SFOTH Remastered
Description
The SFOTH Remastered is a special gamemode that appears only on The Heights map. The wave structure is similiar to Normal mode, except Normal mode enemies are replaced with enemies that fit the theme of the map. Some enemies are remakes of enemies that appeared on the SFOTH event.
Modifiers
- Base HP locked at 140.
- Enemies Beta.
Enemies
- Heavy (Wave 1)
- Pike (Wave 2)
- Bronze Berserker (Wave 4)
- Knight (Wave 7)
- Invisible (Wave 9)
- Breaker2 (Wave 11)
- Necromancer (Enemies Beta) (Wave 13)
- Crystalite (Wave 14)
- Brute (Wave 16)
- Ghostwalker (Wave 17)
- Fire Elemental (Wave 19)
- Breaker4 (Wave 23)
- Darkheart Hero (Wave 25)
- Swordmaster (Wave 25)
- Giant Boss (Summoned by Sword Master)
Enemy Stats
| Enemy | Wave Debut | Health | Defense | Speed | Attributes | Vulnerabilities | Abilities |
|---|---|---|---|---|---|---|---|
| Heavy | 1 | 12 | 20% | Below Average | None | None | None |
| Sprinter | 2 | 20 | None | Slightly Fast | None | None | None |
| Knight | 4 | 35,
25 (Shield) |
10% | Slightly Slow | Tank (bypassed by towers with lead penetration, splash damage, and collisions; only when Knight has shield HP remaining) | None | None |
| Bronze Berserker | 7 | 350 | 40% | Average | None | None | None |
| Invisible | 9 | 20 | None | Above Average | Hidden | None | None |
| Breaker2 | 11 | 30 | None | Slightly Fast | None | None | Break: On death, the Breaker2 spawns a Breaker. |
| Breaker | N/A | 15 | None | Fast | None | None | None |
| Necromancer | 13 | 650 | None | Average | None | None | 1: Summon - Summons 3-6 Skeletons. |
| Skeleton | N/A | 100 | None | Slightly Fast | None | None | None |
| Fire Elemental | 14 | 300 | None | Fast | Burn Immunity, Freeze Immunity | None | 1: Regeneration - The Fire Elemental heals 15% of it's maximum HP every second. Taking damage from ice-based sources resets the cooldown time of this ability. |
| Brute | 16 | 3,000 | None | Below Average, Above Average (Rage) | None | None | 1: Smash - The Brute smashes the ground with it's fists, creating a forward shockwave that stuns towers. The Brute can only use this ability when using Rage.
2: Rage - When the Brute is reduced to half HP, it will use Smash, gain 400 shield HP, and speed up as described in the table. |
| Ghostwalker | 17 | 850 | None | Fast | Hidden, Ghost | None | None |
| Crystal Monster | 19 | 750 | None | Average | Energy Immunity | None | 1: Split: On death, the Crystal Monster spawns four Crystals |
| Crystals | N/A | 150 | 50% | Above Average | Energy Immunity | None | None |
| Windforce Champion | 23 | 3,500 | None | Above Average | None | None | 1: Zephyr Slash - Swings it's sword at a horizontal angle, creating a long shockwave that stuns towers.
2: Whirlwind Charge - The Windforce Champion shrouds itself in a twister and moves a bit faster. While in this from, the Windforce Champion can move slightly off the path to stun towers. This ability remains active for 3-8 seconds. While in a whirlwind, the WindForce Champion deals damage to units close to it and it cannot be stunned or slowed down in any way. |
| Darkheart Hero | 25 | 4,000 | 70% | Average | None | None | 1: Darkheart Fury - The Darkheart Hero swings it's sword in two different directions, creating two small separate shockwaves that stun towers.
2: Darkheart Lifesteal - The Darkheart Hero jabs a tower with it's sword. The affected tower takes a 130% penalty to firerate and a 20% penalty to range for 5-9 seconds, and the Darkheart Hero regains in between 400 and 1,500 HP. |
| Swordmaster | 25 | 140,000 | None | Slow, Below Average (Warrior's Spirit) | None | None | 1: Slash - The Swordmaster swings it's sword in a 240-degree arc, stunning towers.
2: Sword Throw - The Swordmaster hurls it's Illumina Sword at a tower. The sword explodes into a flash of light, stunning all towers within a specific radius. 3: Brick Shaking - The Swordmaster impales the ground with the tip of it's sword, creating a large shockwave that stuns towers and deals 1,200 damage to units. 4: Jump Strike - The Swordmaster jumps and slams it's sword in a direction towards your towers on the way down. A forward shockwave is created from the location where the Swordmaster slammed the sword, stunning all towers caught in the shockwave. 5: Warrior's Spirit - Upon reaching 35,000 health, the Swordmaster will use Jump Strike and speed up significantly. After using this ability, the cooldown of all the Swordmaster's attacks is reduced and the Swordmaster gains 12,000 shield HP. 6: Battle Call - The Swordmaster utters an ancient battle cry, summoning random enemies. It cannot summon Windforce Champions. |