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Wave Structure

The wave structure is similiar to Fallen mode, but many enemies are replaced with enemies that suit the hellish theme of the map.

  • Scorched Soul replaces Heavy
  • Basalt replaces Abnormal Boss
  • Tortured Specter replaces Hidden
  • Fiendlock replaces Necromancer
  • Winged Demon replaces Fallen
  • Gargoyle replaces Giant Boss
  • Hellfire Horse replaces Glitch
  • Flame Skeleton replaces Hazard
  • Magmatic Giant replaces Boomer
  • Punisher replaces Templar
  • Nether Reaper replaces Summoner Boss
  • Flare replaces Error
  • Infernal Paladin replaces Fallen Hero
  • Greater Devil replaces Fallen Guardian
  • Infernal Overlord replaces Fallen King

Enemy Stats

Enemy Wave Debut HP Defense Speed Perks Immunities Abilities
Scorched Soul 7 60 12% Below Average None Burn, Freeze, Poison None
Basalt 10 450 40% Slow None Burn, Poison None
Tortured Specter 13 35 None Fast Hidden, Ghost Burn, Freeze,

Poison, Explosion

None
Fiendlock 19 600 None Slow None Burn 1: Demonology - Summons a random amount of enemies that were previously encountered. It can also summon Wights and Imps.

2: Fire Ray - Sweeps a ray of fire across multiple towers, stunning all towers caught in the ray's area.

Imp N/A 50 None Above Average Flight Burn None
Wight N/A 280 5% Average None Burn, Energy None
Winged Demon 20 400 25% Above Average Flight Burn, Energy None
Gargoyle 22 5,000 50% Below Average None Burn, Energy, Poison None
Shadow Demon 24 1,200 None Fast Hidden, Ghost Burn, Freeze, Poison None
Hellfire Horse 26 570 None Swift Ghost Burn None
Flame Skeleton 28 300

300 (Shield)

35% Fast None Burn, Energy None
Hellfire Knight 35 18,000 40% Slow None Burn 1: Accursed Axe - Slams it's molten axe onto a tower. A fissure of infernal fire extends outward from the axe, stunning all towers in the path of the fissure.

2: Damned Rebirth - Upon death, the Hellfire Knight regains half of it's HP. This revival can only occur once.

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