v1.27.0
<infobox>
<title source="title1"><default>V1.27.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.27.0 is the eightieth update to be released in Tower Defense Simulator, on the 2nd of August 2024.
This update was also given the name Fallen Foes, as this update reworked the Fallen mode.
This update encompassed five updates, the main v1.27.0 update (released 2 August 2024) and four minor updates, v1.27.1 (released 2 August 2024), v1.27.2 (released 6 August 2024), v1.27.3 (released 8 August 2024) and v1.27.4 (released 8 August 2024).
Additions
[edit]Enemies
[edit]- Fallen Squire
- Fallen Necromancer
- Fallen Skeleton
- Fallen Hazmat
- Fallen Jester
- Possessed Armor
- Fallen Rusher
- Fallen Giant
- Fallen Shield
- Fallen Seraph
- Fallen Tank
- Corrupted Fallen
- Fallen Summoner
- Necrotic Skeleton
- Fallen Angel
- Fallen Honor Guard
- Awakened Fallen King
- Multiple modern variants of enemies added, replacing their legacy variants in new modes.
Skins
[edit]- Two new skins from Mission Quests
- Minigunner: Fallen (Unyielding Shooter)
- Scout: Fallen (The Underworld Dreg)
Miscellaneous
[edit]- Hidden Wave
- Daily Triumph Leaderboards
- Two Mission Quests
- Unyielding Shooter
- The Underworld Dreg
- Fallen Health Scaling
- Happens when there are three or more players.
- Play Survival Button
- Range Debuff
- Aggro
- ??? narrator
Changes & Bugfixes
[edit]Towers
[edit]- Golden Soldier buffed.
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$475 to Error creating thumbnail: File missing$500.
- Damage decreased from 2 to 1.
- Firerate decreased from 0.225 to 0.125.
- Range increased from 13 to 14.
- Burst count increased from 3 to 4.
- Cooldown decreased from 1.2 to 0.75.
- Level 1
- Cost increased from Error creating thumbnail: File missing$125 to Error creating thumbnail: File missing$150.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +3 to +0.
- Cooldown changed from 1.2 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost increased from Error creating thumbnail: File missing$750 to Error creating thumbnail: File missing$800.
- Range increased from +1 to +3.
- Burst changed from 3 > 5 to 4.
- Level 3
- Cost increased from Error creating thumbnail: File missing$2,500 to Error creating thumbnail: File missing$3,000.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.1.
- Burst changed from 5 > 8 to 4 > 20.
- Cooldown changed from 1.2 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Error creating thumbnail: File missing$7,600 to Error creating thumbnail: File missing$12,000.
- Damage increased from +5 to +6.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Burst changed from 8 > 12 to 20 > 30.
- Base
- Statistical changes:
- Electroshocker buffed.
- Statistical changes:
- Base
- Cost decreased from Error creating thumbnail: File missing$800 to Error creating thumbnail: File missing$725.
- Damage increased from 2 to 3.
- Firerate decreased from 0.925 to 0.875.
- Chain range increased from 6 to 7.
- Shock time increased from 0 to 0.3.
- Defense melting increased from 0% to 5%.
- Level 1
- Cost decreased from Error creating thumbnail: File missing$325 to Error creating thumbnail: File missing$300.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost decreased from Error creating thumbnail: File missing$900 to Error creating thumbnail: File missing$600.
- Damage decreased from +2 to +1.
- Range increased from +0 to +1.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$3,000 to Error creating thumbnail: File missing$2,000.
- Range increased from +1 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.775.
- Defense melting changed from 0% to 5% > 10%.
- Max hits increased from +0 to +1.
- Level 4
- Damage increased from +37 to +42.
- Range decreased from +4 to +2.
- Chain range increased from +0 to +3.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Defense melting changed from 0% to 10% > 15%.
- Shock time increased from 0.35 to 0.3 > 1.
- Level 5
- Cost increased from Error creating thumbnail: File missing$13,500 to Error creating thumbnail: File missing$15,000.
- Damage increased from +45 to +50.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 2.525.
- Chain range decreased from +2 to +0.
- Max hits decreased from +3 to +2.
- Shock time changed from 0.35 > 0.5 to 1 > 1.25.
- Base
- Statistical changes:
- Warden buffed.
- Placement limit reduced from 20 to 15.
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$1,000.
- Damage increased from 5 to 6.
