patient Zero.

For players who are experts at the game and want to test their limits.
―Gamemode Description

Description

Fallen mode, formerly called Insane mode, is one of the four main survival modes. Fallen mode has 40 waves. It is named after its final boss, the Fallen King. In this mode, shared cash is 25% (for example if someone else damages an enemy by 8 health, you will receive  $2). You need to be at least Level 10 to vote for this mode, though you can still play if Fallen mode is chosen by people that are Level 10 or higher.

Before the Solar Eclipse Update, it was possible to activate the Hidden Wave by beating this mode in under 1,009 seconds (16:49).

Enemy Stat

Enemy Wave

Debut

HP Defense Speed Attributes Abilities Special
Abnormal 1 6 None Above Average None None None
Quick 4 8 None Fast None None None
Heavy 7 50 25% Below Average None None None
Abnormal Boss 10 270 None Average None
  1. Stomp: The boss stomps, creating a small shockwave that stuns towers.
None
Shadow 12 25 None Slightly Fast Hidden None None
Breaker2 15 50 None Slightly Fast None
  1. Break: On death, spawns a Breaker.
None
Breaker N/A 25 None Fast None None None
Necromancer 18 750 None Average None
  1. Summon: The Necromancer summons a variable amount of Skeletons and Shadows
None
Strong 19 350 15% Below Average None None None
Giant Boss 19 4,000 40% Below Average Freeze Immunity None None
Fallen 21 225 None Very Fast Freeze Immunity None None
Shadow Boss 23 960 None Fast Hidden None None
Glitch 25 200 None Extremely Swift None None None
Hazard 27 300

300 (Shield)

70% (Shield) 35% (Without Shield) Fast Stun Immunity, Freeze Immunity None None
Tank 29 10,000 None Above Average Stun Immunity, Knockback Immunity
  1. Rock Throw - The Tank chucks a boulder at a group of towers, stunning them.
None
Breaker4 30 250 None Average None
  1. Break - On death, the Breaker4 spawns three Breaker3s.
None
Breaker3 N/A 125 None Above Average None
  1. Break - On death, the Breaker3 spawns a Breaker2.
None
Slime 32 3,000 None Average None
  1. Split - On death, the Carrier explodes, stunning towers in a large radius. The Slime summons 4 goos.
None
Goo N/A 850 None Slightly Fast None None None
Templar 34 9,000

4,500 (Shield)

20% Slightly Slow Tank (4 damage cap, only with shield, bypassed by explosive weapons)
  1. Minigun - The Templar sprays it's minigun at a group of towers in a cone fashion, stunning all towers hit by the bullets.
None
Strong Boss 36 6,000 50% (Towers with lead penetration bypass this) Slightly Below Average None None None
Fallen Summoner 37 14,000

4,000 (Shield)

None Below Average Tank (12 damage cap, only with shield, bypassed by explosive weapons)
  1. Summon - Summons a variable amount of Cursed Skeletons, Breaker4s, Hazards, Glitches, Slimes, Giant Bosses, Shadow Bosses, and Fallens
None
Cursed Skeleton N/A 1,000 None Above Average None None None
Error 38 1,250 None Swift Stun Immunity None None
Fallen Hero 39 7,500 40% Above Average Stun Immunity None None
Fallen Guardian 40 10,000 80% Below Average Boss
  1. Impale - The Guardian stabs a tower with it's spear, stunning it.
None
Fallen King 40 200,000 None Slow, Below Average (Rage) Boss
  1. Summon - The Fallen King will raise it's arm and spawn Fallens, Breaker4s, and rarely Fallen Heroes.
  2. Stomp - The Fallen King stomps, creating a shockwave, stunning all ground towers hit within a huge radius and dealing 500 damage to units.
  3. Thunderstorm - Several bolts of purple lightning strike random towers, stunning them.
  4. Sword Slash - The Fallen King swings it's sword in a 240-degree angle around it, stunning nearby towers and dealing 1,000 damage to units.
  5. Rage - Upon reaching half health, the Fallen King uses Sword Slash, gains 35,000 shield HP, 25% defense, and speeds up to Below Average. Additionally, the Fallen King spawns two Fallen Guardians and assorted random enemies at the end of the path when activating Rage.

Wave Structure

Wave Enemy Type & Amount
1 x6 Abnormal
2 x8 Abnormal
3 x10 Abnormal
4 x8 Quick
5 x8 Quick x5 Abnormal
6 x12 Abnormal x6 Quick
7 x4 Quick x10 Heavy
8 x5 Quick x7 Abnormal x8 Heavy
9 x7 Quick x6 Abnormal x10 Heavy
10 x15 Abnormal x6 Heavy x1 Abnormal Boss
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