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VultureSniper

41 posts

Test Page

by VultureSniper · · 0 comments

Units ---- Some towers can spawn Units which are essentially mobile vehicles or people that move along the path from the exit to the entrance. Some of the units are stationary and do not move at all. They generally spawn at a set rate, but can also spawn with player input or by meeting a specific requirement, such as amount of Scrap. In two-pathed maps, the number of units spawned per trigger is not duplicated. Units will go down a random path. Military Base {| class="light-table align-center" style="width:800px; margin:0 auto" ! style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | |- ! style="padding: 5px;" |Unit | style="padding: 5px;"…

TDS Wiki Staff Team

by VultureSniper · · 0 comments

TDS Wiki Staff Team ---- The staff team is responsible for general wiki moderation and maintenance. If you have any questions related to the wiki and/or it's moderation policy, you can message a staff member in their message wall or Discord DM. The staff team enforces rules, cleans up bad-faith edits, and ensures that discussions remain civil. Please respect members of our staff team, moderating a wiki is highly tedious and wiki staff do not get rewarded for their major contributions, but they have their job because somebody has to do it. For more details on the roles of different staff positions in a wiki community, go to the User Rights page on the Fandom Community Central. |-|Administrators= BrillanceDisplayed TBA Mentin123 TBA…

War Machine Stats (Fanmade)

by VultureSniper · · 0 comments

Description The War Machine is a tower that uses a mechsuit equipped with machine guns and missile launchers. The War Machine is unlocked by reaching level 200 and purchasing it in the shop for 7,500 coins. Stats Table {| class="fandom-table" |+ !Level !Upgrade Cost !Upgrade Name !Total Price !Damage !Firerate !Range !Missile Damage !Missile Firerate !Missile Explosion Radius !DPS |- |0 |N/A |N/A |$2500 |4 |0.208 |13 |N/A |N/A |N/A | |- |1 |$700 |Missiles |$3100 |5 |0.208 |15 |12 |4 |8 | |- |2 |$2500 |Improved Gun Barrels |$6600 |7 |0.158 |18 |20 |4 |8 | |- |3 |$9000 |Epic Armor Plating |$15600 |10 |0.158 |18 |32 |4 |8 | |- |4 |$24000 |More Firepower |$39000 |16 |0.108 |19 |50x2 |3 |11 | |- |5 |$85000 |Void Machine |$124000 |26 |0.108 |24…

SFOTH Remastered

by VultureSniper · · 0 comments

Description The SFOTH Remastered is a special gamemode that appears only on The Heights map. The wave structure is similiar to Normal mode, except Normal mode enemies are replaced with enemies that fit the theme of the map. Some enemies are remakes of enemies that appeared on the SFOTH event. Modifiers Base HP locked at 140. Enemies Beta. Enemies Heavy (Wave 1) Pike (Wave 2) Bronze Berserker (Wave 4) Knight (Wave 7) Invisible (Wave 9) Breaker2 (Wave 11) Necromancer (Enemies Beta) (Wave 13) Crystalite (Wave 14) Brute (Wave 16) Ghostwalker (Wave 17) Fire Elemental (Wave 19) Breaker4 (Wave 23) Darkheart Hero (Wave 25) Swordmaster (Wave 25) Giant Boss (Summoned by Sword Master) Enemy Stats {| class="mw-collapsible mw-collapsed fandom-table"…

Special Map: Spooky Town

by VultureSniper · · 0 comments

Description Spooky Town is a special map. The difficulty is always set to Fallen, and Fallen enemies are replaced with enemies unique to this map. Modifiers HP locked at 180. Mutation Thinned Underworld Barrier: Summoned enemies gain shield HP equal to 200% of their maximum HP upon spawning. Enemy Replacements Undead replaces Abnormal Skeleton replaces Quick Mummy replaces Heavy Tanky Undead replaces Abnormal Boss Ghost replaces Shadow Reaper replaces Dark Necromancer Demon replaces Fallen Troll replaces Giant Boss Wraith replaces Shadow Boss Witch replaces Glitch Vampire replaces Hazard Werewolf replaces Tank Voodoo Doll replaces Boomer Killer Clown replaces Templar Necromancer Boss replaces Summoner Boss Revenant replaces Error Cursed…