- Swingrate decreased from 1.125 to 0.575.
- Level 1
- Cost increased from Error creating thumbnail: File missing$250 to Error creating thumbnail: File missing$400.
- Damage decreased from +3 to +2.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.575.
- Range increased from +0 to +1.
- Level 2
- Damage increased from +4 to +10.
- Range decreased from +1 to +0.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Stun time changed from 1 to 1 > 2.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$5,000 to Error creating thumbnail: File missing$4,500.
- Damage decreased from +28 to +22.
- Range increased from +0 to +1.
- Stun time changed from 1 > 1.5 to 2.
- Level 4
- Cost increased from Error creating thumbnail: File missing$14,500 to Error creating thumbnail: File missing$15,000
- Damage increased from +60 to +75.
- Range decreased from +1 to +0.
- Stun time changed from 1.5 > 2 to 2 > 2.5.
- Base
- Ranger buffed.
- Placement limit increased from 6 to 7.
- Statistical changes:
- Base
- Cost decreased from Error creating thumbnail: File missing$5,000 to Error creating thumbnail: File missing$4,500.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$17,000 to Error creating thumbnail: File missing$13,500.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$35,000 to Error creating thumbnail: File missing$27,500.
- Splash damage increased from 125 to 200.
- Max hits removed from the explosion, now can hit an infinite amount of enemies.
- Base
- Turret rebalanced.
- Statistical changes:
- Base
- Damage increased from 8 to 10.
- Firerate decreased from 0.575 to 0.325.
- Range decreased from 16 to 15.
- Cost increased from Error creating thumbnail: File missing$4,000 to Error creating thumbnail: File missing$6,000.
- Placement limit decreased from 5 to 3.
- Level 1
- Cost increased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$1,000.
- Range increased from +4 to +5.
- Level 2
- Cost increased from Error creating thumbnail: File missing$2,000 to Error creating thumbnail: File missing$4,250.
- Damage decreased from +12 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.325.
- Level 3
- Cost increased from Error creating thumbnail: File missing$7,250 to Error creating thumbnail: File missing$12,000.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Error creating thumbnail: File missing$12,500 to Error creating thumbnail: File missing$26,000.
- Damage increased from +8 to +17.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.175.
- Level 5
- Cost increased from Error creating thumbnail: File missing$32,000 to Error creating thumbnail: File missing$56,250.
- Damage increased from +7 to +23.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Statistical changes:
- Mercenary Base rebalanced.
- Statistical changes:
- Level 2
- Level 0 Grenadier spawnrate increased from 42.5 to 45.
- Level 3
- Level 4
- Level 0 Riot Guard now has a knockback force of 15.
- Level 0 Riot Guard stun time of 1.5 removed.
- Level 5
- Air-drop ability cooldown increased from 40 to 60.
- Level 0 Field Medic health increased from 135 to 400.
- Level 0 Field Medic heal increased from 4 to 5.
- Level 6
- Cost increased from Error creating thumbnail: File missing$32,500 to Error creating thumbnail: File missing$35,000.
- Level 2 Rifleman burst count increased from 7 to 8.
- Level 2 Grenadier damage decreased from 65 to 60.
- Level 2 Grenadier range decreased from 21 to 19.
- Level 2 Grenadier spawnrate increased from 32.5 to 37.5
- Level 1 Riot Guard health decreased from 2,250 to 2,000.
- Level 1 Riot Guard now has a knockback force of 25.
- Level 1 Riot Guard stun time of 3 removed.
- Level 1 Field Medic health increased from 175 to 600.
- Level 1 Field Medic heal increased from 8 to 10.
- Level 2
- Statistical changes:
- Brawler nerfed.
- Placement limit decreased from 10 to 6.
- Global knockback cooldown decreased from 3.5 to 2.5.
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$450 to Error creating thumbnail: File missing$550.
- Damage decreased from 10 to 8.
- Firerate decreased from 1.225 to 1.025.
- No longer stuns enemies.
- Level 1
- Cost decreased from Error creating thumbnail: File missing$700 to Error creating thumbnail: File missing$300.
- Damage decreased from +5 to +0.
- Range decreased from +1 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 2
- Cost decreased from Error creating thumbnail: File missing$1,500 to Error creating thumbnail: File missing$1,000.
- Damage increased from -5 to +7.
- Final hit damage decreased from 40 to 30.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Hidden detection removed.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$4,000 to Error creating thumbnail: File missing$2,250.
