v1.27.0

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<infobox>

 <title source="title1"><default>V1.27.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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v1.27.0 is the eightieth update to be released in Tower Defense Simulator, on the 2nd of August 2024.

This update was also given the name Fallen Foes, as this update reworked the Fallen mode.

This update encompassed five updates, the main v1.27.0 update (released 2 August 2024) and four minor updates, v1.27.1 (released 2 August 2024), v1.27.2 (released 6 August 2024), v1.27.3 (released 8 August 2024) and v1.27.4 (released 8 August 2024).

Additions

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Enemies

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Skins

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Miscellaneous

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Changes & Bugfixes

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Towers

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Enemies

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Maps

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Miscellaneous

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In v1.27.1:
In v1.27.2:
  • Disabled Hidden Wave triumph messages in chat.
  • Fixed Spin Ticket Spin Ticket and Revive Ticket Revive Ticket rewards not being given out on triumph.
  • Fixed UI breaking during the match.
  • Fixed Eye Of The Swarm not playing on Wave 41 of Hidden Wave.
In v1.27.3:
  • Version number changed from v1.27.2 to v1.27.3.
In v1.27.4:
  • Version number changed from v1.27.3 to v1.27.4.

Official Update Trailer

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File:Fallen King Trailer (OUT NOW!) - Tower Defense Simulator
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Official Update Log

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NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.

v1.27.0

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💎 Fallen Foes Update! 💎
v1.27.0
📜Update Log:
💎Fallen Rework!
  • 👑New Fallen King model
  • New revamp enemies
  • 40 waves?
  • Enemy HP scales intro trio and quads!
😞Poor Commander!

😭When can the Commander catch a break?

📦Fallen skins!
10 more fallen skins coming next update!

Want to skip to the rewards? Use the new skip button!

✨Game Improvements!
  • 🔊New Timer Sound
  • 🔊New Wave Start Sound
  • 🎵10+ new ambience songs for the survival mode! (Testing in Fallen)
💥New explosion VFX!

🏆Leaderboard Updates!
  • New leaderboard in the intermission lobbies!
  • You can see it based on different gamemodes.
  • Refreshes every day at midnight UTC.
  • Leaderboards track for daily and monthly triumphs!
Will you be at the top of the ranks?

