Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,731
articles

Description

The SFOTH Remastered is a special gamemode that appears only on The Heights map. The wave structure is similiar to Normal mode, except Normal mode enemies are replaced with enemies that fit the theme of the map. Some enemies are remakes of enemies that appeared on the SFOTH event.

Modifiers

  • Base HP locked at 140.
  • Enemies Beta.

Enemies

  • Heavy (Wave 1)
  • Pike (Wave 2)
  • Bronze Berserker (Wave 4)
  • Knight (Wave 7)
  • Invisible (Wave 9)
  • Breaker2 (Wave 11)
  • Necromancer (Enemies Beta) (Wave 13)
  • Crystalite (Wave 14)
  • Brute (Wave 16)
  • Ghostwalker (Wave 17)
  • Fire Elemental (Wave 19)
  • Breaker4 (Wave 23)
  • Darkheart Hero (Wave 25)
  • Swordmaster (Wave 25)
  • Giant Boss (Summoned by Sword Master)

Enemy Stats

Enemy Wave Debut Health Defense Speed Attributes Vulnerabilities Abilities
Heavy 1 12 20% Below Average None None None
Sprinter 2 20 None Slightly Fast None None None
Knight 4 35,

25 (Shield)

10% Slightly Slow Tank (bypassed by towers with lead penetration, splash damage, and collisions; only when Knight has shield HP remaining) None None
Bronze Berserker 7 350 40% Average None None None
Invisible 9 20 None Above Average Hidden None None
Breaker2 11 30 None Slightly Fast None None Break: On death, the Breaker2 spawns a Breaker.
Breaker N/A 15 None Fast None None None
Necromancer 13 650 None Average None None 1: Summon - Summons 3-6 Skeletons.
Skeleton N/A 100 None Slightly Fast None None None
Fire Elemental 14 300 None Fast Burn Immunity, Freeze Immunity None 1: Regeneration - The Fire Elemental heals 15% of it's maximum HP every second. Taking damage from ice-based sources resets the cooldown time of this ability.
Brute 16 3,000 None Below Average, Above Average (Rage) None None 1: Smash - The Brute smashes the ground with it's fists, creating a forward shockwave that stuns towers. The Brute can only use this ability when using Rage.

2: Rage - When the Brute is reduced to half HP, it will use Smash, gain 400 shield HP, and speed up as described in the table.

Ghostwalker 17 850 None Fast Hidden, Ghost None None
Crystal Monster 19 750 None Average Energy Immunity None 1: Split: On death, the Crystal Monster spawns four Crystals
Crystals N/A 150 50% Above Average Energy Immunity None None
Windforce Champion 23 3,500 None Above Average None None 1: Zephyr Slash - Swings it's sword at a horizontal angle, creating a long shockwave that stuns towers.

2: Whirlwind Charge - The Windforce Champion shrouds itself in a twister and moves a bit faster. While in this from, the Windforce Champion can move slightly off the path to stun towers. This ability remains active for 3-8 seconds. While in a whirlwind, the WindForce Champion deals damage to units close to it and it cannot be stunned or slowed down in any way.

Darkheart Hero 25 4,000 70% Average None None 1: Darkheart Fury - The Darkheart Hero swings it's sword in two different directions, creating two small separate shockwaves that stun towers.

2: Darkheart Lifesteal - The Darkheart Hero jabs a tower with it's sword. The affected tower takes a 130% penalty to firerate and a 20% penalty to range for 5-9 seconds, and the Darkheart Hero regains in between 400 and 1,500 HP.

Swordmaster 25 140,000 None Slow, Below Average (Warrior's Spirit) None None 1: Slash - The Swordmaster swings it's sword in a 240-degree arc, stunning towers.

2: Sword Throw - The Swordmaster hurls it's Illumina Sword at a tower. The sword explodes into a flash of light, stunning all towers within a specific radius.

3: Brick Shaking - The Swordmaster impales the ground with the tip of it's sword, creating a large shockwave that stuns towers and deals 1,200 damage to units.

4: Jump Strike - The Swordmaster jumps and slams it's sword in a direction towards your towers on the way down. A forward shockwave is created from the location where the Swordmaster slammed the sword, stunning all towers caught in the shockwave.

5: Warrior's Spirit - Upon reaching 35,000 health, the Swordmaster will use Jump Strike and speed up significantly. After using this ability, the cooldown of all the Swordmaster's attacks is reduced and the Swordmaster gains 12,000 shield HP.

6: Battle Call - The Swordmaster utters an ancient battle cry, summoning random enemies. It cannot summon Windforce Champions.

Log in or create an account to post, reply and vote.

No threads yet. Start one!