- Damage decreased from +20 to +15.
- Final hit damage increased from +20 to +30.
- Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knockback force increased from +0 to +2.5.
- Level 4
- Cost increased from Error creating thumbnail: File missing$5,000 to Error creating thumbnail: File missing$5,500.
- Damage increased from +0 to +10.
- Reposition damage decreased from 100 to 80.
- Reposition ability cooldown decreased from 40 to 20.
- Reposition no longer stuns enemies.
- Reposition knockback force decreased from 35 to 25.
- Firerate changed from 0.508 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knockback force decreased from +7.5 to +4.
- Level 5
- Cost increased from Error creating thumbnail: File missing$14,000 to Error creating thumbnail: File missing$15,000.
- Damage increased from +20 to +60.
- Final hit damage increased from +15 to +115.
- Reposition damage increased from +100 to +120.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.525.
- Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knockback force increased from +0 to +6.
- Base
- Engineer rebalanced.
- Statistical changes:
- Base
- Firerate decreased from 1.275 to 1.225.
- Range increased from 12 to 13.
- Build range decreased from 5 to 4.
- Deadzone range decreased from 3 to 1.
- Level 2
- Range decreased from +3 to +2.
- Deadzone range increased from -2 to 0.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$2,000 to Error creating thumbnail: File missing$1,800.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.225.
- Rifle Sentry firerate increased from 0.275 to 0.325.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$3,750 to Error creating thumbnail: File missing$3,000
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Cost decreased from Error creating thumbnail: File missing$13,750 to Error creating thumbnail: File missing$12,500.
- Damage decreased from +17 to +12.
- Minigun Sentry scrap cost decreased from 140 to 120.
- Level 6
- Cost increased from Error creating thumbnail: File missing$32,500 to Error creating thumbnail: File missing$35,000.
- Damage decreased from +25 to +20.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- War Machine Sentry damage decreased from 9 to 8.
- War Machine Sentry firerate increased from 0.133 to 0.15.
- War Machine Sentry health increased from 120 to 250.
- War Machine Sentry scrap cost decreased from 300 to 250.
- Base
- Statistical changes:
- Slasher buffed.
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$400 to Error creating thumbnail: File missing$450.
- Swingrate decreased from 1.025 to 0.575.
- Knife Throw is now available from Level 0.
- Damage is now equal to regular damage instead of being double.
- Max hits decreased from 3 to 1.
- Knife Throw cooldown decreased from 4 to 2.
- Level 1
- Cost increased from Error creating thumbnail: File missing$250 to Error creating thumbnail: File missing$350.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knife Throw cooldown changed from N/A to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Renamed from Thinner Blade to Fast Fingers.
- Level 2
- Cost increased from Error creating thumbnail: File missing$300 to Error creating thumbnail: File missing$850.
- Damage increased from +0 to +2.
- Knife Throw max hits increased from +0 to +1.
- Renamed from Blood Sense to Bloodlust.
- Level 3
- Cost increased from Error creating thumbnail: File missing$1,350 to Error creating thumbnail: File missing$2,350.
- Damage increased from +2 to +4.
- Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knife Throw cooldown changed from 4 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Knife Throw max hits increased from +0 to +1.
- Renamed from Dual Wield to Knife Party.
- Level 4
- Cost increased from Error creating thumbnail: File missing$3,500 to Error creating thumbnail: File missing$7,500.
- Damage increased from +4 to +14.
- Range increased from +0 to +1.
- Renamed from Deadly Assassin to Contract Killer.
- Base
- Statistical changes:
- Swarmer buffed.
- Statistical changes:
- Base
- Bee damage increased from 1 to 2.
- Damage increased from 1 to 2.
- Sting time increased from 3 to 4.
- Level 1
- Cost increased from Error creating thumbnail: File missing$250 to Error creating thumbnail: File missing$300.
- Sting time changed from 3 > 4 to 4.
- Level 2
- Cost increased from Error creating thumbnail: File missing$300 to Error creating thumbnail: File missing$350.
- Firerate changed from 2.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Cost increased from Error creating thumbnail: File missing$1,200 to Error creating thumbnail: File missing$1,400.
- Bee damage increased from +1 to +2.
- Base
- Statistical changes:
- Military Base rebalanced.
- Statistical changes:
- Level 4
- Tank explosion damage decreased from 50 to 40.