🔧Bug Fixes
  • Fixed unicode characters breaking nametags/leaderboard
  • Fixed collision bug with collidable units
  • Fixed Patient Zero boss
  • Fixed a typo in the "DraxRex" skin to be "CrazRex"
  • Warden critical hit now works
  • Warden swing now works at the correct speed
  • Fixed Demoman projectile visuals
  • Fixed unit collision with health multiplier
  • Fixed Golden plushie minigunner animation fps and holster
  • Updated wave structure to utilize new Fallen enemies.
🔥Coming Soon🔥
  • Molten Rework??🤔
  • ...keep an eye on our socials for more info!📢
🔨Tower Changes:
  • Limit (6 -> 7)
  • Lvl 0 Cost (5000 -> 4500)
  • Lvl 3 Cost (17000 -> 13500)
  • Lvl 4 Cost (35000 -> 27500)
  • Lvl 4 Explosion Damage (125 -> 200)
  • Lvl 4 Removed hit limit on explosion
  • Lvl 0 Cost (800 -> 725)
  • Lvl 1 Cost (325 -> 300)
  • Lvl 2 Cost (900 -> 600)
  • Lvl 3 Cost (3000 -> 2000)
  • Lvl 5 Cost (13500 -> 15000)
  • Lvl 0 Damage (2 -> 3)
  • Lvl 1 Damage (2 -> 3)
  • Lvl 4 Damage (45 -> 50)
  • Lvl 5 Damage (90 -> 100)
  • Lvl 0 Cooldown (0.9 -> 0.85)
  • Lvl 1 Cooldown (0.8 -> 0.75)
  • Lvl 2 Cooldown (0.8- > 0.75)
  • Lvl 3 Cooldown (0.65 -> 0.75)
  • Lvl 4 Cooldown (2 -> 2.5)
  • Lvl 2 Range (10 -> 12)
  • Lvl 3 Ranage (10 -> 12)
  • Lvl 0 Stun Time (0 -> 0.3)
  • Lvl 1 Stun Time (0 -> 0.3)
  • Lvl 2 Stun Time (0 -> 0.3)
  • Lvl 3 Stun Time (0.35 -> 1)
  • Lvl 5 Stun Time (0.5 -> 1.25)
  • Lvl 3 Max Hits (3 -> 4)
  • Lvl 4 Max Hits (5 -> 6)
  • Lvl 0 Defense Melt (0 -> 5)
  • Lvl 1 Defense Melt (0 -> 5)
  • Lvl 2 Defense Melt (0 -> 5)
  • Lvl 3 Defense Melt (0 -> 5)
  • Lvl 4 Defense Melt (0 -> 15)
  • Lvl 5 Defense Melt (1 -> 15)
  • Lvl 0 Chain Range (6 -> 7)
  • Lvl 1 Chain Range (6 -> 7)
  • Lvl 2 Chain Range (6 -> 7)
  • Lvl 3 Chain Range (6 -> 7)
  • Lvl 4 Chain Range (6 -> 10)
  • Lvl 5 Chain Range (8 -> 10)
  • Airdrop Cooldown (40 -> 60)
  • Lvl 6 Cost Cooldown (32500 -> 35000)
  • Lvl 2 Grenadier Cooldown (42.5 -> 45)
  • Lvl 4 Grenadier Cooldown (32.5 -> 37.5)
  • Lvl 6 Grenadier Range (32.5 -> 37.5)
  • Lvl 1 Rifleman Burst (6 -> 7)
  • Lvl 2 Rifleman Burst (7 -> 8)
  • Lvl 1 Grenadier Range (21 -> 19)
  • Lvl 2 Grenadier Range (21 -> 19)
  • Lvl 2 Grenadier Damage (65 -> 60)
  • Riot Guards now apply knockback
  • Lvl 0 Riot Shield Knockback (15)
  • Lvl 1 Riot Shield Health (2250 -> 2000)
  • Lvl 1 Riot Shield Knockback (25)
  • Lvl 0 Field Medic Health (19 -> 17)
  • Lvl 0 Field Medic Heal Per Second (20 -> 25)
  • Lvl 1 Field Medic Health (175 -> 600)
  • Lvl 0 Cooldown (1.25 -> 1.2)
  • Lvl 1 Cooldown (1.25 -> 1.2)
  • Lvl 2 Cooldown (1.25 -> 1.2)
  • Lvl 3 Cooldown (1.1 -> 1.2)
  • Lvl 4 Cooldown (0.85 -> 0.75)
  • Lvl 5 Cooldown (1.25 -> 1.2)
  • Lvl 6 Cooldown (0.65 -> 0.6)
  • Lvl 3 Cost (2000 -> 1800)
  • Lvl 4 Cost (13750 -> 12500)
  • Lvl 5 Cost (2000 -> 1800)
  • Lvl 6 Cost (32500 -> 35000)
  • Lvl 5 Damage (35 -> 30)
  • Lvl 6 Damage (65 -> 50)
  • Lvl 0 Range (12 -> 13)
  • Lvl 1 Range (14 -> 15)
  • Bullzone (5 -> 4)
  • Lvl 0 - 5 Deadzone (3 -> 1)
  • Lvl 6 Deadzone (1 -> 0.5)
  • Lvl 3 Sentry Scrapcost (140 -> 120)
  • Lvl 4 Sentry Scrapcost (300 -> 250)
  • Lvl 4 Sentry Health (120 -> 250)
  • Lvl 4 Sentry Cooldown (0.115-> 0.12)
  • Lvl 4 Sentry Damage (9 -> 8)
  • Lvl 0 Cost (400 -> 450)
  • Lvl 1 Cost (250 -> 350)
  • Lvl 2 Cost (300 -> 850)
  • Lvl 3 Cost (1350 -> 2350)
  • Lvl 4 Cost (3500 -> 7500)
  • Lvl 0 Cooldown (1 -> 0.55)
  • Lvl 1 Cooldown (0.8 -> 0.4)