Tower Idea: Poisoner

by VultureSniper · · 0 comments

Description The Poisoner is a tower that can be purchased for 3,000 coins from the shop. It deals negligible direct damage, but each hit has the ability to poison the enemy. A poisoned enemy takes damage over a long period of time and moves significantly slower. Stats Table {| class="fandom-table" |+ !Level !Upgrade Cost !Total Price !Damage !Firerate !Range !Poison Damage !Poison Tick !Slowness !Poison Time !Total Elapsed Damage !DPS |- |0 |N/A |$500 |1 |3.5 |10 |1 |1 |25% |5 |5 |1.26 |- |1 |$150 |$650 |1 |3.5 |10 |1 |1 |35% |7 |7 |1.66 |- |2 |$400 |$1050 |4 |3 |14 |1 |1 |35% |7 |7 |2.33 |- |3 |$1200 |$2250 |10 |2 |16 |2 |1 |35% |8 |16 |7 |- |4 |$3800 |$6050 |14 |2 |17 |4 |0.5 |50% |10 |80 |15 |- |5 |$7500 |$13550 |30 |1.25 |20 |7 |0.5…

Tower Idea: Infantry

by VultureSniper · · 0 comments

Description The Infantry is a tower that is obtained from beating a Back to Basics challenge map. It wields a marksman rifle and deals more damage for each Infantry that is placed on the map. Stats Table {| class="fandom-table" |+ !Level !Upgrade Cost !Total Price !Damage !Firerate !Range !DPS |- |0 |N/A |$250 |2 |1.8 |14 |1.11 |- |1 |$50 |$300 |2 |1.8 |16 |1.11 |- |2 |$350 |$650 |3 |1.4 |17 |2.14 |- |3 |$1200 |$1850 |6 |1.2 |17 |5 |- |4 |$2500 |$4350 |7 |0.55 |19 |12.73 |} Category:Blog posts

Special Map: Gilded Path

by VultureSniper · · 0 comments

Description Gilded Path is a special map along with Polluted Wastelands. It uses the same wave structure as Intermediate Mode, but with enemies replaced with Golden variants. The final boss and several enemies of this gamemode are reworked versions of enemies from Golden Mode. Enemies {| class="mw-collapsible mw-collapsed fandom-table" |+ !Enemy !Wave Debut !HP !Defense !Speed !Attributes !Immunities !Abilities |- |Normal |1 |5 |None |Average |None |None |None |- |Speedy |4 |6 |None |Fast |None |None |None |- |Miner |5 |25 |20 |Below Average |None |None |None |- |Golden Ore |8 |500 |None |Below Average |None |Freeze |1: Gold Drop - On drop gives $800 divided among each player evenly. |- |Soul |10 |15 |None |Fast |Hidden, Ghost |Freeze…

Insane Mode

by VultureSniper · · 0 comments

Description Insane Mode is a gamemode that can be chosen from the difficulty select menu when playing Survival Mode. Insane Mode is harder than Fallen but easier than Hardcore. Enemies {| class="fandom-table" |+ !Enemy !Wave Debut !HP !Defense !Speed !Perks !Immunities !Abilities |- |Armored Normal |1 |6 4 (Shield) |15% (with shield) |Average (with shield), Slightly Fast (without shield) |None |None |None |- |Zoomer |5 |9 |None |Fast |None |Freeze |None |- |Tough |8 |50 |30% |Below Average |None |None |None |- |Wraith |10 |30 |None |Fast |Hidden, Ghost |Burn, Explosion |None |- |Armored Normal Boss |13 |220 160 (Shield) |40% (with shield) 10% (without shield) |Average (with shield) Above Average (without shield) |None |None |None |-…

Tower Idea: Enforcer

by VultureSniper · · 0 comments

Description The Enforcer is a melee tower that can stun multiple enemies with it's baton. The Enforcer is unique because it has shield health. When the Enforcer is hit by a stun attack that would normally stun the tower, the Enforcer does not get stunned if it's shield has health remaining. The Enforcer has high DPS for it's cheap upgrade prices, but it is severely hindered by it's range. However, this tower can prevent others towers in it's range from getting stunned as long as it's shield has some health. Stats Table {| class="mw-collapsible mw-collapsed fandom-table" !Level !Upgrade Cost !Total Price !Damage !Firerate !Range !Stun Time !Max Hits !Shield HP !Shield Regeneration !Protection Range !DPS |- |0 |N/A |$600 |4 |1.208 |6 |N/A |2…