- Tank cannon firerate decreased from 3 to 2.
- Airstrike ability now costs Error creating thumbnail: File missing$500 to use.
- Level 4
- Statistical changes:
- Updated explosion visual effects.
- Fixed Damage Buffs not working on most towers, only working on explosions, the Accelerator and Brawler.
- Fixed Warden crit damage not dealing increased damage.
- Fixed Warden swinging at incorrect speed.
- Fixed Brawler keeping Mercenary Base Damage Buff after moving out of its range with the Reposition ability.
- Fixed Sledger not dealing double damage to chilled and frozen enemies.
- Fixed unit collision dealing high amounts to damage when colliding with enemies affected by health multipliers.
- Fixed a collision bug with collidable units.
- Fixed multiple Baseball Mortar skin bugs.
- Fixed the skin having the Level 5 cannon on all Levels.
- Fixed the skin having the Level 3 cannon only appear on Level 4.
- Fixed skin's humanoid using its Level 5 appearance on all Levels.
- Fixed skin's humanoid having two shoes on each leg at Level 0-1.
- Fixed the skin having clipping issues.
- Fixed Golden Plushie skin's animation having an incorrect number of frames per second.
- Fixed Golden Plushie skin's broken holster.
- Fixed Swarmer Level 1-3 upgrade descriptions not mentioning any sting changes.
- Fixed Demoman projectile pointing sideways instead of at the enemy.
- Fixed CrazRex skin being misspelled as DraxRex.
Enemies
[edit]- Abnormal appearance changed in every mode except Hardcore mode.
- Abnormal buffed.
- Health increased from 6 to 8 in Fallen Mode.
- Now gives Error creating thumbnail: File missing$8 upon death in modes that use the new income system.
- Quick appearance changed in every mode except Hardcore mode.
- Quick buffed.
- Health increased from 4 to 10 in Fallen mode.
- Health is no longer changed to 6 when the Enemies Beta modifier is active in all modes except Badlands II and Pizza Party.
- Now gives Error creating thumbnail: File missing$8 upon death in modes that support the new income system.
- Heavy appearance changed in every mode.
- Heavy buffed.
- Health increased from 16 to 60 in Fallen Mode.
- Defense increased from 20% to 25%.
- Speed slightly increased (2.5 to 2.8).
- Now gives Error creating thumbnail: File missing$35 upon death in modes that support the new income system.
- Breaker4 appearance changed in every mode except Hardcore mode.
- Breaker3 appearance changed in every mode except Hardcore mode.
- Breaker2 appearance changed in every mode except Hardcore mode.
- Breaker2 health increased from 50 to 80 in Fallen mode.
- Breaker appearance changed in every mode except Hardcore mode.
- Breaker health increased from 20 to 40 in Fallen mode.
- Fallen appearance changed in every mode except Hardcore mode.
- Fallen buffed.
- Health increased from 180 to 225 in Fallen mode.
- Defense of 50% added in Fallen mode.
- Stun Immunity removed in Fallen mode.
- Boomer appearance changed to its Enemies Beta version, but with a new animation.
- Boomer reworked.
- Speed increased from Slightly Slow (2) to Slightly Fast (4.5).
- Explode ability removed, replaced with Weakening Bile ability.
- Explode ability was used to stun enemies. It happened on death.
- Now gives Error creating thumbnail: File missing$3,000 upon death in modes that use the new income system.
- Warden appearance changed.
- Warden reworked.
- Health increased from 6,000 to 10,000.
- Shield health removed.
- Speed increased from Below Average (2.5) to Average (3).
- Minigun ability replaced with the Heartfelt Laser ability.
- Now deals damage to units.
- Stun immunity removed.
- Now gives Error creating thumbnail: File missing$10,000 upon death in modes that support the new income system.
- Warden now gives Error creating thumbnail: File missing$8,000 in in modes that use the new income system.
- Fixed Skeleton having incorrect health in Fallen mode when the map has the Enemies Beta modifier.
- Fixed Patient Zero regenerating health even after it has been killed.
Maps
[edit]- Fixed Polluted Wasteland II, Badlands II and Pizza Party having dialogue.
Miscellaneous
[edit]- Fallen mode reworked.
- Wave structure changed.
- Error creating thumbnail: File missing Coins and Error creating thumbnail: File missing EXP rewards formulas changed.
- Wave bonus formula changed.