  • Lvl 2 Cooldown (0.8 -> 0.4)
  • Lvl 3 Cooldown (0.5 -> 0.3)
  • Lvl 4 Cooldown (0.35 -> 0.33)
  • Lvl 2 Damage (4 -> 6)
  • Lvl 3 Damage (6 -> 10)
  • Lvl 4 Damage (10 -> 24)
  • Lvl 0 Unlocks knife throw
  • Knives no longer deal double damage
  • Lvl 0 Knife throw cooldown (2)
  • Lvl 0 Maxhits (1)
  • Lvl 0 Knife Number of knives (1)
  • Lvl 1 Knife throw cooldown (2 -> 1.75)
  • Lvl 2 Maxhits (1 -> 2)
  • Lvl 3 Knife throw cooldown (1.7 -> 1.2)
  • Lvl 3 Maxhits (2 -> 3)
  • Lvl 4 Knife Number of knives (3)
  • Lvl 0 Cost (475 -> 500)
  • Lvl 1 Cost (125 -> 150)
  • Lvl 2 Cost (750 -> 800)
  • Lvl 3 Cost (2500 -> 3000)
  • Lvl 4 Cost (7600 -> 12000)
  • Lvl 0 Damage (2 -> 1)
  • Lvl 1 Damage (2 -> 1)
  • Lvl 2 Damage (3 -> 2)
  • Lvl 3 Damage (5 -> 4)
  • Lvl 0 Cooldown (0.2 -> 0.1)
  • Lvl 1 Cooldown (0.15 -> 0.08)
  • Lvl 2 Cooldown (0.15 -> 0.08)
  • Lvl 3 Cooldown (0.1 -> 0.08)
  • Lvl 4 Cooldown (0.076 -> 0.06)
  • Lvl 0 Burst (3 -> 4)
  • Lvl 1 Burst (3 -> 4)
  • Lvl 2 Burst (5 -> 4)
  • Lvl 3 Burst (8 -> 20)
  • Lvl 4 Burst (12 -> 30)
  • Lvl 0 Range (13 -> 14)
  • Lvl 1 Range (15 -> 14)
  • Global knockback cooldown (3.5 -> 2.5)
  • Limit (10 -> 6)
  • Reposition Cooldown (40 -> 20)
  • Ability knockback force (35 -> 25)
  • Lvl 0 Cost (450 -> 550)
  • Lvl 1 Cost (700 -> 300)
  • Lvl 2 Cost (1500 -> 1000)
  • Lvl 3 Cost (4000 -> 2250)
  • Lvl 4 Cost (5000 -> 5500)
  • Lvl 5 Cost (14000 -> 15000)
  • Lvl 0 Cooldown (1.2 -> 1)
  • Lvl 1 Cooldown (1 -> 0.75)
  • Lvl 2 Cooldown (0.5 -> 0.6)
  • Lvl 4 Cooldown (0.5 -> 0.5)
  • Lvl 5 Cooldown (0.2 -> 0.5)
  • Lvl 0 Damage (10 -> 8)
  • Lvl 1 Damage (15 -> 8)
  • Lvl 2 Damage (10 -> 15)
  • Lvl 4 Damage (30 -> 40)
  • Lvl 5 Damage (50 -> 100)
  • Lvl 1 Range (7 -> 6)
  • Lvl 2 Range (7 -> 6)
  • Lvl 3 Range (7 -> 6)
  • Lvl 4 Range (8 -> 7)
  • Lvl 5 Range (8 -> 7)
  • Lvl 2 Final Hit Damage (40 -> 30)
  • Lvl 2 Final Hit Cooldown (1.1 -> 1)
  • Lvl 3 knockback force (17.5 -> 20)
  • Lvl 3 Final Hit Cooldown (1.1 -> 0.75)
  • Lvl 4 knockback force (25 -> 24)
  • Lvl 4 Reposition Damage (100 -> 80)
  • Lvl 4 Final Hit Cooldown (1.1 -> 0.75)
  • Lvl 5 knockback force (25 -> 30)
  • Lvl 5 Final Hit Damage (100 -> 200)
  • Lvl 5 Final Hit Cooldown (0.75 -> 0.5)
  • Limit (5 -> 3)
  • Lvl 0 Cost (4000 -> 6000)
  • Lvl 1 Cost (500 -> 1000)
  • Lvl 2 Cost (2000 -> 4250)
  • Lvl 3 Cost (7250 -> 12000)
  • Lvl 4 Cost (12500 -> 26000)
  • Lvl 5 Cost (32000 -> 56250)
  • Lvl 0 Cooldown (0.55 -> 0.3)
  • Lvl 1 Cooldown (0.55 -> 0.3)
  • Lvl 2 Cooldown (0.7 -> 0.3)
  • Lvl 3 Cooldown (0.35 -> 0.15)
  • Lvl 4 Cooldown (0.3 -> 0.15)
  • Lvl 5 Cooldown (0.175 -> 0.12)
  • Lvl 0 Damage (8 -> 10)
  • Lvl 1 Damage (8 -> 10)
  • Lvl 2 Damage (20 -> 15)
  • Lvl 3 Damage (20 -> 15)
  • Lvl 4 Damage (28 -> 32)
  • Lvl 5 Damage (35 -> 55)
  • Lvl 0 Range (16 -> 15)
  • Limit (20 -> 15)
  • Lvl 0 Cost (500 -> 1000)
  • Lvl 1 Cost (250 -> 400)
  • Lvl 3 Cost (5000 -> 4500)
  • Lvl 4 Cost (14500 -> 15000)
  • Lvl 0 Cooldown (1.1 -> 0.55)
  • Lvl 1 Cooldown (0.9 -> 0.55)
  • Lvl 2 Cooldown (0.8 -> 0.75)
  • Lvl 3 Cooldown (0.8 -> 0.75)
  • Lvl 4 Cooldown (0.8 -> 0.75)
  • Lvl 0 Damage (5 -> 6)
  • Lvl 2 Damage (12 -> 18)
  • Lvl 4 Damage (100 -> 115)
  • Lvl 3 Stun Length (1.5 -> 2)
  • Lvl 4 Stun Length (2 -> 2.5)
  • Lvl 1 Range (5 -> 6)
  • Lvl 3 Range (6 -> 7)


File:UpdateNavBoxIcon.png
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