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Succumb to the dark sun! Like many before you.
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Dark Forest Enemies

Enemy First

Wave Debut

HP Defense Speed Perks Immunities Abilities
Zombie 1 15 None Below Average None None None
Husk 3 50 None Below Average None None None
Skeleton 5 40 None Slightly Slow None Poison 1: Bow - Shoots a tower with it's bow, stunning it

for a short period of time.

Creeper 7 100 None Slightly Fast None Poison 1: Explode - The Creeper explodes on death, stunning

towers caught in the explosion radius and dealing 80 damage to units.

Slime 8 400 None Slow None None 1: Split - Upon death, the Slime divides into three Goos.
Goo Spawned from Slime 150 None Above Average None None None
Swamp Witch 10 4,500 None Slow None Burn, Poison 1: Potion of Harming - Hurls a bottle of black liquid at a group of towers, stunning them for 6-11 seconds.

2: Potion of Healing - Drinks a red potion, healing 200 HP.

3: Potion of Invisibility - Gains the Hidden perk for 8 seconds.

4: Potion of Swiftness - Increases it's speed to Above Average for 15 seconds. Can only use this ability once.

Evoker's Lair Enemies

Enemy First

Wave

Debut

HP Defense Speed Perks Immunities Abilities
Zombie Villager 1 30 None Below Average None None None
Spider 3 25 None Fast None None None
Vindicator 5 120

50

Shield

40% (shield)

15%

Above Average None None None
Pillager 6 75 None Below Average None None 1: Multi-Shot Crossbow - Shoots up to

three towers with it's crossbow, stunning them.

This attack deals 10 damage to units.

Creeper 8 100 None Slightly Fast None None 1: Explode - The Creeper explodes on death, stunning towers caught in the explosion radius and dealing 80 damage to unit.
Ravager 10 3,500 25% Average None Freeze 1: Gore - The Ravager thrusts it's horned head at a group of towers, stunning multiple towers in close proximity to each other.
Illusioner 12 1,600 None Average None None 1: Duplication - Summons four Duplicates. While the Illusioner has at least one duplicate on the map, it has the Hidden property.

2: Blindness - Reduces the range of up to five towers by 175% for 8 seconds.

Duplicate Summoned by Illusioner 80 None Fast Ghost Burn, Freeze, Explosion, Projectile
Redstone Golem 14 12,000 50% Slow None Burn 1: Ground Slam - The Redstone Golem Pounds the ground with it's rocky fist, creating a horizontal shockwave that stuns towers in the direction that the Redstone Golem was facing when it performed this attack. This attack deals 500 damage to units.

2: Redstone Overdrive - Increases it's speed to Average for 12 seconds.

Evoker 15 80,000 None Very Slow None Freeze 1: Jaws of Doom - Snapping jaws burst out from the ground in two separate lines that originate from the Evoker, stunning towers for a while and dealing 120 damage to units.

2: Summon - Summons a random amount of Vexes, Creepers, Vindicators, Pillagers, Cave Spiders, or Husks.

3: Tempestous Shroud - The Evoker becomes surrounded by a whirlwind. Towers near the Evoker are stunned, and the Evoker becomes immune to all damage except collisions or explosions for 6 seconds.

Nether Depths

Enemy First

Wave Debut

HP Defense Speed Perks Immunities Abilities
Skeleton 1 50 None Average None None None
Armored Skeleton 3 80

60 (Shield)

25% (with shield) Average None None None
Piglin 5 100 None Slightly Fast None Energy None
Zombified Piglin 6 350 35% Below Average None Burn None
Ghast 8 120 None Slow Flight Burn, Freeze 1: Fireball - Spits a fireball at a group of towers, stunning them for a period of time.
Piglin Brute 10 6,000 None Slightly Fast,

Very Fast (Rage)

None Freeze 1: Axe - The Piglin Brute smashes it's axe onto a tower right next to the path, stunning that tower for a long period of time.

2: Rage - When the Piglin Brute is reduced to 2,000 health, it will speed up significantly and heal 500 HP.

Wither Skeleton 11 800 40% Average None Burn, Energy, Poison None
Blaze 13 2,600 25% Slightly Slow,

Below Average (Blazing Rage)

None, Flight (Blazing Rage) Burn 1: Blazing Rage - The Blaze combusts and shrouds itself with infernal fire. It lifts off the ground and gains the Flight property. As part of activating this ability, the Blaze hurls a mote of fire at five different towers, stunning them briefly.
Magma Cube 15 8,500 None Slow None Burn 1: Split - Upon death, the Magma Cube spawns four Mini Magma Cubes.
Mini Magma Cube N/A 3,000 None Below Average None Burn None
Nether Mage 16 16,000

8,000 (Shield)

50% (shield) Slow None Burn, Freeze 1: Summon - Summons a random amount of any type of non-boss enemy that was encountered previously on the event.

2: Death Ray - Sweeps a crimson beam across a group towers, stunning all towers hit by the ray.

3: Heal - Applies a Regeneration trait to up to five other enemies in a certain radius of the Nether Mage. Each enemy affected by this ability heals 4.5% of it's total HP every second for 10 seconds.

4: Nether Conflagoration - Ignites the ground in a large circle centered on the Nether Mage. The fire stuns towers and inflicts a burning effect on units. The burning effect deals 4 damage every 0.5 seconds for 5 seconds.

Wither Guard 19 50,000 25% Slow None Burn, Energy, Poison 1: Axe - Slams a tower with it's axe, creating a small shockwave that stuns all affected towers for a while.
Wither 20 300,000 None Very Slow None Burn, Freeze, Energy, Poison, Explosion 1: Wither Skulls - The Wither shoots three skulls at random towers. The skulls explode, stunning any towers caught in the explosion.

2: Summon - The Wither spawns a random amount of Wither Skeletons, Magma Cubes, Armored Skeletons, and Ghasts.

3: Withered Growth - The Wither designates two squares of area on the map to sprout wither roses. Towers in either of the two squares are infected with a wither disease and take a 180% penalty to firerate and a 40% penalty to range.

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