- Triumph bonus increased from Error creating thumbnail: File missing 50 to Error creating thumbnail: File missing 150.
- Changed triumph rewards.
- Rarity odds changed.
- Common chance reduced from 50% to 47.62%.
- Uncommon chance reduced from 30% to 28.57%.
- Rare chance increased from 15% to 19.05%.
- Legendary chance reduced from 5% to 4.76%.
- Grenade, Flash Bang, Molotov and UAV removed from reward pool.
- Time Scale Ticket Time Scale Tickets increased from 1-2 to 2-4.
- Spin Ticket Spin Tickets increased from 1-2 to 2-3.
- Spin Ticket Spin Tickets are now Common instead of Uncommon.
- Revive Ticket Revive Tickets increased from 1-2 to 2-3.
- Low Grade Crate is now Common instead of Uncommon.
- Barricade increased from 1-2 to 2-4.
- Barricade is now Common instead of Uncommon.
- Supply Drop increased from 1-2 to 2-4.
- Supply Drop is now Common instead of Uncommon.
- Range Flag, Cooldown Flag and Damage Flag added as a Uncommon reward. Given out 2-4 times.
- Mid Grade Crate is now Uncommon instead of Rare.
- Napalm Strike increased from 1 to 2-3.
- Blizzard Bomb increased from 1 to 2-3.
- High Grade Crate is now Rare instead of Legendary.
- Rarity odds changed.
- Now uses the new income system.
- Updated mode icon.
- Ambient music added.
- Added new mode icon that appears after triumphing Hidden Wave.
- Level requirement increased from Level 10 to Level 30.
- Back to Basics reworked.
- Wave structure changed.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Enemy replacements changed.
- Abnormal Boss is now replaced by the Normal Boss.
- Shadow is now replaced by the Hidden.
- Dark Necromancer is now replaced by the Fallen Necromancer.
- Fallen Skeleton is now replaced by the Skeleton.
- Giant Boss is now replaced by the Fallen Giant.
- Shadow Boss is now replaced by the Hidden Boss.
- Glitch is now replaced by the Bolt.
- Hazard is now replaced by the Hazmat.
- Tank is now replaced by the Fallen Tank.
- Summoner Boss is now replaced by the Fallen Summoner.
- Necrotic Skeleton is now replaced by the Breaker4.
- Possessed Armor is now replaced by the Fallen.
- Warden is no longer replaced by the Warden.
- Error is now replaced by the Fallen Rusher.
- Enemy health changes:
- Abnormal health is now set to 6.
- Quick health is now set to 6.
- Heavy health is now set to 16.
- Normal Boss health is now set to 175.
- Hidden health is now set to 20.
- Breaker2 health is now set to 50.
- Fallen Necromancer health is now set to 500.
- Fallen health is now set to 180.
- Skeleton health is now set to 35.
- Fallen Giant health is now set to 2,000.
- Hidden Boss health is now set to 750.
- Bolt health is now set to 240.
- Hazmat health is now set to 250.
- Fallen Tank health is now set to 4,000.
- Warden health is now set to 4,000.
- Boomer health is now set to 2,000.
- Fallen Summoner health is now set to 6,000.
- Fallen Rusher health is now set to 300, shield health is unchanged.
- Disabled dialogue.
- Legion challenge updated.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Breaker2 health now changes to 50.
- Fallen health now changes to 180.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Disabled dialogue.
- Removed Candy Valley from the map pool.
- Oops! All slimes! challenge updated.
- Juggernaut challenge updated.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Warden no longer replaces the Warden when the Enemies Beta modifier is active.
- Disabled dialogue.
- Jailed Towers challenge updated.
- Now uses the new income system.
- Buffs are no longer removed by Jailed Towers.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Wave structure changed.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Breaker2 health now changes to 50.
- Fallen health now changes to 180.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Disabled dialogue.
- Vanguard challenge updated.
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Breaker2 health now changes to 50.
- Fallen health now changes to 180.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Disabled dialogue.
- Mission Quests now can have their objectives skipped by paying with Robux.
- Stun Immunity now makes enemies immune to knockback.
- Flying enemies are now immune to knockback, collision damage, the Pyromancer and the Cryomancer.
- Bloated now makes enemies bigger by anywhere between 15% and 25% with the use of Scale.
- Updated mode select screen, now borders are colored based on the mode.
- Updated wave timer sounds.
- Updated new wave sounds.
