Description

Man VS Machine is a gamemode where the towers fight against robotic replicas of TDS towers. This map is a "defend the center" map similiar to the map of the Duck Hunt Event.

Enemies

Enemy Wave

Debut

HP Defense Speed Attributes Abilities Special
Scout 1 5 None Above Average None None None
Paintballer 3 15 4% Average None None None
Soldier 5 50 35% Below Average None None None
Slasher 8 35 None Fast,

Above Average (when below half HP

Hidden (when above half HP) Stab - Stabs a tower close to it, stunning it. None
Sniper 10 800 40% Slow None 1: Snipe - The Sniper shoots a towerm stunning it for a long period of time. The Sniper circles around the outside of the map (staying outside of the inner circle that consists of the plots that you buy). It does not run towards your base.
Humvee 11 80 10% Above Average Tank (enemies with lead penetration bypass this) 1: Spawn - On death, spawns two Soldiers. None
Militant 13 250 75% Below Average None None None
Demoman 14 180 15% Fast None 1: Explode - On death, the Demoman explodes, stunning towers. None
Crook Boss 16 1,000 None Average None 1: Henchmen Support - The Crook Boss spawns 4-8 Goons directly behind it. None
Goon N/A 130 None Slightly Fast None 1: Pistol - The Goon shoots a random tower with it's pistol, stunning it. None
Cryomancer 17 6,000 None Slightly Slow Boss 1: Freeze Ray - The Cryomancer shoots out a blue ray of frost, freezing multiple towers. Circles around the inside of the map, does not enter the base.
Ace Pilot 19 300 None Above Average Flight None None
Gladitor 22 750 35% Above Average,

Very Fast (Rage)

Tank (Only for 3 seconds after activiating Rage) 1: Rage - The Gladiator lets out a scream similiar to the scream that players when Warrior's Call is activated. The Gladiator speeds up, gains 350 shield HP, and the Tank attribute for 3 seconds. None
Warden 24 1,250

400 (Shield)

50% (with shield),

10% (without shield)

Slightly Fast (with shield),

Average (without shield)

Energy Immunity, Knockback Immunity None None
Medic 25 1,600 None Below Average None 1: Heal - Heals enemies in a circle around it by +5% health per 0.5 seconds for 4 seconds.

2: First Aid - The Medic speeds up if there is an injured enemy in front of it until it is close enough to the enemy to heal it.

None
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