- Fixed Slime attribute preventing on death abilities from being used.
- Fixed unicode characters breaking nametags and leaderboards.
- Fixed HQ Explosions setting not affecting the new explosions.
- In v1.27.1:
- Fixed new Fallen Mission Quests not being processed properly.
- In v1.27.2:
- Disabled Hidden Wave triumph messages in chat.
- Fixed Spin Ticket Spin Ticket and Revive Ticket Revive Ticket rewards not being given out on triumph.
- Fixed UI breaking during the match.
- Fixed Eye Of The Swarm not playing on Wave 41 of Hidden Wave.
- In v1.27.3:
- Version number changed from v1.27.2 to v1.27.3.
- In v1.27.4:
- Version number changed from v1.27.3 to v1.27.4.
Official Update Trailer
[edit]Gallery
[edit]Thumbnails
Icons
Official Update Log
[edit]NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.27.0
[edit]- 👑New Fallen King model
- New revamp enemies
- 40 waves?
- Enemy HP scales intro trio and quads!
- Fallen Minigunner
- Fallen Scout
- More are on the way!
- You can only get them from Mission Quests.
- 🔊New Timer Sound
- 🔊New Wave Start Sound
- 🎵10+ new ambience songs for the survival mode! (Testing in Fallen)
- New leaderboard in the intermission lobbies!
- You can see it based on different gamemodes.
- Refreshes every day at midnight UTC.
- Leaderboards track for daily and monthly triumphs!
- Fixed unicode characters breaking nametags/leaderboard
- Fixed collision bug with collidable units
- Fixed Patient Zero boss
- Fixed a typo in the "DraxRex" skin to be "CrazRex"
- Warden critical hit now works
- Warden swing now works at the correct speed
- Fixed Demoman projectile visuals
- Fixed unit collision with health multiplier
- Fixed Golden plushie minigunner animation fps and holster
- Updated wave structure to utilize new Fallen enemies.
- Molten Rework??🤔
- ...keep an eye on our socials for more info!📢
- Limit (6 -> 7)
- Lvl 0 Cost (5000 -> 4500)
- Lvl 3 Cost (17000 -> 13500)
- Lvl 4 Cost (35000 -> 27500)
- Lvl 4 Explosion Damage (125 -> 200)
- Lvl 4 Removed hit limit on explosion
- Lvl 0 Cost (800 -> 725)
- Lvl 1 Cost (325 -> 300)
- Lvl 2 Cost (900 -> 600)
- Lvl 3 Cost (3000 -> 2000)
- Lvl 5 Cost (13500 -> 15000)
- Lvl 0 Damage (2 -> 3)
- Lvl 1 Damage (2 -> 3)
- Lvl 4 Damage (45 -> 50)
- Lvl 5 Damage (90 -> 100)
- Lvl 0 Cooldown (0.9 -> 0.85)
- Lvl 1 Cooldown (0.8 -> 0.75)
- Lvl 2 Cooldown (0.8- > 0.75)
- Lvl 3 Cooldown (0.65 -> 0.75)
- Lvl 4 Cooldown (2 -> 2.5)
- Lvl 2 Range (10 -> 12)
- Lvl 3 Ranage (10 -> 12)
- Lvl 0 Stun Time (0 -> 0.3)
- Lvl 1 Stun Time (0 -> 0.3)
- Lvl 2 Stun Time (0 -> 0.3)
- Lvl 3 Stun Time (0.35 -> 1)
- Lvl 5 Stun Time (0.5 -> 1.25)
- Lvl 3 Max Hits (3 -> 4)
- Lvl 4 Max Hits (5 -> 6)
- Lvl 0 Defense Melt (0 -> 5)
- Lvl 1 Defense Melt (0 -> 5)
- Lvl 2 Defense Melt (0 -> 5)
- Lvl 3 Defense Melt (0 -> 5)
- Lvl 4 Defense Melt (0 -> 15)
- Lvl 5 Defense Melt (1 -> 15)
- Lvl 0 Chain Range (6 -> 7)
- Lvl 1 Chain Range (6 -> 7)
- Lvl 2 Chain Range (6 -> 7)
- Lvl 3 Chain Range (6 -> 7)
- Lvl 4 Chain Range (6 -> 10)
- Lvl 5 Chain Range (8 -> 10)
- Airdrop Cooldown (40 -> 60)
- Lvl 6 Cost Cooldown (32500 -> 35000)
- Lvl 2 Grenadier Cooldown (42.5 -> 45)
- Lvl 4 Grenadier Cooldown (32.5 -> 37.5)
- Lvl 6 Grenadier Range (32.5 -> 37.5)
- Lvl 1 Rifleman Burst (6 -> 7)
- Lvl 2 Rifleman Burst (7 -> 8)
- Lvl 1 Grenadier Range (21 -> 19)
- Lvl 2 Grenadier Range (21 -> 19)
- Lvl 2 Grenadier Damage (65 -> 60)
- Riot Guards now apply knockback
- Lvl 0 Riot Shield Knockback (15)
- Lvl 1 Riot Shield Health (2250 -> 2000)
- Lvl 1 Riot Shield Knockback (25)
- Lvl 0 Field Medic Health (19 -> 17)
- Lvl 0 Field Medic Heal Per Second (20 -> 25)
- Lvl 1 Field Medic Health (175 -> 600)
- Lvl 0 Cooldown (1.25 -> 1.2)
- Lvl 1 Cooldown (1.25 -> 1.2)
- Lvl 2 Cooldown (1.25 -> 1.2)
- Lvl 3 Cooldown (1.1 -> 1.2)
- Lvl 4 Cooldown (0.85 -> 0.75)
- Lvl 5 Cooldown (1.25 -> 1.2)
- Lvl 6 Cooldown (0.65 -> 0.6)
- Lvl 3 Cost (2000 -> 1800)
- Lvl 4 Cost (13750 -> 12500)
- Lvl 5 Cost (2000 -> 1800)
- Lvl 6 Cost (32500 -> 35000)
- Lvl 5 Damage (35 -> 30)
- Lvl 6 Damage (65 -> 50)
- Lvl 0 Range (12 -> 13)
- Lvl 1 Range (14 -> 15)
- Bullzone (5 -> 4)
- Lvl 0 - 5 Deadzone (3 -> 1)
- Lvl 6 Deadzone (1 -> 0.5)
- Lvl 3 Sentry Scrapcost (140 -> 120)
- Lvl 4 Sentry Scrapcost (300 -> 250)
- Lvl 4 Sentry Health (120 -> 250)
- Lvl 4 Sentry Cooldown (0.115-> 0.12)
- Lvl 4 Sentry Damage (9 -> 8)
- Lvl 0 Cost (400 -> 450)
- Lvl 1 Cost (250 -> 350)
- Lvl 2 Cost (300 -> 850)
- Lvl 3 Cost (1350 -> 2350)
- Lvl 4 Cost (3500 -> 7500)
- Lvl 0 Cooldown (1 -> 0.55)
- Lvl 1 Cooldown (0.8 -> 0.4)
- Lvl 2 Cooldown (0.8 -> 0.4)
- Lvl 3 Cooldown (0.5 -> 0.3)
- Lvl 4 Cooldown (0.35 -> 0.33)
- Lvl 2 Damage (4 -> 6)
- Lvl 3 Damage (6 -> 10)
- Lvl 4 Damage (10 -> 24)
- Lvl 0 Unlocks knife throw
- Knives no longer deal double damage
- Lvl 0 Knife throw cooldown (2)
- Lvl 0 Maxhits (1)
- Lvl 0 Knife Number of knives (1)
- Lvl 1 Knife throw cooldown (2 -> 1.75)
- Lvl 2 Maxhits (1 -> 2)
- Lvl 3 Knife throw cooldown (1.7 -> 1.2)
- Lvl 3 Maxhits (2 -> 3)
- Lvl 4 Knife Number of knives (3)
- Lvl 0 Cost (475 -> 500)
- Lvl 1 Cost (125 -> 150)
- Lvl 2 Cost (750 -> 800)
- Lvl 3 Cost (2500 -> 3000)
- Lvl 4 Cost (7600 -> 12000)
- Lvl 0 Damage (2 -> 1)
- Lvl 1 Damage (2 -> 1)
- Lvl 2 Damage (3 -> 2)
- Lvl 3 Damage (5 -> 4)
- Lvl 0 Cooldown (0.2 -> 0.1)
- Lvl 1 Cooldown (0.15 -> 0.08)
- Lvl 2 Cooldown (0.15 -> 0.08)
- Lvl 3 Cooldown (0.1 -> 0.08)
- Lvl 4 Cooldown (0.076 -> 0.06)
- Lvl 0 Burst (3 -> 4)
- Lvl 1 Burst (3 -> 4)
- Lvl 2 Burst (5 -> 4)
- Lvl 3 Burst (8 -> 20)
- Lvl 4 Burst (12 -> 30)
- Lvl 0 Range (13 -> 14)
- Lvl 1 Range (15 -> 14)
- Global knockback cooldown (3.5 -> 2.5)
- Limit (10 -> 6)
- Reposition Cooldown (40 -> 20)
- Ability knockback force (35 -> 25)
- Lvl 0 Cost (450 -> 550)
- Lvl 1 Cost (700 -> 300)
- Lvl 2 Cost (1500 -> 1000)
- Lvl 3 Cost (4000 -> 2250)
- Lvl 4 Cost (5000 -> 5500)
- Lvl 5 Cost (14000 -> 15000)
- Lvl 0 Cooldown (1.2 -> 1)
- Lvl 1 Cooldown (1 -> 0.75)
- Lvl 2 Cooldown (0.5 -> 0.6)
- Lvl 4 Cooldown (0.5 -> 0.5)
- Lvl 5 Cooldown (0.2 -> 0.5)
- Lvl 0 Damage (10 -> 8)
- Lvl 1 Damage (15 -> 8)
- Lvl 2 Damage (10 -> 15)
- Lvl 4 Damage (30 -> 40)
- Lvl 5 Damage (50 -> 100)
- Lvl 1 Range (7 -> 6)
- Lvl 2 Range (7 -> 6)
- Lvl 3 Range (7 -> 6)
- Lvl 4 Range (8 -> 7)
- Lvl 5 Range (8 -> 7)
- Lvl 2 Final Hit Damage (40 -> 30)
- Lvl 2 Final Hit Cooldown (1.1 -> 1)
- Lvl 3 knockback force (17.5 -> 20)
- Lvl 3 Final Hit Cooldown (1.1 -> 0.75)
- Lvl 4 knockback force (25 -> 24)
- Lvl 4 Reposition Damage (100 -> 80)
- Lvl 4 Final Hit Cooldown (1.1 -> 0.75)
- Lvl 5 knockback force (25 -> 30)
- Lvl 5 Final Hit Damage (100 -> 200)
- Lvl 5 Final Hit Cooldown (0.75 -> 0.5)
- Limit (5 -> 3)
- Lvl 0 Cost (4000 -> 6000)
- Lvl 1 Cost (500 -> 1000)
- Lvl 2 Cost (2000 -> 4250)
- Lvl 3 Cost (7250 -> 12000)
- Lvl 4 Cost (12500 -> 26000)
- Lvl 5 Cost (32000 -> 56250)
- Lvl 0 Cooldown (0.55 -> 0.3)
- Lvl 1 Cooldown (0.55 -> 0.3)
- Lvl 2 Cooldown (0.7 -> 0.3)
- Lvl 3 Cooldown (0.35 -> 0.15)
- Lvl 4 Cooldown (0.3 -> 0.15)
- Lvl 5 Cooldown (0.175 -> 0.12)
- Lvl 0 Damage (8 -> 10)
- Lvl 1 Damage (8 -> 10)
- Lvl 2 Damage (20 -> 15)
- Lvl 3 Damage (20 -> 15)
- Lvl 4 Damage (28 -> 32)
- Lvl 5 Damage (35 -> 55)
- Lvl 0 Range (16 -> 15)
- Limit (20 -> 15)
- Lvl 0 Cost (500 -> 1000)
- Lvl 1 Cost (250 -> 400)
- Lvl 3 Cost (5000 -> 4500)
- Lvl 4 Cost (14500 -> 15000)
- Lvl 0 Cooldown (1.1 -> 0.55)
- Lvl 1 Cooldown (0.9 -> 0.55)
- Lvl 2 Cooldown (0.8 -> 0.75)
- Lvl 3 Cooldown (0.8 -> 0.75)
- Lvl 4 Cooldown (0.8 -> 0.75)
- Lvl 0 Damage (5 -> 6)
- Lvl 2 Damage (12 -> 18)
- Lvl 4 Damage (100 -> 115)
- Lvl 3 Stun Length (1.5 -> 2)
- Lvl 4 Stun Length (2 -> 2.5)
- Lvl 1 Range (5 -> 6)
- Lvl 3 Range (6 -> 7)
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |